I understand that through Events I can create a situation that when a unit occupies a hex, it can trigger a supply depot. My question(s) are:
- can the occupied hex be a sea hex?
- can the occupying unit be a naval unit?
- most importantly, can it be set so that if the naval unit moves out of the hex (or destroyed), the depot reverts to the status quo. And if it moves back in turns the depot back on? Repeatedly, throughout the scenario?
My intention is to try to simulate sea supply to an invasion force, but only if naval forces control nearby sea lanes. If friendly naval vacates the area then supply is curtailed, if they return then supply increases. (Guadalcanal comes to mind).
My fear is that this could turn into a convoluted mess, with multiple activations and cancellations...
Any expertise on this would be greatly appreciated!









