Oil problems....or not. What is going on???

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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warspite1
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RE: Oil problems

Post by warspite1 »

I amended the Armavir Oil to 'Saved' in case I could keep the same production points, but there was a drop to 14 so I switch the Armavir traded oil back to production. So the plan is for:

2 x Oil from Romania (both saved in Berlin)
2 x Oil from USSR (1 to production and 1 saved in Berlin)
1 x Oil from Germany (to Italy as part of the Trade Agreement)
1 x Oil from Austria (to production)

At this stage I don't know how many oil I will need to use in the reorganisation phase but that is not important. The important thing is to know where the oil is, what it's doing, and what the effect should be.

The oil situation BEFORE reorganisation should be 7 oil in Berlin and 4 in Lodz.

Note: The Armavir oil is put back to production after looking to see the effect of saving.
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warspite1
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RE: Oil problems

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Italy is more problematic and is frankly a total mess. Currently showing on map are 4 saved in Milan. I believe that Italy should have 5 oil but I want to avoid anymore editing so I will suck that loss up to try and avoid yet more problems.

So we shall assume the game is correct to say there are 4 oils in Italy. However the Saved at Start indicator suggests there are only two and, only with the two being saved this turn, do the Italians get back to 4.

I will follow this through and see where we end up. The amendments I make in preliminary planning is to save these two oils in Turin (second picture).
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warspite1
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RE: Oil problems

Post by warspite1 »

Again a look before I make any amendments.

The Japanese have the right number of oils both on map and in the Saved at Start section - 12. The starting locations are not where I put them, but again, we can ignore that for now. The Controlled number (14) includes two oils from trade that I've saved previously.

The program seems to have a hard-on for Ominato for some reason. So in the second picture I amend these to Nagoya. But otherwise I keep as is with the 4 Traded oils being split equally between saved and production.

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warspite1
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RE: Oil problems

Post by warspite1 »

Right so the German position post preliminary production was

7 - Berlin and 4 - Lodz

I expended 2 oil for reorganisation so should have 9 oil.

So at finalisation stage this is what is showing; 6 oil Saved at Start plus the three traded oil saved this turn = 9 Controlled.

5 - Berlin and 4 - Lodz

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warspite1
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RE: Oil problems

Post by warspite1 »

Ignoring the oil Italy has lost previously, the Italian position at the same stage looks correct.

4 oil saved in Milan + 2 oils saved this turn less 1 oil expended on reorganisation. Controlled is now 3 in Milan and 2 in Turin.

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Now Maitland, now's your time!

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warspite1
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RE: Oil problems

Post by warspite1 »

Finally Japan too has the right number. 12 Saved at Start, 2 saved this turn and none expended. The oil from the NEI has been saved to Nagoya.

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