ORIGINAL: Telemecus
ORIGINAL: SaulustORIGINAL: Telemecus
Another one to add to the list - if you set the max ToE for an air base to 50%, it will only get 50% of the fuel it would have got during logistics compared to 100%. So if you put a bomber on an airbase with 50% max ToE, you will be disappointed at the levels of fuel the airbase will have next turn.
Yeah I didn't think it was a good idea to lower Max TOE% setting levels on Airbases tbh.
I am mainly asking about HQs and SUs is it a good idea for them?
So say setting HQs to 90% so that most replacement go straight into your combat units for example, what about at 85% or 75%, are there levels that impact too negatively their supply draw, or pass down or reduce CO skill points?
Well I think it may be worthwhile on German recon bases say, and especially ones that withdraw like 11th army recon base.
On map units that withdraw need to be above 75% to withdraw - but you can try to get closer to that than 100%
There used to be a tip of choking your HQ ToEs to 93% say, as they were equally effective at 91% or 100% - but that was removed by a patch (I think by Morvael). So now any reduction in ToE on an HQ will reduce the effectiveness of the HQ. Whether it is better to have the manpower in the HQs making their units better, or just having the manpower in the units is a difficult choice. But the consensus from others is there is no point trying to reduce manpower HQs anymore - it is just robbing Peter to pay Paul. Again some HQs that are leaving soon may not be worth keeping high. And some HQs (like RHG commands) might also not be worth it.
Again any SUs that withdraw I set on 20% ToE max - unlike onmap units they do not remain in the game even if their ToE is under 75%. Personally in 1941 as Axis I put all SUs that take arms points to build to 20% max ToE - you will have a shortage of arms points in the blizzard and will need them to rebuild your infantry divisions, not artillery regiments. Remember being on a maximum of 20% does not mean they will be at 20%, just they will not receive any replacements. You will still have a lot of those SUs left with a lot in them. Once the arms point crunch eases you can start to ease up on the ToE maximums. For the SUs that do not need arms points (they use AFVs for example) you may want to check the pools. If you have an empty pool, at least turn your worst units of that kind down to 20%. For places like Finland that have manpower shortages you may want to choke bad infantry units and build up their artillery instead. For expensive SUs - like those super heavy artillery guns - you may want to reduce their ToEs to 20% -once they are used for Leningrad or Sevastopol they may not be used again. And given how expensive they are they might not be the best use of points anyway (possibly)?
In section 11.3.1 in the updated manual it states you lose 1 admin point for every 10% where the HQ TOE is below maximum. ie don't go below 90% Is this still current?

