Iron Cross 2D Counter & Map Mod Released

Philippeatbay
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RE: New 2D Counter Mod (WIP)

Post by Philippeatbay »

FYI, I was just running through a 1939 scenario and Malaya has entered the war in the Spring of 1940.

One of the UK build options for its minor Malaya is coastal guns, but the image for coastal guns is a 'not used' with a big x.

Something needs some attention.
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IronX
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RE: New 2D Counter Mod (WIP)

Post by IronX »

Ok, thanks. That's an easy fix.
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budd
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RE: New 2D Counter Mod (WIP)

Post by budd »

I like it, great visual clues........when[:)]
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

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IronX
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RE: New 2D Counter Mod (WIP)

Post by IronX »

^ The next update that will include the HQ attachment symbols - unless something critical comes to my attention - will come out when the game is updated to include the mod install feature.

A reason for this is that the update will fix a tile highlight issue relating to HQs where ZOC appears when it shouldn't.

It was also brought to my attention that the small activation flag on Indian units - originally the Union Jack - is not correct so I've fixed it to this:

Image[/img]

If there are others, let me know and I'll add it to the list.
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IronX
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RE: New 2D Counter Mod (WIP)

Post by IronX »

For ultra-wide monitor users who would like an unstretched main screen alternative, I created this:

Image[/img]

It may also work on 16x9 monitors (I've not tried it), but with the sides cut off.

It can be downloaded from the mod link on the first page.
olichris
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RE: New 2D Counter Mod (WIP)

Post by olichris »

Very beautiful mod
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Simulacra53
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RE: New 2D Counter Mod (WIP)

Post by Simulacra53 »

Again you keep raising the bar, bravo!

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IronX
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RE: New 2D Counter Mod (WIP)

Post by IronX »

^ Done!

See War in Europe modding forum: link.
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IronX
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RE: New 2D Counter Mod (WIP)

Post by IronX »

Alternative main screen for ultra-wide monitors:

Image[/img]
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Steely Glint
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RE: New 2D Counter Mod (WIP)

Post by Steely Glint »

Odd request: could you possibly add UK DN counters? I’m doing a what-if.

Thanks for all of your great work. My game looks awesome because of you.
“It was a war of snap judgments and binary results—shoot or don’t, live or die.“

Wargamer since 1967. Matrix customer since 2003.
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Steely Glint
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RE: New 2D Counter Mod (WIP)

Post by Steely Glint »

Also, could we possibly get those two lovely opening screens for 16:9 monitors?
“It was a war of snap judgments and binary results—shoot or don’t, live or die.“

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IronX
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RE: New 2D Counter Mod (WIP)

Post by IronX »

Hi Steely

As I'm not very familiar with the editor, are you intending to replace an existing unit's graphic or a add a new one?

I can easily replace one that is unused, such as the Mulberry, with a Dreadnaught graphic.

Alternatively, I can add the new unit in the row below the AV(L) counter, assuming you can get the game to read it.

So I'm happy to add a new unit as long as it doesn't mean replacing one that is already in use by the UK as I don't want to have two sets of mods, if you know what I mean.

Finally, I can certainly look into making the main screen available for 16x9 monitors.
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Steely Glint
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RE: New 2D Counter Mod (WIP)

Post by Steely Glint »

Dreadnoughts (DN) already exist in the order of battle. I want to run a scenario where the British actually built some of them. I can add them via the editor running vanilla graphics, as there is a DN counter, but there is no such counter in your graphics set (I get a counter with an X through it). Could you please add a DN counter to your UK graphics?

Also, I (and I am sure others as well) would really appreciate some 16:9 versions of your ultra-wide opening screens.
“It was a war of snap judgments and binary results—shoot or don’t, live or die.“

Wargamer since 1967. Matrix customer since 2003.
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IronX
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RE: New 2D Counter Mod (WIP)

Post by IronX »

You are quite right. I will add dreadnaught silhouettes to replace the X on the DN counter. I will also make available the main screen images for 16:9.
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Steely Glint
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RE: New 2D Counter Mod (WIP)

Post by Steely Glint »

Thank you very much. Your efforts continue to made my copy of SCWAW a much better game.
“It was a war of snap judgments and binary results—shoot or don’t, live or die.“

Wargamer since 1967. Matrix customer since 2003.
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Steely Glint
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RE: New 2D Counter Mod (WIP)

Post by Steely Glint »

Also, I would like to urge you to a long-term goal: that of making a counter for every nation for every unit in the order of battle. Right now there isn’t one for a number of units: dreadnoughts, German light armor, French reconnaissance units, etc. To be a true replacement counter set there would need to be a counter of yours for every counter that was in the original set. I hope you find that to be a suitable long-term goal.
“It was a war of snap judgments and binary results—shoot or don’t, live or die.“

Wargamer since 1967. Matrix customer since 2003.
dwrobel
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RE: New 2D Counter Mod (WIP)

Post by dwrobel »

Great work - one other X counter is the American CC - the Alaska class.
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Steely Glint
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RE: New 2D Counter Mod (WIP)

Post by Steely Glint »

^^ Already reported and fixed.
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IronX
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RE: New 2D Counter Mod (WIP)

Post by IronX »

New version of the mod is out, which introduces a number of minor changes and adds the DN unit for the UK. See first page for notes and download link.

I am happy to look at adding other units not used in the original campaigns that are currently marked with "Not Used X". There may be some units that will never be used, such as American kamikaze or Shock units so they are unlikely to be changed. Suggestions are always welcome.
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budd
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RE: New 2D Counter Mod (WIP)

Post by budd »

Thank you, downloaded and installed without issue.
Enjoy when you can, and endure when you must. ~Johann Wolfgang von Goethe

"Be Yourself; Everyone else is already taken" ~Oscar Wilde

*I'm in the Wargamer middle ground*
I don't buy all the wargames I want, I just buy more than I need.
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