Minor Conflict: Warspite1 vs Mayhemizer AAR

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Mayhemizer_slith
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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by Mayhemizer_slith »

ORIGINAL: warspite1

ORIGINAL: Orm

I suspect that if you re-do it again you will notice that the second die roll, the five, is shown as targeting the unit that was already disorganized by the first die roll (the two). The die roll is in practice annulled, even though it is rolled. And, in my humble opinion, a ok way to do things. Although showing it in the ground strike summary would have been nice.

In short, it is ignored since the unit it is against is already disorganized by the first roll.

MWIF has done so repeatedly when there is a extra die roll from surprise.

Edit:

2,5 vs first unit. The 2 disorganize, so the 5 isn't shown.
7,8 vs second unit. No unit disorganize.
4,5 vs third unit. The 4 disorganize the target and the 5 is ignored and not shown.
warspite1

Well that makes sense. I suspect that is what Courtenay was trying to say - so it was me that was not understanding. So on double throws the program does both throws on each unit before moving on - but then doesn't make the second throw if the first succeeds.
Yes, rolling 1,1,10,10 sucks...
If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by Mayhemizer_slith »

Warspite1, I think it's easy to swap 5-4 MOT with 5-5 MOT. Also that 6 moving AT is coming next turn, do you want it to map for this turn?

How will Germany place their reserves?
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by warspite1 »

ORIGINAL: Mayhemizer

Warspite1, I think it's easy to swap 5-4 MOT with 5-5 MOT. Also that 6 moving AT is coming next turn, do you want it to map for this turn?

How will Germany place their reserves?
warspite1

No thanks - I will go with what I have.

As I'm in the other game at the moment, for the sake of moving the game on, please place where you think sensible. I am looking for everything possible to be on the Western Front east of the Dutch-Belgian border. Thank-you.
Now Maitland, now's your time!

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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by Mayhemizer_slith »

S/O 39 Allied 2

CW and France declare war, 3 is rolled and US gets mad. One good marker was removed.

CW and France naval action, others combined.


Naval move
USSR CA loaded with INF div to Black Sea box 4.

France sends 3 cruisers to 3-4 boxes on Baltic Sea, TRS loaded with INF from Algiers to West Med box 0 and few escorting ships to CSV and BOB.

CW sends escorts to northern sea areas.
The Queens loaded with TER from Cape Town to Red Sea.
TRS loaded with ARM HQ to Toulon.
Ships to box 1 and 4 on North Sea.

US
2x TRS loaded with FTR2 and one submarine to Honolulu area sea zones.

France attacks German convoys.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by Mayhemizer_slith »

Baltic Sea: Allied 8, Axis 10. No combat.

Strategic bombing
France attacks, and it's a perfect success.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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Mayhemizer_slith
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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by Mayhemizer_slith »

CW Blenheim hits German MOT.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by Courtenay »

No, I did not understand what was happening with the die rolls.
I thought I knew how to play this game....
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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by Mayhemizer_slith »

Rail move
US rail INF div from east coast to west coast.


Land move
Mongolian CAV moves NE.
Nationalist Chinese take empty cities Wuhan and Nanchang. Few units moves northwards.


Rebase
Chinese fighter few hexes north.
CW sends Polish pilots to Romania.
US NAV from west coast to east coast.


Reorg
Wavell reorganizes TRS.


Weather stays nice.

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If your attack is going really well, it's an ambush.

-Murphy's war law
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warspite1
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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by warspite1 »

Sep/Oct 1939
Impulse: 3 (Axis)


Declarations of War and Alignments: None

Japan: Land
Germany: Land
Italy: Combined

Naval Air: None

Naval Movement: None

Strategic Bombing: None
Ground Strike: None

Rail Movement: None
Land Movement:
Japan

The Japanese march on Wuhan and consolidate around Chengchow.

Germany

The Germans start withdrawing armour from Poland for some R+R and move on Lodz.

Land Combat:
Japan

The Japanese announce an attack on Wuhan. It's currently automatic but the Chinese can bring in a bomber. The Japanese bring a bomber and a fighter to the hex.

What do the Chinese want to do?

Germany

An attack on Lodz is announced. The odds are 50:8 5:1 The Poles can use HQ Support.

What do they want to do?


IGNORE ALL THIS I NEED TO GO TO WORK AND WILL DO PROPERLY WITH PICTURES TONIGHT.
Now Maitland, now's your time!

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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by Mayhemizer_slith »

It’s all clear.

Chinese don’t send plane.

Polish use HQ support and choose assault.
If your attack is going really well, it's an ambush.

-Murphy's war law
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rkr1958
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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by rkr1958 »

Nevermind ...
Ronnie
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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by Mayhemizer_slith »

ORIGINAL: rkr1958

Nevermind ...
Tell us what you think, Ronnie.

Can we move 3 planes from destroyed pool to reserve pool (or any other place)?
If your attack is going really well, it's an ambush.

-Murphy's war law
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rkr1958
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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by rkr1958 »

ORIGINAL: Mayhemizer

ORIGINAL: rkr1958

Nevermind ...
Tell us what you think, Ronnie.

Can we move 3 planes from destroyed pool to reserve pool (or any other place)?
Not sure but this is how I'd go about it. These are the US carrier planes right? Do you have a game save during or after US setup but before you ended setup? If so, I'd go to that save and move those three planes to the reserve pool. I'd then save it under another filename. Then, I would just copy all the lines associated with those three planes and paste them over the corresponding lines in a COPY of your current game file.

If you don't have a game save that you made, you could keep going through a "game start" until you got a start that had those three planes and use that.
Ronnie
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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by Mayhemizer_slith »

ORIGINAL: rkr1958

ORIGINAL: Mayhemizer

ORIGINAL: rkr1958

Nevermind ...
Tell us what you think, Ronnie.

Can we move 3 planes from destroyed pool to reserve pool (or any other place)?
Not sure but this is how I'd go about it. These are the US carrier planes right? Do you have a game save during or after US setup but before you ended setup? If so, I'd go to that save and move those three planes to the reserve pool. I'd then save it under another filename. Then, I would just copy all the lines associated with those three planes and paste them over the corresponding lines in a COPY of your current game file.

If you don't have a game save that you made, you could keep going through a "game start" until you got a start that had those three planes and use that.
I have a save and will test that.

How do you place them to reserve at the start?
If your attack is going really well, it's an ambush.

-Murphy's war law
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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by warspite1 »

Right I've re-done the land movement to properly optimise the German position - I was rushing this morning as I had to leave for work - hence the instruction to ignore the post (I didn't fancy writing all that out again). This has changed the odds in Poland.

Sep/Oct 1939
Impulse: 3 (Axis)


Land Combat:
Germany

An attack on Lodz is announced. The odds are 68:8 8:1+1 The Poles can use HQ Support. The Germans bring in two bombers.

Japan

The Japanese announce an attack on Wuhan. It's currently automatic but the Chinese can bring in a bomber. The Japanese bring a bomber and a fighter to the hex.

Land Combat Resolution:
Germany

As usual I take in order of the program. So the German attack first. The HQ Support works and takes the odds to 7:1+1. I assume the Assault table or its automatic.

The fractionals fail and the land throw was a 2(3). Both Poles are destroyed and all Germans disorganised.

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Now Maitland, now's your time!

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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by warspite1 »

Sep/Oct 1939
Impulse: 3 (Axis)


Land Combat Resolution:
Japan

This attack is automatic and the division is destroyed. Congress couldn't give a monkeys about this development (a 4 is thrown)

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Now Maitland, now's your time!

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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by warspite1 »

Sep/Oct 1939
Impulse: 3 (Axis)


Air Rebase:
Japan

A FTR and a LND are re-based in range of Wuhan.

Germany

The Germans continue rebasing from the east (3 x FTR) and move a ATR to Essen.

HQ Reorganisation:
Germany

All 3 HQ reorganise the maximum troops
Now Maitland, now's your time!

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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by Mayhemizer_slith »

Congress couldn't give a monkeys about this development (a 4 is thrown)

Dang, that was the reason we sent that division. To get attention and help to our cause!
If your attack is going really well, it's an ambush.

-Murphy's war law
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warspite1
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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by warspite1 »

ORIGINAL: Mayhemizer
Congress couldn't give a monkeys about this development (a 4 is thrown)

Dang, that was the reason we sent that division. To get attention and help to our cause!
warspite1

Well it diverted troops from Chengchow so it didn't die for nothing.
Now Maitland, now's your time!

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RE: Minor Conflict: Warspite1 vs Mayhemizer AAR

Post by Mayhemizer_slith »

ORIGINAL: warspite1

ORIGINAL: Mayhemizer
Congress couldn't give a monkeys about this development (a 4 is thrown)

Dang, that was the reason we sent that division. To get attention and help to our cause!
warspite1

Well it diverted troops from Chengchow so it didn't die for nothing.
I though you attack Chengchow and I can safe with that division. Defenders of Chengchow salute the heroes!
If your attack is going really well, it's an ambush.

-Murphy's war law
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