Minor Conflict: Warspite1 vs Mayhemizer AAR

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warspite1
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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by warspite1 »

ORIGINAL: Mayhemizer

Can you save at destroy planes stage? If not you can proceed. I can fix by editing those CVPs and pilots they die too.
warspite1

Sorry I'm not sure what you are saying and I have no idea what can be edited and what all that means. As I see it the options are:

1. I re-do all countries (which I can do but, as seen above, we accept that some picks may be different) - but its pot luck and we just accept it.

2. We carry on as we are - but that assumes you can edit the US so you simply re-position the aircraft. If that is not possible without losing the aircraft and/or the pilots (which is too big a penalty for a simple mistake) then that is not a good idea.

What do you want to do 1 or 2
Now Maitland, now's your time!

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warspite1
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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by warspite1 »

ORIGINAL: Mayhemizer

Can you save at destroy planes stage? If not you can proceed. I can fix by editing those CVPs and pilots they die too.
warspite1

No the game can't be saved at that point. Why don't we just start over - I can then have the game ready in an hour or so?
Now Maitland, now's your time!

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Mayhemizer_slith
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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by Mayhemizer_slith »

ORIGINAL: warspite1

ORIGINAL: Mayhemizer

Can you save at destroy planes stage? If not you can proceed. I can fix by editing those CVPs and pilots they die too.
warspite1

No the game can't be saved at that point. Why don't we just start over - I can then have the game ready in an hour or so?
OK, but ask if there are different units for some countries that affect something. You can see what I scrapped.
If your attack is going really well, it's an ambush.

-Murphy's war law
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warspite1
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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by warspite1 »

ORIGINAL: Mayhemizer

ORIGINAL: warspite1

ORIGINAL: Mayhemizer

Can you save at destroy planes stage? If not you can proceed. I can fix by editing those CVPs and pilots they die too.
warspite1

No the game can't be saved at that point. Why don't we just start over - I can then have the game ready in an hour or so?
OK, but ask if there are different units for some countries that affect something. You can see what I scrapped.
warspite1

Okay, on reflection I can't see the convoys for the British and French and there is too much possibility that I'll place the wrong unit somewhere, so we might as well just start completely from scratch and set up our own forces. We can just overwrite this thread.
Now Maitland, now's your time!

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Mayhemizer_slith
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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by Mayhemizer_slith »

ORIGINAL: warspite1

ORIGINAL: Mayhemizer

ORIGINAL: warspite1


warspite1

No the game can't be saved at that point. Why don't we just start over - I can then have the game ready in an hour or so?
OK, but ask if there are different units for some countries that affect something. You can see what I scrapped.
warspite1

Okay, on reflection I can't see the convoys for the British and French and there is too much possibility that I'll place the wrong unit somewhere, so we might as well just start completely from scratch and set up our own forces. We can just overwrite this thread.
OK. Or if you proceed and destroy CVPs. I can edit pilots if they are killed and also edit few BPs to build new equal class CVPs.
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by warspite1 »

Okay if you are confident you can do that. I'll have to pick the Germans again for the same reason as before.
Now Maitland, now's your time!

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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by Mayhemizer_slith »

ORIGINAL: warspite1

Okay if you are confident you can do that. I'll have to pick the Germans again for the same reason as before.
If you get bad units, you can redo it again. You had good planes.
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by warspite1 »

Hopefully the last attempt at German set-up. The aircraft position is slightly better than the first attempt but the land units remain worse and I've lost the 5-speed MOT and 6-speed AT unit. But it is what it is and I'll proceed on this basis.

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Now Maitland, now's your time!

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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by warspite1 »

So 3 of the four Dark Blue US Carrier aircraft have been destroyed following overstack. I'll check to see if the pilots have been added to the reserve pool (they should be). And then its a case of getting four similar aircraft back using the editor.
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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by warspite1 »

Sep/Oct 1939
Impulse: 1 (Axis)


The weather is Fine everywhere and the Axis have the initiative.

Declarations of War and Alignments:
Germany

Germany declares war on Poland. Congress is not happy - although their reaction could have been stronger (an 8 is thrown for 1 Chit). In the interests of moving the game on I add this to the Germany/Italy pool.


Polish set-up as per Mayhemizer's previous orders:
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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by warspite1 »

Sep/Oct 1939
Impulse: 1 (Axis)


Japan: Land
Germany: Land
Italy: Combined

Port Attack: None
Naval Air: None

Naval Movement: None

Strategic Bombing: None
Ground Strike:
Japan

The Japanese launch two strikes, one of which is ART, against Chengchow

Germany

The Ju-87's and tasked with striking Lodz and Warsaw. A Heinkel is added to support the attack on Lodz

Weirdly the second throw on Warsaw does not appear - and yet the result is right as the second throw was a 5. I don't think I've ever seen MWIF do that before....
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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by warspite1 »

Sep/Oct 1939
Impulse: 1 (Axis)


Ground Strike (cont):
Japan

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Now Maitland, now's your time!

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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by warspite1 »

Sep/Oct 1939
Impulse: 1 (Axis)


Rail Movement: None
Land Movement:
Germany

The Polish navy is overrun. Both ships make it to the UK (6 and 10 thrown). I sail them to Plymouth with the main CW fleet.

The three army groups move toward their objectives.

Italy

The Italians make some detailed changes on the French border

Japan

The Japanese manoeuvre toward Chengchow

Land Combat:
Germany

The Germans announce three attacks - all automatic,

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Now Maitland, now's your time!

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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by warspite1 »

Sep/Oct 1939
Impulse: 1 (Axis)


Air Rebase:
Germany

A FTR moves north of Warsaw.

HQ Reorganisation: None
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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by Courtenay »

The ground strikes were all correct. Warsaw had three units in it. The first was disorganized by the first roll. Two rolls were made on the second, both missing. Finally, the third unit was disorganized by one roll. No more rolls were needed. In Lodz, the first plane disorganized one unit. The second plane only had one target, and failed to disorganize it in two rolls.
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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by warspite1 »

ORIGINAL: Courtenay

The ground strikes were all correct. Warsaw had three units in it. The first was disorganized by the first roll. Two rolls were made on the second, both missing. Finally, the third unit was disorganized by one roll. No more rolls were needed. In Lodz, the first plane disorganized one unit. The second plane only had one target, and failed to disorganize it in two rolls.
warspite1

No you mis-understand - it was the second throw - the 5 - that was missing on the MWIF summary. As said, fortunately it made no difference to the outcome, but strange it is missing nonetheless

Roll Two
Generating 6 rolls of 1d10, 1 per line.
Comment: Warsaw

2
5
7
8
4
5

I re-did it and the 5 remained missing
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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by Mayhemizer_slith »

ORIGINAL: warspite1

ORIGINAL: Courtenay

The ground strikes were all correct. Warsaw had three units in it. The first was disorganized by the first roll. Two rolls were made on the second, both missing. Finally, the third unit was disorganized by one roll. No more rolls were needed. In Lodz, the first plane disorganized one unit. The second plane only had one target, and failed to disorganize it in two rolls.
warspite1

No you mis-understand - it was the second throw - the 5 - that was missing on the MWIF summary. As said, fortunately it made no difference to the outcome, but strange it is missing nonetheless

Roll Two
Generating 6 rolls of 1d10, 1 per line.
Comment: Warsaw

2
5
7
8
4
5

I re-did it and the 5 remained missing
I have seen that many times. 5 was rolled, but not needed as previous roll was good.
If your attack is going really well, it's an ambush.

-Murphy's war law
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warspite1
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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by warspite1 »

ORIGINAL: Mayhemizer

ORIGINAL: warspite1

ORIGINAL: Courtenay

The ground strikes were all correct. Warsaw had three units in it. The first was disorganized by the first roll. Two rolls were made on the second, both missing. Finally, the third unit was disorganized by one roll. No more rolls were needed. In Lodz, the first plane disorganized one unit. The second plane only had one target, and failed to disorganize it in two rolls.
warspite1

No you mis-understand - it was the second throw - the 5 - that was missing on the MWIF summary. As said, fortunately it made no difference to the outcome, but strange it is missing nonetheless

Roll Two
Generating 6 rolls of 1d10, 1 per line.
Comment: Warsaw

2
5
7
8
4
5

I re-did it and the 5 remained missing
I have seen that many times. 5 was rolled, but not needed as previous roll was good.
warspite1

No it was needed because it could have affected the outcome (fortunately in this case it didn't). It was the second throw, not the last one and should have been applied to the second Polish unit - not the 7 that was.
Now Maitland, now's your time!

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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by Orm »

I suspect that if you re-do it again you will notice that the second die roll, the five, is shown as targeting the unit that was already disorganized by the first die roll (the two). The die roll is in practice annulled, even though it is rolled. And, in my humble opinion, a ok way to do things. Although showing it in the ground strike summary would have been nice.

In short, it is ignored since the unit it is against is already disorganized by the first roll.

MWIF has done so repeatedly when there is a extra die roll from surprise.

Edit:

2,5 vs first unit. The 2 disorganize, so the 5 isn't shown.
7,8 vs second unit. No unit disorganize.
4,5 vs third unit. The 4 disorganize the target and the 5 is ignored and not shown.
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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by warspite1 »

ORIGINAL: Orm

I suspect that if you re-do it again you will notice that the second die roll, the five, is shown as targeting the unit that was already disorganized by the first die roll (the two). The die roll is in practice annulled, even though it is rolled. And, in my humble opinion, a ok way to do things. Although showing it in the ground strike summary would have been nice.

In short, it is ignored since the unit it is against is already disorganized by the first roll.

MWIF has done so repeatedly when there is a extra die roll from surprise.

Edit:

2,5 vs first unit. The 2 disorganize, so the 5 isn't shown.
7,8 vs second unit. No unit disorganize.
4,5 vs third unit. The 4 disorganize the target and the 5 is ignored and not shown.
warspite1

Well that makes sense. I suspect that is what Courtenay was trying to say - so it was me that was not understanding. So on double throws the program does both throws on each unit before moving on - but then doesn't make the second throw if the first succeeds.
Now Maitland, now's your time!

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