Core of Heroes and Leaders mod

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asl3d
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RE: Core of Heroes and Leaders mod

Post by asl3d »

ORIGINAL: Firebri

How soon are you talking ? weeks or months ? [:D]

Weeks, of course.........
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Firebri
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RE: Core of Heroes and Leaders mod

Post by Firebri »

Thank you.
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asl3d
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RE: Core of Heroes and Leaders mod

Post by asl3d »

The release 3.0 of Heroes and Leaders mod is already available in this same "thread", in the post # 1:

tm.asp?m=4354865#

The main news are:

1.- US Infantry, except PTO (Marines, early US Army)
2.- US Landing crafts of the European Theater Operations
3.- US Aircrafts, except the Marines aircrafts and part of the navy
4.- German and US Spotters
5.- US Corpsman and Wehrmacht Sanitatsdienste
6.- Bunkers and batteries of the German Atlantic Wall
7.- New terrain file for the Historical Modules "American Eagles" and “Omaha.”
8.- New Sprites file
9.- New Events file
10.- New Miscellaneous file.
11.- New Units file.
12.- New rules
13.- Full scenarios of Historical Modules Carentan and Barrikady.
14.- Full panels for Historical Modules Carentan and Barrikady.

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CHINCHIN
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RE: Core of Heroes and Leaders mod

Post by CHINCHIN »

All right! Thanks Asl3d!
The new scenarios soon, no?

I start with the transformation of the silhouettes to counters.
My native language is Spanish, and no English language mastery, sorry.
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asl3d
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RE: Core of Heroes and Leaders mod

Post by asl3d »

ORIGINAL: CHINCHIN

All right! Thanks Asl3d!
The new scenarios soon, no?

I start with the transformation of the silhouettes to counters.

Thank you very much Chinchin for your words.

The first scenario that I will publish next weekend is called "American Eagles Le Gran Chemin."

This first scenario does not use any new counter, that is, the American units that are already available from the Carentan Historical Module are used.

This will leave you some more time to modify the counters in the silhouette format to the traditional format.
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CHINCHIN
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RE: Core of Heroes and Leaders mod

Post by CHINCHIN »

The US Ranger HS unit has 4 movement in the excel, but in the counter it puts 6. I guess it is correct the 4.
My native language is Spanish, and no English language mastery, sorry.
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asl3d
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RE: Core of Heroes and Leaders mod

Post by asl3d »

ORIGINAL: CHINCHIN

The US Ranger HS unit has 4 movement in the excel, but in the counter it puts 6. I guess it is correct the 4.

Right. The correct values are those that appear in the Excel file (4 MF). The counter in traditional format is wrong.

I have already corrected the file in traditional format.

Thank you very much for your help.

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Gerry4321
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RE: Core of Heroes and Leaders mod

Post by Gerry4321 »

Julio:

Thanks so much for all you do.

Gerry
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RE: Core of Heroes and Leaders mod

Post by Gerry4321 »

Thanks very much for making the counters. I love counters!
ORIGINAL: CHINCHIN

All right! Thanks Asl3d!
The new scenarios soon, no?

I start with the transformation of the silhouettes to counters.
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asl3d
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RE: Core of Heroes and Leaders mod

Post by asl3d »

ORIGINAL: Gerry4321

Julio:

Thanks so much for all you do.

Gerry

You're welcome Gerry,... again.
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Redmarkus5
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RE: Core of Heroes and Leaders mod

Post by Redmarkus5 »

Looks great but although I have been playing and modding games for decades I can't figure out where the files should go... I have read the instructions but they are veru confusing IMHO
WitE2 tester, WitW, WitP, CMMO, CM2, GTOS, GTMF, WP & WPP, TOAW4, BA2
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asl3d
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RE: Core of Heroes and Leaders mod

Post by asl3d »

ORIGINAL: Redmarkus5

Looks great but although I have been playing and modding games for decades I can't figure out where the files should go... I have read the instructions but they are veru confusing IMHO

Hello Redmarkus5,

If I can help you with the installation, you can count on my collaboration.

I recommend that you follow the instructions of the "readme" file step by step.

If you have any problem or any doubt, ask me and I will try to help you.

The installation is very simple. Trust me.

Come on!!!
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asl3d
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RE: Core of Heroes and Leaders mod

Post by asl3d »

ANTI-TANK DITCH:

The hexsides of Anti-Tank Ditch simulate the defenses in the terrain to prevent the passage of vehicles through the hexide.

The hexsides of Anti-Tank Ditch are not an obstruction to the LOS nor block it.

There is no additional TEM for an Anti-Tank Ditch hexide.

Only one infantry unit can cross a hexide of Anti-Tank Ditch.

An infantry unit needs to spend 3MF to cross a hexide of Anti-Tank Ditch.


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Gerry4321
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RE: Core of Heroes and Leaders mod

Post by Gerry4321 »

Hi:

Make a copy of your LnL installation folder.
Look at the folder structure in the Mod. When there are files in a folder in the Mod, copy those files to the same-named folder in your copied LnL folder structure.

All manual if I remember.

Maybe Rico can tell us if JSGME works with asl3d's mod?

ORIGINAL: asl3d

ORIGINAL: Redmarkus5

Looks great but although I have been playing and modding games for decades I can't figure out where the files should go... I have read the instructions but they are veru confusing IMHO

Hello Redmarkus5,

If I can help you with the installation, you can count on my collaboration.

I recommend that you follow the instructions of the "readme" file step by step.

If you have any problem or any doubt, ask me and I will try to help you.

The installation is very simple. Trust me.

Come on!!!
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rico21
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RE: Core of Heroes and Leaders mod

Post by rico21 »

Indeed, Gerry, you can transform the marvelous work of the amazing ASL3D in mod for JSGME.
This way.

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Gerry4321
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RE: Core of Heroes and Leaders mod

Post by Gerry4321 »

asl3D

Every time I download the core file the zip seems to contain "Heroes and Leaders mod Scenarios 3.1 20190322"

I thought this was the file with the scenarios?

Thanks.

Gerry
Gerry4321
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RE: Core of Heroes and Leaders mod

Post by Gerry4321 »

Hi Rico:

Do I have to change the modules.dat file as well as using JSGME.

I appreciate your help.

Gerry

ORIGINAL: rico21

Indeed, Gerry, you can transform the marvelous work of the amazing ASL3D in mod for JSGME.
This way.

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asl3d
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RE: Core of Heroes and Leaders mod

Post by asl3d »

ORIGINAL: Gerry4321

asl3D

Every time I download the core file the zip seems to contain "Heroes and Leaders mod Scenarios 3.1 20190322"

I thought this was the file with the scenarios?

Thanks.

Gerry
Thank you Gerry for detecting the error.

I think that, when uploading ZIP packages to the internet, I was wrong. Another friend has also detected an error in the scenarios.

I think everything is now in place.

Apologies
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asl3d
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RE: Core of Heroes and Leaders mod

Post by asl3d »

FORTIFIED BUILDINGS:

Given sufficient time and materials, buildings can be converted into miniature fortresses. The actual effects might vary widely (depending on the materials available), but are generalized as follows.

Only buildings can be fortified.

A fortified building does not have a special representation on the board, so it remains camouflaged in the game until it is discovered.

Buildings cannot be fortified during play.

A Fortified Building is not revealed until an enemy unit attempts to enter it or fired on with a result which would be different due to the increased TEM of a Fortified Building.

A fortified building with several levels of height is considered fortified in all its levels.

Except as modified below, Fortified Buildings are treated the same as other buildings.

The TEM of a Fortified Building Location is one greater than usual, e.g., +5 for a stone building and a wooden building.

A fortified building has only one hexside entry. The rest of their hexsides are blocked, both for friendly and enemy units.


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asl3d
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RE: Core of Heroes and Leaders mod

Post by asl3d »

Omaha Charlie beach

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