Iron Cross 2D Counter & Map Mod Released

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IronX
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RE: New 2D Counter Mod (WIP)

Post by IronX »

Good to know!
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Steely Glint
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RE: New 2D Counter Mod (WIP)

Post by Steely Glint »

Thank you very much!

Your work is very much appreciated.
“It was a war of snap judgments and binary results—shoot or don’t, live or die.“

Wargamer since 1967. Matrix customer since 2003.
David Hansen
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RE: Iron Cross 2D Counter & Map Mod Released

Post by David Hansen »

Is the bleached map mod v2.0 compatible with this mod?
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IronX
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RE: Iron Cross 2D Counter & Map Mod Released

Post by IronX »

Latest update (v4.1) is now available, the main change being the addition of all missing units. See first post for details.

Any issues, please let me know and I will address them asap.
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Steely Glint
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RE: Iron Cross 2D Counter & Map Mod Released

Post by Steely Glint »

Again, thank you ever so much for work. It is much appreciated.
“It was a war of snap judgments and binary results—shoot or don’t, live or die.“

Wargamer since 1967. Matrix customer since 2003.
jaggslither
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RE: Iron Cross 2D Counter & Map Mod Released

Post by jaggslither »

Awesome, thank you for updating!
majpalmer
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RE: Iron Cross 2D Counter & Map Mod Released

Post by majpalmer »

Great Mod. A minor purely cosmetic suggestion.

The Germans start out with 109Es, then you get Gs, and then FWs.

I'd suggest a change to Ds, then Es, then Fs, and then the FWs.

As it is now, I have 109 Gs by the French campaign, and FWs by Russia.

It makes no difference in terms of play. As I said, it's purely cosmetic.

I love your mod, and use both versions.

Super work.
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IronX
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RE: Iron Cross 2D Counter & Map Mod Released

Post by IronX »

Thanks.

I will look at making those changes for the next update.

Edit: I'm also adding level 5 jet aircraft to all nations for consistency.
David Hansen
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RE: Iron Cross 2D Counter & Map Mod Released

Post by David Hansen »

Just d/l and installed WAW.

D/L installed V4.1 of this mod.

Everything works okay except... when I turn on the land unit bases (recommended).

CTD with the following:

ERROR MESSAGE: Failed (draw_sprite_to_ buffer) SEGMENTATION VIOLATION.
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IronX
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RE: Iron Cross 2D Counter & Map Mod Released

Post by IronX »

That sounds like a file is not the right dimensions. I've just updated all the 2D counter files and have tried it on a fresh install and it works, so that may correct the issue.

However, I don't know what "land unit bases" are. Does it still crash if you don't turn this option on?
David Hansen
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RE: Iron Cross 2D Counter & Map Mod Released

Post by David Hansen »

The land unit bases refers to the color circle that surrounds the 3D unit base in the advanced preferences options screen.

When I choose just the 3d land unit w/o the colored base...everything works fine.
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IronX
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RE: Iron Cross 2D Counter & Map Mod Released

Post by IronX »

Ok, thanks. It sounds like the issue is not related to my mod as it doesn't use any files used by 3D units.
countrboy
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RE: Iron Cross 2D Counter & Map Mod Released

Post by countrboy »

Hi IronX,

I love your mod and think it's great. However I would like to use the original map as I have trouble distinguishing some features on the mod map such as swamp etc. Is it possible to use both your mod and the original map? If so, how would it be done?
Cheers.
Phoenix100
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RE: Iron Cross 2D Counter & Map Mod Released

Post by Phoenix100 »

In the first post in here this map looks fantastic, everything clear and easy to see. But when I install it it looks like the pic below. Terrain kind of blurry, no? Anyone know what I'm doing wrong? Thanks.




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Hairog
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RE: Iron Cross 2D Counter & Map Mod Released

Post by Hairog »

ORIGINAL: countrboy

Hi IronX,

I love your mod and think it's great. However I would like to use the original map as I have trouble distinguishing some features on the mod map such as swamp etc. Is it possible to use both your mod and the original map? If so, how would it be done?
Cheers.

Country boy, I thought the same so I brightened up certain features from Welk’s Map mod. My Naval Mods all include these features. Download one and use the corresponding bitmap graphics besides the unit files (Major_01) etc.

Be sure to backup files first.
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Rick402
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RE: New 2D Counter Mod (WIP)

Post by Rick402 »

im going to give these wonderful mods some fun here real soon, good job man, looks nice!
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george420
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RE: Iron Cross 2D Counter & Map Mod Released

Post by george420 »

You have turned a good looking game into a gorgeous game, very nice job.
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RyanCrierie
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RE: New 2D Counter Mod (WIP)

Post by RyanCrierie »

I'm just popping in to say that this mod is awesome.
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norvandave
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RE: New 2D Counter Mod (WIP)

Post by norvandave »

I have the Steam installation. Wondering why I can't see the mods when I put the files in the Steam MODS folder



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First there is a mountain, then there is no mountain, then there is.
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dougo33
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RE: New 2D Counter Mod (WIP)

Post by dougo33 »

norvandave

I placed the mod in the following path:

C:\Users\XXXXXX\Documents\My Games\Strategic Command WWII - World at War\Mods

You need to place it in your user directory then it should show up in the mod list
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