Rico scenarios LNL

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rico21
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Rico scenarios LNL

Post by rico21 »

commando schenke 2 is a scenario to extract and patch in maps folder of the original game v1.1
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CommandoSchenke2.zip
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dox44
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RE: Rico scenarios LNL

Post by dox44 »

thanks rico!
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rico21
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RE: Rico scenarios LNL

Post by rico21 »

Thanks Dox.

My 2nd scenario is
"When Iron Crosses Grow" to extract and patch in maps folder of the original game v1.1

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WhenIron..sesgrow.zip
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Gerry4321
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RE: Rico scenarios LNL

Post by Gerry4321 »

Thanks very much Rico.
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rico21
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RE: Rico scenarios LNL

Post by rico21 »

Thanks Gerry
ViktorSolokine
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RE: Rico scenarios LNL

Post by ViktorSolokine »

i played your two scenario
it was good time
thank you for doing this
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rico21
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RE: Rico scenarios LNL

Post by rico21 »

Desperate Measures

01/27/1945, Hungary, near Gran.
You are to launch a spoiling attack to buy us time to fortify Gran. Your objective is the small village near a commanding riverbank. The village has 2 shallow fords that must be taken and held against enemy counter-attack. We hope to catch the Russians asleep, so you are ordered to launch a night attack. Russian Infantry hold the village with antitanks guns and the rumbling of tank engines has also heard there.

German :--> Russian

Scenario Length: 10 Game Turns

Scenario designer:Combat Mission'Men [Combat Mission 2 Barbarossa to Berlin]

My third scenario to extract and patch in maps folder of the original game v1.1
Attachments
DesperateMeasures.zip
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Cataphract88
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RE: Rico scenarios LNL

Post by Cataphract88 »

Hi Rico,

I have a problem getting the right maps to work for 'Desperate Measures'.

I have put Desp1.bmp and Desp2.bmp in the 'Art/Maps' folder,

I have put Desperate Measures.map in the other 'Maps' folder.

This usually works for me - not this time, though! I keep getting a completely different map.

Any ideas?
Richard
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rico21
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RE: Rico scenarios LNL

Post by rico21 »

For simple scenarios, I simplified the procedure of setting up the files necessary for their execution by grouping them in a single file of the game as shown in the image below to avoid the errors of the past.
Obviously this is not enough, Richard.[:D]


Image
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cat1.jpg
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rico21
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RE: Rico scenarios LNL

Post by rico21 »

Totensonntag / totensonntag 2
My 4th and 5th scenarios to extract and patch in maps folder of the original game v1.1
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Totensonntag.zip
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Cataphract88
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RE: Rico scenarios LNL

Post by Cataphract88 »


[quote]ORIGINAL: rico21

For simple scenarios, I simplified the procedure of setting up the files necessary for their execution by grouping them in a single file of the game as shown in the image below to avoid the errors of the past.
Obviously this is not enough, Richard.[:D]

Thanks a lot, Rico, it's just me over complicating matters, as usual; it works fine now.

I was going to thank you for the scenario, too, then I noticed you'd made another already - how do you do it!

Thanks for all your scenarios.
Richard
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bootlegger267
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RE: Rico scenarios LNL

Post by bootlegger267 »

Rico....Your new install is great!! Have you converted your earlier HoS Scenarios?

Also used JSMGE for your Dark July scenario's....perfect....

Thanks again for your great work

Bootlegger267
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rico21
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RE: Rico scenarios LNL

Post by rico21 »

Thanks for your kind words.[&o]
I have no time to work to HoS this year, sorry.[:(]
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