Wait... What! (NO Chris)

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Anachro
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RE: Wait... What! (NO Chris)

Post by Anachro »

I don't like it the sortie rules for PH; those are my thoughts. However, might make an interesting scenario in the first few days, so let's see what happens. [8D]
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PaxMondo
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RE: Wait... What! (NO Chris)

Post by PaxMondo »

Agreed. With you house rules, PH makes no sense (and so not HR's that would interest me) thus Manila/Singers are your best options.

Me? I like Manila more than Singers, BUT it is very close and I will enjoy watching how it unfolds.

Hitting and securing Manila/Bataan/Clark really early give you a good base. Then east for Miri/Singkawang. Then you are at Palembang. Singkawang allows good air support for Singers and getting those ID's from Luzon freed up fast can get you through the DEI in 60 days or less.

The KB allows a successful landing at Lingayen, and you can take Manila/Bataan/Clark in 2 weeks. I've sandboxed it less, and I'm not that good at ground combat. The KB is such a sledge hammer and ensures total air superiority in a 10 hex radius. If you get the subs at Manila in the first two turns, there is almost no risk to the KB for a month. All those units then jump to Palembang and then to Java. That's is a lot of resource/oil to gain in only 60 days (or less). then I would take Singers and secure Burma.

Pax
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Miller
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RE: Wait... What! (NO Chris)

Post by Miller »

Any decent Jap player worth his salt will ignore PH and do a Manila port attack turn one followed by total domination of Malaya/Palembang/DEI due to the KB being in position early. I have only attacked PH as the IJN when the historical first turn is in effect. I have to say I don't have great hopes for your game going far, as ones with lots of HR's tend to lead disputes that often cannot be resolved.
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Bif1961
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RE: Wait... What! (NO Chris)

Post by Bif1961 »

With regards to your already agreed to HRs:

My current HRs are 1 PT TF per port level, fighter altitude for sweeps is the 2nd best band plus 1 feet limit, no 4 engine heavy bomber naval bombing below 10,000 feet, that does not include port bombings. Since TF Z was actually sunk on 10 Dec and not on 7 Dec it can go where and when it pleases. Not attacking Enterprise and Sara is based on what they do, if they take offensive actions then they can be hunted by the KB and/or be killed once spotted, subs may be lucky and find and kill them. HRs are more personal taste and I am glad it appears you compromised.
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RE: Wait... What! (NO Chris)

Post by Canoerebel »

That's a strange war.
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RE: Wait... What! (NO Chris)

Post by Uncivil Engineer »

ORIGINAL: Miller

Any decent Jap player worth his salt will ignore PH and do a Manila port attack turn one followed by total domination of Malaya/Palembang/DEI due to the KB being in position early. I have only attacked PH as the IJN when the historical first turn is in effect. I have to say I don't have great hopes for your game going far, as ones with lots of HR's tend to lead disputes that often cannot be resolved.

I plan to commit the first mortal sin of the game by splitting the KB into 2 groups. Carrier Divisions 2 and 3 (Hiryu, Soryu, Shokaku, and Zuikaku) under Nagumo will take up residence 8 hexes NE of Singapore covering the standard Singora, Patani, and Kota Bharu landings on Dec 7, followed by an invasion at Kuantan on Dec 8 and Mersing on Dec 9. If the Netties at Saigon don't get Force Z, the mini-KB will. However, since my opponent keeps talking about not making the same mistakes the Allies made IRL, I suspect Force Z will head south to disappear for awhile.

Carrier Division 1 (Kaga and Akagi), will join CVL Ryujo east of Luzon (5 hexes from Manila), keeping an eye out for a misbehaving CA Houston (at Iloilo) and CL Boise (nearby Houston), and protecting a Dec 7 landing at Atimonan. If naval targets aren't found, then Manila port and airfield will be attacked along with the Netties at Takao. Takao-based Zeroes will sweep Manila and Clark Field, hopefully before the bombers arrive. There will be Allied CAP. Since surprise is OFF, the subs and PT boats at Manila will sortie, so only non-combatants will be left in port. His B-17s will fly, as well, so only some will be on the ground (one squadron has all planes disabled). The others, and the ones at Cagayan, will probably be set for naval attack, as our house rules prevent an attack on Japanese bases on Dec 7. We're simulating that MacArthur was ready, but not willing to take the first shot. Since our house rules allow strategic bombing in and from China on day 1, I would buy out the B-17s and move them to Chungking to be used against Japanese ground forces in clear terrain and/or bases.

Anyway, CarDiv 1+ will head east on or about Dec 10 to the vicinity of Kwajalein to give the American CVs and BBs pause. Since Pearl Harbor is not being attacked, I suspect the 8 battleships will sortie west to cause mischief, along with Lexington and Enterprise. All Japanese bases in the Marshall and Gilbert Islands will likely be bombarded. The Netties at Roi-Namur will have plenty of targets. I will be very surprised if this does not happen. The big question - will he attempt to reinforce/resupply the Philippines?

I would like to do an AAR for our "short"? war if I only knew how to upload maps. Nothing I've tried yet seems to work.

And I don't expect the war to be short due to the house rules, but rather due to the US having 8 functional battleships. They will make any Japanese moves in the Solomons, Marshalls, and Gilberts hazardous. Until the KB gets regrouped in that area.
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RE: Wait... What! (NO Chris)

Post by BBfanboy »

I have never had a problem uploading maps, even when they are saved at high resolutions. They must be .jpg or .gif format.

DO NOT use the "Fast Reply" post starter that is at the bottom of the page. It does not have a method to embed pictures. Just use the "reply" button at the top of the last post made, and it will open a posting widow with the keys to uploading.

After typing your text, go to the line just below the white text window and check the box that says "Embed picture in post". Then click on the text to the left of it that says "Click here to upload!". Browse your way to the folder on your computer that has the map saved (from a screen capture) and select the map. It will say "Open file" but don't worry, that is just selecting it for upload. Keep clicking "OK" until your post has completed and the map will be embedded after the text.
If you want, you can use a picture editor program like Paint to annotate the map and save it before you upload it.
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Anachro
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RE: Wait... What! (NO Chris)

Post by Anachro »

Alternatively, you can upload your images to a site like imgur and then use the "image" button and paste in the direct link to the image.
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PaxMondo
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RE: Wait... What! (NO Chris)

Post by PaxMondo »

ORIGINAL: Uncivil Engineer

ORIGINAL: Miller

Any decent Jap player worth his salt will ignore PH and do a Manila port attack turn one followed by total domination of Malaya/Palembang/DEI due to the KB being in position early. I have only attacked PH as the IJN when the historical first turn is in effect. I have to say I don't have great hopes for your game going far, as ones with lots of HR's tend to lead disputes that often cannot be resolved.

I plan to commit the first mortal sin of the game by splitting the KB into 2 groups. Carrier Divisions 2 and 3 (Hiryu, Soryu, Shokaku, and Zuikaku) under Nagumo will take up residence 8 hexes NE of Singapore covering the standard Singora, Patani, and Kota Bharu landings on Dec 7, followed by an invasion at Kuantan on Dec 8 and Mersing on Dec 9. If the Netties at Saigon don't get Force Z, the mini-KB will. However, since my opponent keeps talking about not making the same mistakes the Allies made IRL, I suspect Force Z will head south to disappear for awhile.

Carrier Division 1 (Kaga and Akagi), will join CVL Ryujo east of Luzon (5 hexes from Manila), keeping an eye out for a misbehaving CA Houston (at Iloilo) and CL Boise (nearby Houston), and protecting a Dec 7 landing at Atimonan. If naval targets aren't found, then Manila port and airfield will be attacked along with the Netties at Takao. Takao-based Zeroes will sweep Manila and Clark Field, hopefully before the bombers arrive. There will be Allied CAP. Since surprise is OFF, the subs and PT boats at Manila will sortie, so only non-combatants will be left in port. His B-17s will fly, as well, so only some will be on the ground (one squadron has all planes disabled). The others, and the ones at Cagayan, will probably be set for naval attack, as our house rules prevent an attack on Japanese bases on Dec 7. We're simulating that MacArthur was ready, but not willing to take the first shot. Since our house rules allow strategic bombing in and from China on day 1, I would buy out the B-17s and move them to Chungking to be used against Japanese ground forces in clear terrain and/or bases.

Anyway, CarDiv 1+ will head east on or about Dec 10 to the vicinity of Kwajalein to give the American CVs and BBs pause. Since Pearl Harbor is not being attacked, I suspect the 8 battleships will sortie west to cause mischief, along with Lexington and Enterprise. All Japanese bases in the Marshall and Gilbert Islands will likely be bombarded. The Netties at Roi-Namur will have plenty of targets. I will be very surprised if this does not happen. The big question - will he attempt to reinforce/resupply the Philippines?

I would like to do an AAR for our "short"? war if I only knew how to upload maps. Nothing I've tried yet seems to work.

And I don't expect the war to be short due to the house rules, but rather due to the US having 8 functional battleships. They will make any Japanese moves in the Solomons, Marshalls, and Gilberts hazardous. Until the KB gets regrouped in that area.
Atimonan. Interesting choice. Close to Manila, very good. But AF=0, so you cannot transfer a A6M unit right away. Naga would relieve a lot of pressure on your CarDiv1, but saving those days to get to Manila may turn out to be better.

Watching this. Thanks!!!

Pax
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RE: Wait... What! (NO Chris)

Post by Uncivil Engineer »

ORIGINAL: BBfanboy

I have never had a problem uploading maps, even when they are saved at high resolutions. They must be .jpg or .gif format.

DO NOT use the "Fast Reply" post starter that is at the bottom of the page. It does not have a method to embed pictures. Just use the "reply" button at the top of the last post made, and it will open a posting widow with the keys to uploading.

After typing your text, go to the line just below the white text window and check the box that says "Embed picture in post". Then click on the text to the left of it that says "Click here to upload!". Browse your way to the folder on your computer that has the map saved (from a screen capture) and select the map. It will say "Open file" but don't worry, that is just selecting it for upload. Keep clicking "OK" until your post has completed and the map will be embedded after the text.
If you want, you can use a picture editor program like Paint to annotate the map and save it before you upload it.

Yeah, I thought that's what I was trying, but nothing ever showed up. The map has been annotated using paint and is saved as .jpg, so maybe I'm missing a mouse click somewhere. I'll try again.
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RE: Wait... What! (NO Chris)

Post by Uncivil Engineer »

Here's the plan for Luzon:



Image

Edit: The Dec 7 TF to Taytay has been changed to Puerto Princessa, but may not get there til Dec 8. I'll find out when I sandbox the turn BEFORE sending. Aparri will also be on Dec 7, not 9th, but the assault force has been reduced to a tank regiment, JAAF, and construction unit. Since it's not loaded yet, it too may arrive on the 8th.

Another Edit: I ran a quick sandbox of this today, and some of the moving parts didn't move like I expected, so the plan is being revised and a new map will be posted (when it runs correctly).
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RE: Wait... What! (NO Chris)

Post by Uncivil Engineer »

Ah hah! I was expected the map to show up during preview.

Edit: "expected"? Guess I need to read these a few times before hitting OK. Make that "expecting".
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Bif1961
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RE: Wait... What! (NO Chris)

Post by Bif1961 »

Nice graphic can't wait to see if such a pretty plan works as planned.
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RE: Wait... What! (NO Chris)

Post by Uncivil Engineer »

Anyone know whether Dec 7 consists of ONLY a day phase? No night. I noticed that if Force Z runs east at mach 1 it can reach Miri, but it only went half that far. And 2 of my warp TFs didn't go quite as far as I anticipated, ending 3 or 4 hexes short of the intended destination.
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RE: Wait... What! (NO Chris)

Post by jdsrae »

Just the day “half” of a full turn
Currently playing my first PBEM, no house rules Scenario 1 as IJ.
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RE: Wait... What! (NO Chris)

Post by Uncivil Engineer »

Here's my first cut at aircraft research. I'm less concerned with having the best planes in 1945 than getting to June 1942. This table is Dec 7 before a turn is run, so supply hasn't had a chance to move around. And to not use up all the supply on Honshu on Dec 8 I'm going to limit increases in these numbers to 1000 supply per city (that's an increase of 10 aircraft of a type). That's in addition to any 1000 that might be spent if a 0(1) becomes 1(0), for example.

Image

Edit to add: So a city with 3 factories increasing from 0(1) to 0(30) would take 9 days, by increasing only one of the factories by 10 each day. And the aircraft types with the most factories will be increased first. Also, I'm not finished with this. Some aircraft types still on this list use engines that aren't going to be produced, so they will be changed over the first week as things sort out.

My opponent is preparing for a trip to the Baltic and won't be back until the end of April. Our game should start on or after May 1.
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RE: Wait... What! (NO Chris)

Post by Uncivil Engineer »

Engine Research and Production (Dec 7) - Very few of these have been expanded, yet. As with aircraft research and aircraft production, a cap of 1000 supply expenditure per city per day will be used. It's not as bad as it sounds, 1000 for aircraft production, 1000 for engine production/research, and 1000 for aircraft research totals to 3000 per city per day. Most cities will be at desired levels within a week.



Image

Edit to add: Now everyone can put in their 2 cents.
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GetAssista
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RE: Wait... What! (NO Chris)

Post by GetAssista »

ORIGINAL: Uncivil Engineer
And to not use up all the supply on Honshu on Dec 8 I'm going to limit increases in these numbers to 1000 supply per city (that's an increase of 10 aircraft of a type).
That's quite a strange threshold. 1) running out of supply is nothing scary even if you manage to do it. You just wait for more supply to be generated. 2) you can manage your supply perfectly with sliders and starting/stopping building/repairs if needed. 3) for most of the planes you want to R&D you should order 30 size R&D factories ASAP to get a faster repair rate.

Also, it is pointless to research many models in the same upgrade sequence at once (like you plan with Jill or Judy or Frances). Research the early one, then switch factories. Factories will be reapired much faster.
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RE: Wait... What! (NO Chris)

Post by PaxMondo »

ORIGINAL: GetAssista
ORIGINAL: Uncivil Engineer
And to not use up all the supply on Honshu on Dec 8 I'm going to limit increases in these numbers to 1000 supply per city (that's an increase of 10 aircraft of a type).
That's quite a strange threshold. 1) running out of supply is nothing scary even if you manage to do it. You just wait for more supply to be generated. 2) you can manage your supply perfectly with sliders and starting/stopping building/repairs if needed. 3) for most of the planes you want to R&D you should order 30 size R&D factories ASAP to get a faster repair rate.

Also, it is pointless to research many models in the same upgrade sequence at once (like you plan with Jill or Judy or Frances). Research the early one, then switch factories. Factories will be reapired much faster.
+1

Your original plan, as I read it (and I admit I may be mistaken) is not the most efficient in terms of either supply use NOR time to get RnD accomplished.
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RE: Wait... What! (NO Chris)

Post by Uncivil Engineer »

ORIGINAL: GetAssista
ORIGINAL: Uncivil Engineer
And to not use up all the supply on Honshu on Dec 8 I'm going to limit increases in these numbers to 1000 supply per city (that's an increase of 10 aircraft of a type).
That's quite a strange threshold. 1) running out of supply is nothing scary even if you manage to do it. You just wait for more supply to be generated. 2) you can manage your supply perfectly with sliders and starting/stopping building/repairs if needed. 3) for most of the planes you want to R&D you should order 30 size R&D factories ASAP to get a faster repair rate.

Also, it is pointless to research many models in the same upgrade sequence at once (like you plan with Jill or Judy or Frances). Research the early one, then switch factories. Factories will be reapired much faster.

1) I wouldn't know, I've never run out of supply, and I don't intend to.
2) Yeah, sliders already set in all the production and/or research cities. Supply will move when the Dec 7 turn runs.
3) Yeah, 30 is my target for just about everything (or multiples of 30 for engines). As you can see, many of the cities don't have much supply at start so production and/or research can't be increased (or can't be increased much).

I'll change the Judy 3 to Judy 1 and the Jill 2 to Jill 1, to speed both of the earlier ones. Guess I can do that with Frances, as well.
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