See the screenshot for the explanation. Perhaps it's nothing new to veteran players, but I found it enlightening.


Gary,ORIGINAL: gwgardner
In my first game I wanted to repair a railroad, so looked for a unit with that capability. I found a rail repair unit, but to my surprise saw that it did not have the rail repair special ability.
See the screenshot for the explanation. Perhaps it's nothing new to veteran players, but I found it enlightening.
ORIGINAL: gwgardner
It's an elegant implementation, IMO. I haven't yet figured out how to place rail repair crews in other units in game - perhaps only with the editor?
ORIGINAL: hingram
I've noticed that rails get broken if you travel in a hex with a rail. Does that sound right?


Greetings to the Commonwealth of VA!ORIGINAL: hingram
I moved an anti tank unit onto a good rail and it broke it. Very annoying.
No. Don't forget that it isn't normally the unit that enters that causes the damage. It was the enemy that damages it in advance of the occupation - to prevent the advancers from benefiting from the line. And just because there wasn't any enemy combat unit present in the hex before the advance doesn't mean there weren't non-modeled, non-combat elements present.ORIGINAL: gliz2
Bob does this mean it can be modelled that only non-armored units can cause rail destruction?
ORIGINAL: gliz2
Thx again Bob
I'm struggling to understand one thing. The hardcoded (in game or in scenario) rail damage system is somehow effected by partisants rules of the scenario? If I choose not to play with the partisants does it affect that? Or this depends on scenario design?