ORIGINAL: JohnDillworth
If your signal intelligence says something like "it is real busy at the store" or "month end inventory" and then radio silence....... That is a good thing
Heh, instead of SIGINT that sounds more like PSYINT.
Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition
ORIGINAL: JohnDillworth
If your signal intelligence says something like "it is real busy at the store" or "month end inventory" and then radio silence....... That is a good thing
" - BBfanboy
" - BBfanboyThe fleeing air threat thing is why I set most of my TFs to Direct/Absolute routing ... it also helps to set a waypoint at the destination hex.ORIGINAL: Anachro
January 2nd, 1943
Nothing! My carriers move short of their flank speed target and....are 9 hexes away from John's carriers. He knows my entire force is there now..shucks. My carriers were supposed to move a further 3 hexes up. They would have been 6 hexes distant... Oh well, my DBs and fighters at Luganville get slaughtered. Put away the popcorn, guys.
I think I know why...for some reason my carrier TF commander decided to "retreat from air threat." And of course, John says "I KNEW IT! Bet you waited in agony to watch this turn all day. Wish my shift hadn’t lasted so long so I could have gotten it back to you earlier." Yeah, I'm sure he knew it. His carriers are in a terrible position; if my carriers hadn't decided to flee an air threat (carriers fleeing an air threat?) he'd be in very bad shape. Shame.
" - BBfanboy
" - BBfanboyORIGINAL: Anachro
All are good carrier TF commanders. Of course, I didn't go for Halsey because he is too aggressive, but Spruance, etc. The key factor here is I should have gone for "absolute" threat tolerance.
ORIGINAL: obvert
Very odd, still. If I flank in I always use a direct hex selection destination with "remain on station." Works for me.
" - BBfanboy
" - BBfanboy
" - BBfanboy
" - BBfanboy