Failed proficiency check

Post bug reports and ask for game support here.
User avatar
sPzAbt653
Posts: 10158
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Failed proficiency check

Post by sPzAbt653 »

So ok, you got me back on track. I shouldn't have even said anything else because I said it already. The Designer sets the parameters by choice to gain the desired effect. We can set Force, Formation and Unit Proficiencies to 100 and set MRPB to 3 and I think you can be assured of nine rounds per turn. Maybe there is something else, not sure and never tried it, and never saw scenario designed like that for what I think is the obvious reason [that TOAW is designed to let us regulate this].
Post Reply

Return to “Tech Support”