Some questions about HTTR

Panther Games' Highway to the Reich revolutionizes wargaming with its pausable, continuous time game play and advanced artificial intelligence. Command like a real General, under real time pressures to achieve real objectives on a real map all within the fog of war. Issue orders to your powerful AI controlled subordinates or take total control of every unit. Fight the world's most advanced AI opponent or match wits against your friends online or over a LAN. Highway to the Reich covers all four battles from Operation Market Garden, including Arnhem, Nijmegen, Eindhoven and the 30th Corps breakout from Neerpelt.

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Real and Simulated Wars
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Some questions about HTTR

Post by Real and Simulated Wars »

Hi,
I am very impressed by the AARs in the "Drop Zone". I think I am gonna buy this game. I am a big fan of wargames. I played and play CC, Combat Mission, Korsun Pocket, Armored Task Force.
I never played the previous release of the AA series. So I would appreciate if somebody would answer some questions about the incoming release:
1) Is there a fog of war? Does it apply to the enemy forces too?
2) Is the enemy AI dynamic: does it change its battle plans according to my movements?
3) How is replayability? Will I find the same enemy units at the very same spot every time I start the same battle?
Thank you in advance.
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coralsaw
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Re: Some questions about HTTR

Post by coralsaw »

Hi there Chelco, welcome to the AA:HTTR forum!
Originally posted by Chelco
1) Is there a fog of war? Does it apply to the enemy forces too?
Yes, there is fog-of-war. The player receives intelligence reports about enemy units, that can be of varying quality and get progressively more accurate as he gets to better spot/engage with them. Your own units are, of course, well known to you, no FoW applies there. :)

AFAIK, the AI follows exactly the same rules as the human player, including fog-of-war settings. Spotting accuracy is based on the quality and freshness of the spotting unit, which means eg. that if you're dug-in and fresh, chances are you see a marching enemy before he does.

2) Is the enemy AI dynamic: does it change its battle plans according to my movements?
Yes, the enemy AI will change plans dynamically, based on its assessment of the current situation. If an objective is heavily contested by the human player, expect enemy reinforcements to appear right there where you don't want them.

3) How is replayability? Will I find the same enemy units at the very same spot every time I start the same battle?
There are scenarios with fixed starting points and reinforcements, which, if you play them more than once will get to a whole different game. This, because the AI is not scripted, but reacts to the game at hand. There are also scenarios (and the scenario editor allows for that of course) where reinforcements are widely variable in terms of troop-type, size, timing etc.

Hope this helps.

/coralsaw
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Post by Real and Simulated Wars »

Thank you!
This is my kind of game. I am definitively in. Another quick question: how far from release is this game now?
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coralsaw
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Post by coralsaw »

You are welcome, I'm sure you won't be disappointed. :cool:

The release schedule IIRC is for end of September.

/coralsaw
A soldier will fight long and hard for a bit of colored ribbon. - Napoleon Bonaparte, 15 July 1815, to the captain of HMS Bellerophon.
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Post by Real and Simulated Wars »

Thanks again.
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Re: Some questions about HTTR

Post by JeF »

Originally posted by Chelco
3) How is replayability? Will I find the same enemy units at the very same spot every time I start the same battle?


Just wanted to add my modest experience on a very small scenario : Drive To Loenen.
Forces are small (Allies have one para regiment), it plays on the upper right corner of the map, length is 12 hours.

Due to pure evil from the scenario designer (you know who you are !), the ennemy does not always seem to be at the same place.
I played (and lost) this little beast at least 20 times. And I'm still having fun re-playing it. I'm still able to loose it BTW, but everybody has guessed :D

Cheers,

JeF.
[edited after a quick check in the Scenmaker that proves I sometimes have visions when I play -the- game]
Rendez-vous at Loenen before 18:00.
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Post by Mr.Frag »

Just to add, I bought the original and have gotten a couple hundred hours of fun out of it even though the new one is only a month or so away, you will easily get your money's worth out of the original prior to buying the new one.

JeF is quite right, no two games ever play the same even when playing the exact same scenario which does not have variable locations like the one that JeF keeps loosing :D

Because everything is dynamic, there is really no way to ever have things happen exactly the same way twice.
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Post by Real and Simulated Wars »

Thank you guys for the responses.
I still can buy the original?
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Original game

Post by Txema »

Yes, you can buy the original game.

Look for "Airborne Assault" at www.duchet.com, for example.

Enjoy it !!!!


Txema
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Post by Real and Simulated Wars »

Thank you Txema. But given that Duchet is in UK and I live in the US it will probably cost me a fortune.
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Post by Kevinugly »

Check it out though, I believe 'Mr Frag' acquired his copy this way recently and it wasn't that expensive - it's on one of the other threads but I can't remember which one:(
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Post by Fallschirmjager »

Have someone from Europe buy it and mail it too you

it would be much cheaper that way
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Re: Some questions about HTTR

Post by Sarge »

Originally posted by Chelco
Hi,
I am very impressed by the AARs in the "Drop Zone". I think I am gonna buy this game. I am a big fan of wargames. I played and play CC, Combat Mission, Korsun Pocket, Armored Task Force.
I never played the previous release of the AA series. So I would appreciate if somebody would answer some questions about the incoming release:
1) Is there a fog of war? Does it apply to the enemy forces too?
2) Is the enemy AI dynamic: does it change its battle plans according to my movements?
3) How is replayability? Will I find the same enemy units at the very same spot every time I start the same battle?
Thank you in advance.
Get the demo I did and was sold on the game 1min. in to the first battle. I wish I had the link for the demo for you but maybe someone here can post it for you. But anway what I am getting at is I know the demo of AA is not the new upcomming AA/HTTR but it did answer a lot of questions.
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Post by Mr.Frag »

All I can add is that even though I only bought it a short time ago, I have racked up well over 100 hours now and have not even seriously explored any of the variations included. This does not even include playing against other AA folks, just solo vs the AI.

Any game that can actually be anything other then amusing when playing the AI must be given due regard as from my experiences over the last 30 years, the AI is generally an afterthought.

AA obviously was developed in reverse, with the AI concept first then the game wrapped around it resulting the the feeling that you are actually playing something with a "brain" for a change.

The only real weakness I have seen in RDOA (the original) is that armor tends to roll right into the fight and not exploit their range advantage, but Dave has stated this is corrected in HTTR. Obviously this is a AI only problem as a human player is not going to make the same mistake, but as such, it really doesn't affect the game in a large way, you just need to adjust how you use you armor to ensure that infantry gives them the extra cover to keep them from getting abused.

One of the huge factors that really shines through in this game is the detail level of unit effectiveness, training, command, etc. It is amazing to watch small elite units send enemy groups of 10 times the size packing after a brief firefight. Watching attacks automatically re-org and shuffle fresh reserves forward when front line units falter is something I have never seen in any other game, yet it all seems automatic in AA.
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Post by Real and Simulated Wars »

Aaaaarrrrggghhhh!!!! Your are all killing me. I will order it, what the heck...
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