Overrun

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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gmtello
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Overrun

Post by gmtello »

In my recent games. I have ifine weather second impulse as a xis in barbarossa i have a stack of Two German armors corps which sum 17 cv. Two hex ahead a russian unit oos and disorganiced with a cv of 1. Once i move the armors to the hex by the russian it cost 1mp to both units wihch become in white with the while indicator of partial move but i cant use the overrun function because i cant select the armar corps once they are moved. Am i do ing something wrong
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Courtenay
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RE: Overrun

Post by Courtenay »

Yes. It took me a while to figure this out myself. When you move the armor units from their initial hex, hold down the control key as you pick them up and move them adjacent to the enemy units. This tells the program their movement is not yet finished, and you can then move them again.

See section 8.4.5.2 in volume 1 of the player manual for more details.
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Shannon V. OKeets
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RE: Overrun

Post by Shannon V. OKeets »

ORIGINAL: Courtenay

Yes. It took me a while to figure this out myself. When you move the armor units from their initial hex, hold down the control key as you pick them up and move them adjacent to the enemy units. This tells the program their movement is not yet finished, and you can then move them again.

See section 8.4.5.2 in volume 1 of the player manual for more details.
Yes. Thank you for answering this question.

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The rules state that units which are going to overrun enemy land units must be in supply in the hex adjacent the overrun units from which they perform the overrun. There are cases where several adjacent hexes can be chosen and the player may want to go through a specific one (e.g., to change which major power controls the hex). In either case, having the program make the decision may be arbitrary. So, I have written the code so the player has to indicate which adjacent hex should be used when performing an overrun.
Steve

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gmtello
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RE: Overrun

Post by gmtello »

I am having problems n stacking unitsin ordene to overrun. Lets show an ex. A russian unir with one cv. Besides a tank axis with 6cv. And one hex farther another armor axis with 6 cv . All in clear terrain. Is it possible to stack the two armors? Once i move the farher together it becomes unavailable so no overrun is possible. I cant move the two armors . If i try the opp lets say move the one which is not in zoc is the same. It let u stack but no move together??
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Orm
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RE: Overrun

Post by Orm »

You move units one at a time. Or one stack at a time. You are not allowed to move one unit and then pick up another unit and then continue moving.

So no, you can not move one armour to a hex with another armour and then move them together. Not even for an overrun. Units not stacked together can not make an overrun together.

So if the 6 strength armour is to weak to perform the overrun, then the overrun is not possible. Although, if one INF is stacked with the armour, then perhaps the ARM and INF can perform the overrun as only one of the units must be panzers.
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