A quick list of pro-USN bias.

Uncommon Valor: Campaign for the South Pacific covers the campaigns for New Guinea, New Britain, New Ireland and the Solomon chain.

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Tristanjohn
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Post by Tristanjohn »

Originally posted by Nikademus
Here's another suggestion: Instead of making continual cracks at Matrix and it's testers, and at the game itself, lets see you offer some serious test data that supports your theories that the game engine is flawed.

While your at it, research the history of the patches before you make comments about faults in the testing iand how well the game was designed as released.

Thats my interpretation of "inflammatory"
I think it would more appropriate for any testers who have read my work on this board to simply sit down and run those same tests for themselves. I have laid out the parameters and related what my findings were. What more could I possibly do? Present some combat reports in the form of files which might well have been altered by me anyway?

The proof is always in the pudding. I've given anyone with true interest all the clues they could want. If no interest exists, so be it. But that's on them, not me.

As for the patches: I don't need to know anything about these patches save for one detail: whether the game works correctly or not using them. End of story.
Regarding Frank Jack Fletcher: They should have named an oiler after him instead. -- Irrelevant
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Nikademus
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Post by Nikademus »

Originally posted by Tristanjohn
I think it would more appropriate for any testers who have read my work on this board to simply sit down and run those same tests for themselves. I have laid out the parameters and related what my findings were. What more could I possibly do? Present some combat reports in the form of files which might well have been altered by me anyway?


I'm beginning to see a familiar pattern here. End of story.
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mogami
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Re: Re: Square one

Post by mogami »

Originally posted by Tristanjohn
Well, let's see. In a PBEM recently I watched my opponent's air assets from Rabaul fly three separate missions in one turn: two naval attacks on Gili Gili, then an airfield attack on Port Moresby. At the time he had one squadron of Zeroes and two of bombers in Rabaul, and all three squadrons participated in each of the above-cited attacks.

Now if that doesn't strike you as unreasonable then I guess we're just going to have to agree to disagree on the definition of that term.

Why write such silly stuff as "None of the results are unreasonable"? And why would it be meaningful to say that "many" players disagree with me, that for them everything's hunky-dory? Isn't it just possible that some, or even all, of these players are simply ignorant of the difference? Or simply aren't bothered that much by the inaccuracies and unreasonable results you claim don't exist (to any degree whatsoever) to begin with?

If just one person steps forward and clearly illustrates a flaw in the system, should this person's opinion be disregarded for the reason he stands alone? Must one share some "majority" of opinion before his views gain credence with this board?

I fail to see wisdom in your logic, Mogami. (I'm trying, but it ain't easy. :))




Hi, Are you using a "bug" as an example of game play? (I think your saying single airgroups performed different types of missions in a single turn. Naval attack followed by Airfield attack.
Did your opponenet concur this occured? (or are you guessing?)
1 Airgroup can attack multiple naval targets (with less then full strength on any one target-27 Betties could in theroy attack 27 different TF's in one phase with 1 Betty each. However the group set to port attack should never attack a TF (unless you have a percentage assigned to search an the single patrol ac attacks a spotted TF)
I've never witnessed or heard of this bug before.
I admit I was using the "Silent Majority" since I've read more positive reviews/AAR/comments then I am willing to accept "Isn't it just possible that some, or even all, of these players are simply ignorant of the difference? Or simply aren't bothered that much by the inaccuracies and unreasonable results you claim don't exist (to any degree whatsoever) to begin with"

(I think if UV produced unreasonable results there would be more then the half dozen or so hardcore anti UV posters)

I'm interested in all notions of reasonable versus unreasonable.

I'm inclined to believe the 2 Betty groups in your example were set to different missions. 1 made the naval attacks and the other the airfield attack. (There are 2 air phases in each turn. Naval strikes can occur in both but bombers will only make 1 attack versus land targets (could be in first or second airphase but not in both) Fighters are assinged escort duty as stikes launch. (1 fighter group can escort multiple strikes with portion of group)

Your example is interesting do you have a save game file?
(always keep the save file. No change can be implemented without save game files of bugs that can be reproduced.)
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Tristanjohn
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Re: Re: Re: Square one

Post by Tristanjohn »

Originally posted by Mogami
Hi, Are you using a "bug" as an example of game play? (I think your saying single airgroups performed different types of missions in a single turn. Naval attack followed by Airfield attack.
Did your opponenet concur this occured? (or are you guessing?)
I'm not here to guess. I'm here to discuss the system.

Yes, my opponent is aware of this. If you'd like I'll give you his email address offline and you may query him yourself.

What I wrote should be plain enough: three sqadrons in Rabaul (one fighter, two bomber) flew three separate mission in one turn, first to Gili Gili (two separate naval attacks there), then finally to Port Moresby (airfield attack). The mileage involved is something over 3,000 miles without factoring in time over target, not to mention the time invloved back at Rabaul refueling, reloading ordnance and all that. I make it the equivalent of some 3,500 (if not more) air miles on machines and crews, plus the time invloved.

I call that fantastic.

1 Airgroup can attack multiple naval targets (with less then full strength on any one target-27 Betties could in theroy attack 27 different TF's in one phase with 1 Betty each. However the group set to port attack should never attack a TF (unless you have a percentage assigned to search an the single patrol ac attacks a spotted TF) I've never witnessed or heard of this bug before.
I'm not at all sure it's a bug. Those groups all flew at full strength. If pushed I could probably produce the game's combat report which would at list the number of planes in each attack. What that file wouldn't do is demonstrate how many squadrons happened to be stationed at Rabaul at the time and what their settings were.

Also, these files can be easily edited, so they hardly constitute "proof" of anything.

I admit I was using the "Silent Majority" since I've read more positive reviews/AAR/comments then I am willing to accept "Isn't it just possible that some, or even all, of these players are simply ignorant of the difference? Or simply aren't bothered that much by the inaccuracies and unreasonable results you claim don't exist (to any degree whatsoever) to begin with"
What's so outrageous about that statement of mine? First of all it was only a possibility that I suggested in opposition to your position, and secondly a close reading of these boards shows that everyone around here is not necessarily of sound mind. :) Also, do you suppose all these gamers have the same grasp of history? I say (know) that they do not--it's apparent from their comments that they do not.

(I think if UV produced unreasonable results there would be more then the half dozen or so hardcore anti UV posters)
That's your bias kicking in again. I've stated that I haven't read one-tenth of a percent of the boards here, yet I could easily point to more than a "half dozen" users who see what I do, or stuff real close to it.

And what makes users of this game all of a sudden "hardcore anti UV posters"? Does anyone with the brains to see a problem and the ability to articvulate that problem clearly on these boards in good English at that automatically get labelled as a "troublemaker" around here?

I thought I was paying customer. I suspect that I have a lot more experience in playtests than you do, and I know for sure that I've been playing wargames of all kinds longer than most of the people who frequent there forums.

I'm interested in all notions of reasonable versus unreasonable
If so you've a funny way of showing it. :)

Actually, Mogami, from reading your posts here and there I don't believe you intend to be mean with your statements--you strike me as a good egg. Perhaps you just can't see the fine line between "loyalty" to a game you love and still being able to "call a spade a spade" when it comes to concrete criticism of that same product. In other words, to me there is no contradiction (looking at it logically) to admit that on the one hand I happen to enjoy all of Gary Grigsby's games, then turning right around and finding fault with these same games as historical simulations.

I'm inclined to believe the 2 Betty groups in your example were set to different missions. 1 made the naval attacks and the other the airfield attack. (There are 2 air phases in each turn. Naval strikes can occur in both but bombers will only make 1 attack versus land targets (could be in first or second airphase but not in both) Fighters are assinged escort duty as stikes launch. (1 fighter group can escort multiple strikes with portion of group)
I'm just telling you what I saw. In the scenario we played the Japanese only have three air groups to use in the very beginning of the game. All three participated in those three attacks on two different bases. Those are the facts.

Your example is interesting do you have a save game file?(always keep the save file. No change can be implemented without save game files of bugs that can be reproduced.)
I might. I'll look now.
Regarding Frank Jack Fletcher: They should have named an oiler after him instead. -- Irrelevant
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mogami
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bug

Post by mogami »

Hi, Trust me. If any airgroup is flying airfield attack and naval attack in same turn it's a bug. What scenario are you playing
(You seem to have really good intell on enemy forces. I trust you are playing "historical" arrival dates.
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Post by pasternakski »

So, what do you think? Did the British sink the Bismarck or did the Germans scuttle her?
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And the people let me down.
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And I carry on anyhow.
USSMaine
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Post by USSMaine »

Originally posted by pasternakski
So, what do you think? Did the British sink the Bismarck or did the Germans scuttle her?


Yes :D
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Post by Drongo »

Posted by Pasternakski
So, what do you think? Did the British sink the Bismarck or did the Germans scuttle her?


I thought she was torpedoed by Bettys off Guadalacanal.
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TIMJOT
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Post by TIMJOT »

[QUOTE]Originally posted by Tristanjohn
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I keep hearing this refrain of "Yeah, they're a bit too effective early on . . but just wait until Allied flak gears up," or words to that effect. And I'm moved to ask: so what? The point is they're too effective
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Actually, I didnt say they were "TOO" effective, just that they were very effective. Regardless AA upgrades are relevent when making historical comparisons for obvious reasons. If you are sailing into Lunga Roads with nothing more than 1" and 50cal AA then you can reasonably expect Kuantan-esque like results.



(quote)
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My point's simple enough: Japanese air power in this game is off to a degree that hints at either 1) outright bias on the part of the designers (to make a better, more playable game?), 2) a certain misappreciation of this particular history and/or 3) inability on the part of the development team to get it right (assuming historical awareness on anyone's part to begin with).
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Tristanjohn, I think I may have ask you this before, but have you ever tried playing as the Japanese?



(quote)
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I haven't bothered to mention this because I cringe when I do so, but if Brisbane is a 9-level port in the UV scale of things then I'd venture to say Noumea would represent something on the order of .1
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I wouldn't get too bent out of shape about this. Its a simply a function of the limited map. The game needs supply points. Noumea has been deemed a supply point. So it needs to be a port size to reflect this. Just chalk it up to one of those game scale/mechanics compromises that we will not have to deal with in WitP.

I agree though that its far too easy to build up ports in UV, but this is generally a biased in favor of the allies with their super Eng. units. I am hoping this super base building ability gets toned down in WitP. The whole pacific strategy centered on securing the relative limited number of sites that could sustain a large fleet anchorage.




(quote)
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Anyway, if you're talking about the Lunga Points in the game then in some cases you'd be correct, TIMJOT (in that there wouldn't be a whole lot of room bombers to conduct torpedo runs--that, or reefs, sandbars, foul water in general would stand in the way), in others no. It would just depend on the site in question.
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No actually I wasnt talking about Lunga roads, since I do not consider it a port and in any event it was one of the few places where multi-engine torp attacks took place (albeit with very limited attack runs). The shoals, shallows and narrow attack lane probably contributed to them being so ineffective though. Multi-engine a/c torp attacks would be difficult ,nie impossible in most ports, even Brisbane I venture. Simply not enough room to maneuver, and to get to the proper level, and make effective attack runs, for the big planes.




(quote)
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Getting back to AA and CAP affecting Bettys and Nells: USN flak was already a fairly sophisticated weapons system (speaking on the whole) by the time autumn of 1942 rolled around. As the Navy adopted CIC doctrine, proximity fuzes, radar fire control, better tactical skill manneuvering its TFs with flak protection in mind, plus the addition of more and more AA platforms on its ships, the Japanese not only dropped like flies but began to shy away from this murderous fire in round numbers. (For that matter, study how adroitly Admiral Turner negated Betty attempts to strike his transports off Lunga Point right after the landing, and this without hardly any flak at all and only a few Wildcats overhead as CAP.)
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I do not believe proximity fuses appeared until very late in 42 and not in any appreciable numbers until 1943. Getting back to the point. Turner had 8 Cruisers ( incl. 1 AA CL ) over a dozen DDs providing Flak. Most had 20mm upgrades and some 40mm. In addition each one of his transports had been fitted with 12 or more 20mm guns. The amount of Flak thrown up at Lunga on 8th and 9th Aug 42 was probably the heaviest up to that point in the PacWar. You can hardly call it "hardly any flak". Also the Sara Enterprise and Wasp provided CAP. IIRC it number between 16 to 18 F4Fs at any one time. Not exactly a few.

Regardless, Are you saying that in similar circumstances, ie Transport TF escorted heavily by AA upgraded CA, CLs, DDs and covered by substantial high morale low fatigue CAP (F4Fs). Are getting mauled by by Nells and Bettys??? I just havent seen it.

Are you playing PBEM or are you by any chance playing the AI on Hard?


In any case you might want to consider this. We are really dealing with just 2 examples of daylight Nell/Betty torp attacks, specifically Kuantan 12/41 and Lunga roads 8/8-8/9 42. The former very successful against light AA and no CAP in open seas the latter unsuccessful with heavy AA and CAP in enclosed seas. It really is a too small and diametrically opposing sample to formulate with any degree of accuracy what should be considered "Historical".


Regards
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pasternakski
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Post by pasternakski »

*sigh*
Put my faith in the people
And the people let me down.
So, I turned the other way,
And I carry on anyhow.
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Post by HMSWarspite »

I thought this post had died? Obviously not!

I do love these endless arguments about the game, which are rarely accompanied by effective evidence/analysis. I haven't done tests on UV, but I once did lots (c100 IIRC) PH opening attacks in PW. I have also done tests in CMBO/BB. I learnt that perception is a dangerous thing. We humans tend to remember the funny results, and forget the 'normal' ones. I would suggest that instead of endless 'this game is wrong' messages, a resonable amount of controlled testing, against a critiqued historical situation might help?

(Oh yes, and 1st hand combat reports are often wrong! - in history and the game with FOW)

Ding ding, seconds out, round 21!
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