Getting back into WITP

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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ool
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Getting back into WITP

Post by ool »

Been absent 6+ years and just getting back into this game. Lots has changed to be sure.

I remember that someone put together a chart showing port sizes and maximum ship sizes that it can handle. Anyone have a link to that or similar useful charts?

Also was watching a you tube series and the commentator said early on US carriers suffer a penalty if the carrier TF's have more than one carrier per TF. Have searched but can find no reference to this on the forum. Can someone enlighten me as to this aspect?

Thanks in advance for any and all replies.
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RE: Getting back into WITP

Post by BBfanboy »

I don't mind digging up info for people who have made some effort of their own to find it and had no luck. The answers to both your questions are in the manual, and should not be very hard to find. Have you tried looking through it? It is worth getting to know it because you will have a lot of questions about such details that can be answered there.
If you have tried the manual already let me know and I will point you to the right section.
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RE: Getting back into WITP

Post by btd64 »

See sections 6.3 and 7.2.1.11 for your answers....GP
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Anachro
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RE: Getting back into WITP

Post by Anachro »

The coordination of air strikes is affected by how many Carrier aircraft are based in the TF launching a strike. The chance of uncoordination is doubled under the following circumstances:

1. Allied TF in 1942 and the number of aircraft in the TF is greater than 100 + rnd (100).
2. Allied TF in 1943 and the number of aircraft in the TF is greater than 150 + rnd (150).
3. Allied TF in 1944 or later or a Japanese TF at any time and the number of aircraft in the TF is greater than 200 + rnd (200).
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RE: Getting back into WITP

Post by HansBolter »

ORIGINAL: Anachro

The coordination of air strikes is affected by how many Carrier aircraft are based in the TF launching a strike. The chance of uncoordination is doubled under the following circumstances:

1. Allied TF in 1942 and the number of aircraft in the TF is greater than 100 + rnd (100).
2. Allied TF in 1943 and the number of aircraft in the TF is greater than 150 + rnd (150).
3. Allied TF in 1944 or later or a Japanese TF at any time and the number of aircraft in the TF is greater than 200 + rnd (200).


The chance must be really small to begin with as there is no discernible effect from exceeding those values.

In '45 I consolidated my Fleet Carrier TFs to carry a minimum of 4 fleet CVs and 2 CVLs. The lead TF is currently sporting 6 CVs and 2 CVLs. My four, or is it five now, Fleet Carrier TFs operate together as a Death Star along with 6-7 CVE TFs each sporting 8 CVEs.

Death Star raids on HI bases fly coordinated strikes of over 800 bombers four times out of five.
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ool
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RE: Getting back into WITP

Post by ool »

I'm looking at 1942 and putting four carriers together to launch hit and run strikes on Jap bases.

This lack of coordination would seem to reduce their striking power quite a bit. Would appreciate your opinion on this type of US TF setup for 1942.

Thanks
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RE: Getting back into WITP

Post by HansBolter »

ORIGINAL: ool

I'm looking at 1942 and putting four carriers together to launch hit and run strikes on Jap bases.

This lack of coordination would seem to reduce their striking power quite a bit. Would appreciate your opinion on this type of US TF setup for 1942.

Thanks

I use two CV TFs in 42, expanding them to 3 in 43 and 4-6 in 44-45. I also add in CVLs at a rate of 1-2 per TF when they become available.

A four carrier raid in 42 would consist of 2 TFs with 2 CVs each operating in tandem as a Death Star.
Hans

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