Range increments don't match map scale

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Lobster
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RE: Range increments don't match map scale

Post by Lobster »

This is a ridiculous way to look at range and it will still be ridiculous next week regardless of how we are forced to look at it. In the old TOAW if a unit had a range of 3 hexes it was 3 hexes. Not 3 hexes in between units but three hexes period. I don't have a clue why that was changed. It just confuses things. But it's obvious it will never be changed back to where it used to be.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

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Curtis Lemay
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RE: Range increments don't match map scale

Post by Curtis Lemay »

ORIGINAL: Lobster

This is a hold over from TOAW volume one. If a gun had a range of 20km the unit as a whole is given a range of 3 hexes. But it didn't only count the hexes in between. It counted center of hex to center of hex. One piece of equipment has a range of 20km. The highlighted unit has a range of three but it can't reach the German units that are four hexes away.

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Which is exactly how it works in TOAW IV.
My TOAW web site:

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Lobster
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RE: Range increments don't match map scale

Post by Lobster »

ORIGINAL: Curtis Lemay

ORIGINAL: Lobster

This is a hold over from TOAW volume one. If a gun had a range of 20km the unit as a whole is given a range of 3 hexes. But it didn't only count the hexes in between. It counted center of hex to center of hex. One piece of equipment has a range of 20km. The highlighted unit has a range of three but it can't reach the German units that are four hexes away.

Image

Which is exactly how it works in TOAW IV.

Exactly. Thank you. My gun has a range of 20km on a 10km per hex map. Why would I want to only reach the front of a hex when the entire hex is target rich? But I can't. Because my gun can only shoot 20km and the target rich environment is farther than that. And if my gun is at the very edge, toes touching the front of the hex, I can only still reach the very front of the third hex. Why? Because I can only shoot 20km and his stuff is over 20km away in the third hex. So even if the guy parks everything he has at the very edge of that third hex I'm not going to do more than throw some dirt at people. You keep talking about front lines. Do they park trucks on the front lines? Do they set up all of their artillery on front lines? Is every man, woman and cook on the front line? If the front line is the third hex and my gun is on my front line 20km away (I can assure you it wouldn't be there but...) exactly how am I going to hit anything. I was in the artillery. And I can tell you, if my gun can only shoot 20km and the target is 20.001km away, all I'm going to do is make a lot of noise and throw some dirt on some people. And then I'm going to catch hell for even trying. Maybe I'll get lucky and the weather gods will smile on my gun or a splinter will get lucky.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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Curtis Lemay
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RE: Range increments don't match map scale

Post by Curtis Lemay »

ORIGINAL: Lobster
ORIGINAL: Curtis Lemay

ORIGINAL: Lobster

This is a hold over from TOAW volume one. If a gun had a range of 20km the unit as a whole is given a range of 3 hexes. But it didn't only count the hexes in between. It counted center of hex to center of hex. One piece of equipment has a range of 20km. The highlighted unit has a range of three but it can't reach the German units that are four hexes away.

Image

Which is exactly how it works in TOAW IV.

Exactly. Thank you.

Huh?? Did I miss-read that you claimed the game had been changed since TOAW I? It hasn't. This is the way it has always worked.
My gun has a range of 20km on a 10km per hex map. Why would I want to only reach the front of a hex when the entire hex is target rich? But I can't. Because my gun can only shoot 20km and the target rich environment is farther than that. And if my gun is at the very edge, toes touching the front of the hex, I can only still reach the very front of the third hex. Why? Because I can only shoot 20km and his stuff is over 20km away in the third hex. So even if the guy parks everything he has at the very edge of that third hex I'm not going to do more than throw some dirt at people. You keep talking about front lines. Do they park trucks on the front lines? Do they set up all of their artillery on front lines? Is every man, woman and cook on the front line? If the front line is the third hex and my gun is on my front line 20km away (I can assure you it wouldn't be there but...) exactly how am I going to hit anything. I was in the artillery. And I can tell you, if my gun can only shoot 20km and the target is 20.001km away, all I'm going to do is make a lot of noise and throw some dirt on some people. And then I'm going to catch hell for even trying. Maybe I'll get lucky and the weather gods will smile on my gun or a splinter will get lucky.

So, the range should be 2 hexes unless the gun has 30km range? I've got a 30km range gun that can't reach targets that the bulk of are only about 20km away? Or maybe you have some other magic number (and a rationale for it)?
My TOAW web site:

Bob Cross's TOAW Site
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Lobster
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RE: Range increments don't match map scale

Post by Lobster »

That's okay Bob. I'll just do what Steve suggested and fudge the numbers so 20km = 2 hexes. So any range evenly divided by the map scale needs to be reduced by 1. I don't think I have that many to worry about.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
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