Assault Ratio

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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Lobster
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Assault Ratio

Post by Lobster »

The assault ration explanation talks about active equipment on the attackers side. Looking at the equipment editor what constitutes active equipment for an attacker? I see no such category. Are machine guns active equipment? Mortars? Infantry guns? All of those things take active part in an assault. Will people have to go through their equipment database to remove the static flag from any unit that can take part in an assault?
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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Curtis Lemay
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RE: Assault Ratio

Post by Curtis Lemay »

ORIGINAL: Lobster

The assault ration explanation talks about active equipment on the attackers side. Looking at the equipment editor what constitutes active equipment for an attacker? I see no such category. Are machine guns active equipment? Mortars? Infantry guns? All of those things take active part in an assault. Will people have to go through their equipment database to remove the static flag from any unit that can take part in an assault?
I suppose it should say "Active Defender Equipment". Equipment Flag #2 must be set.
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Lobster
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RE: Assault Ratio

Post by Lobster »

Thanks. Going to have to revisit some equipment.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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