Updated 30/07/2022: Bottlenecks in the Pacific v1.3b

Please post here for questions and discussion about scenario design, art and sound modding and the game editor for WITP Admiral's Edition.

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

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kbfchicago
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RE: Mod Release: Bottlenecks in the Pacific

Post by kbfchicago »

For those following LST's Bottelnecks mod and waiting to jump in...jump in. I've played both sides (vs AI) through late 43 (IJN) and mid 44 (Allied) and am currently engaged in a PBEM as Allied.

LSTs has:
- Based his mode on DBB game changes
- slowed play through a series of tweaks that keep the allies from "busting" into the war at full production, mire the IJA in China keeping them from overrunning Chunking in the first few months of '42, in other words...throttles that keep many of the non-historical outcomes out of reach or at least make them more difficult.
- Added a host of new units for both sides. While not individually significant in total they add value to the game, not just more clicks and annoying units that need to be pushed out of the way.
- Added European play for the Axis with a Europa port and German units (that add real value)
- Simplified IJA production using fewer/generic engine types so you didn't need an extensive excel file and tracker to manage and plan

In all, a great mod. For now it is the only one I'll play...[&o]

This advert was not paid for or encouraged by LST...[:)] but if he happens to visit the Washington DC area in the U.S. happy to let him buy me a glass of fine red wine and I'd be most pleased to do the same for him...or perhaps "ein gutta Pilsner (I prefer Eichbaum von Mannhiem - which one just can not find here the U.S.)"!

Kevin
MacBook Pro / WITP-AE running in Parallels v15.x
Badlandz
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RE: Mod Release: Bottlenecks in the Pacific

Post by Badlandz »

This mod looks great. I love the detail. My only question is about the AI. In the documentation LST says there are no AI files included. How does the game play without them?

Thanks
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Yaab
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RE: Mod Release: Bottlenecks in the Pacific

Post by Yaab »


You take the ai.dat file from scenario 001 or 100 and rename it to match the LST scenario. It will work, provided LST left the units in the Editor in their original slots.

tm.asp?m=4257473
jjeerroo
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RE: Mod Release: Bottlenecks in the Pacific

Post by jjeerroo »

With RHS, this mod focus on war in china.
For me, China is the russian front for japanese.
You can't expect hold every cities and dot.
Forget mass death star. Yangste separate your force in two part.
And there are a lot of naval dust like in real life.
Badlandz
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RE: Mod Release: Bottlenecks in the Pacific

Post by Badlandz »

Yaab,
Thank you! I used the AI file from the Scen 100. I appreciate your help.
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Yaab
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RE: Mod Release: Bottlenecks in the Pacific

Post by Yaab »

ORIGINAL: jjeerroo

With RHS, this mod focus on war in china.
For me, China is the russian front for japanese.
You can't expect hold every cities and dot.
Forget mass death star. Yangste separate your force in two part.
And there are a lot of naval dust like in real life.

RHS is a great mod, but it seriously needs an overhaul of its economy. There is too much supply available for both sides.
sanderz
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RE: Mod Release: Bottlenecks in the Pacific

Post by sanderz »

Just loaded up 1.2b and i am not getting any Pearl Harbour attacks, seemingly because the jap planes are all on training missions???

Is this a bug or maybe i have a wrong setup??

Thanks
Alfred
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RE: Mod Release: Bottlenecks in the Pacific

Post by Alfred »

ORIGINAL: sanderz

Just loaded up 1.2b and i am not getting any Pearl Harbour attacks, seemingly because the jap planes are all on training missions???

Is this a bug or maybe i have a wrong setup??

Thanks

You have read post #1, right?

For a scenario to have the historical Pearl Harbor strike, three fundamental things are required.

1. The Historical 7 December 1941 setup option is selected.

2. AI files are associated with the scenario.

3. The requisite TFs have been assigned the special opening turn high speed move bonus.

Based on what the scenario designer has explained in post #1, you are not witnessing a bug.

Alfred
sanderz
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RE: Mod Release: Bottlenecks in the Pacific

Post by sanderz »

ORIGINAL: Alfred

ORIGINAL: sanderz

Just loaded up 1.2b and i am not getting any Pearl Harbour attacks, seemingly because the jap planes are all on training missions???

Is this a bug or maybe i have a wrong setup??

Thanks

You have read post #1, right?

For a scenario to have the historical Pearl Harbor strike, three fundamental things are required.

1. The Historical 7 December 1941 setup option is selected.

2. AI files are associated with the scenario.

3. The requisite TFs have been assigned the special opening turn high speed move bonus.

Based on what the scenario designer has explained in post #1, you are not witnessing a bug.

Alfred

Thanks for the reply Alfred, however none of the points you mentioned were in the install notes in post #1 which just says "Unzip the files into a temp folder, then copy&paste the files into the appropriate game folders"

Having said that it was the ai files that seem to have sorted things out. I used SCN100 as mentioned in one of the above posts which apparently works provided LST left the units in the Editor in their original slots. @LST is this the case?


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Falken
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RE: Mod Release: Bottlenecks in the Pacific

Post by Falken »

Hi Sanderz,

Please check out the "Documentation" link for the word doc. The attack on PH and Manila and Kota have already occurred (as this is based on DBB 029). You actually start in the afternoon, and those attacks have already happened. PH, PI and Kota forces are on Training to prevent a "double" attack.

Hope this helps.
Dave...
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LargeSlowTarget
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RE: Mod Release: Bottlenecks in the Pacific

Post by LargeSlowTarget »

provided LST left the units in the Editor in their original slots. @LST is this the case?

Most ground units and ships have been left in their original slots - but not all.

I did some "moving around", esp. in the Chinese and Aussie OOB.

The Japanese side should be impacted to a lesser degree, so it might be playable in Allies vs AI games.

Difficult to say more since work on the mod has been going on for years and I cannot remember all "moves".

It would take a side-by-side comparison of the Excel file data dumps to say more - any volunteers?
jjeerroo
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RE: Mod Release: Bottlenecks in the Pacific

Post by jjeerroo »

I check plane's upgrade and i see Zero.
A6M7 have 0/0/0 in available date.
It's normal ?

Thanks
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LargeSlowTarget
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RE: Mod Release: Bottlenecks in the Pacific

Post by LargeSlowTarget »

Just checked and v1.2b of Oct 17th shows an availability date of 5/45 for the A6M7. Perhaps you are using an older version of the scenario files?

Si je ne me trompe pas tu joues contre Kevin / kbfchicago ? Je ne vois pas de "AAR" - comment votre jeu progresse-t-il ? D'ailleurs, je travaille à Paris.
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TulliusDetritus
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RE: Mod Release: Bottlenecks in the Pacific

Post by TulliusDetritus »

Just downloaded, installed and toyed with the mod. Excellent stuff.

If you deliver what you promise (a "bottleneck") then you'd be the first and only one to simulate this critical aspect of the war in the Pacific.

I can live with the Japanese overruning the Chinese (a fantasy made true to boost the PBEM JFBs, nothing wrong with that). But the logistics, I am adamant, no fantasies for me, thanks.

If you truly did it (and will soon know as I'm starting a game) my hat is off to you.
"Hitler is a horrible sexual degenerate, a dangerous fool" - Mussolini, circa 1934
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LargeSlowTarget
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RE: Mod Release: Bottlenecks in the Pacific

Post by LargeSlowTarget »

Anyone playing this mod apart from SierraJuliet and Mundy resp jjeerroo and kbfchicago ?

Am looking for feedback / suggestions / errors / glitches / experiences with "external" AI files for example etc. for a future update.

Thx in advance.
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Falken
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RE: Mod Release: Bottlenecks in the Pacific

Post by Falken »

Hi LST...

Although I am in the middle of an amazing B-MOD PBEM with Wineguy, I have started a H2H game with your latest version 1.2B to get a feel for this new release. I'm still in turn 1 of setting up for the IJN, and will continue to be for a few weeks (as my other game is top priority for me), I'll let you know if I spot anything.

Dave...
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Falken
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RE: Mod Release: Bottlenecks in the Pacific

Post by Falken »

LST,, one thing I forgot to mention. The one thing that seemed odd is my industry setup is that the L2D2 Tabby is actually available in 12/41 but in BMod, it's in 1944... Is this correct? Since it was based on DBB, it could be, and since I don't currently have DBB installed, this actually might be accurate, but I just wanted to double-check.

Thanks, Dave...
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LargeSlowTarget
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RE: Mod Release: Bottlenecks in the Pacific

Post by LargeSlowTarget »

Hi Dave, I believe the Tabby enters too late in DBB and other mods.

Nakajima obtained a license to build the DC-3 in 1938. Intended as a transport plane for both the civilian sector and the military, it ended up almost exclusively with the military as the L2D Tabby.

Production started in 1940 and by 1942 70+ had been build by Nakajima. Production then switched to Showa Aircraft to allow Nakajima to concentrate on fighters.

Showa built 400+ Tabbies, making the type the numerically most important transport plane in the Japanese arsenal.
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Falken
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RE: Mod Release: Bottlenecks in the Pacific

Post by Falken »

Thanks for the quick reply. Ok... i'll keep going on my setup then :),,,, i'll put a note in BMOD's thread to see if this is a change that he might want to incorporate into his next version. Thanks.
pzrshrek
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RE: Mod Release: Bottlenecks in the Pacific

Post by pzrshrek »

ORIGINAL: LargeSlowTarget

Anyone playing this mod apart from SierraJuliet and Mundy resp jjeerroo and kbfchicago ?

Am looking for feedback / suggestions / errors / glitches / experiences with "external" AI files for example etc. for a future update.

Thx in advance.

Hi!

I am about to start a full war campaign as allies vs Jap AI, and if you have any AI files i am very interested to try it! I am an exclusevly allied player vs. AI only, and i have completed 4 full war campaigns so far. With the spice of a new mod (this one) i am ready to start a new campaign again.

But i have zero knowledge about fiddleing with AI files, is it just to rename existing files and if so, exactly what files and where?

Thanks in advance!

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