Event that triggers a supply depot?

The sequel of the legendary wargame with a complete graphics and interface overhaul, major new gameplay and design features such as full naval combat modelling, improved supply handling, numerous increases to scenario parameters to better support large scenarios, and integrated PBEM++.
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mussey
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RE: Event that triggers a supply depot?

Post by mussey »

ORIGINAL: 76mm
ORIGINAL: Lobster
It's weird that refugee2 works but refugee1 does not. [&:]
Which side is doing the occupying? Maybe if Force 1 is the occupier you can't create "friendly" refugees?"

Force 1 (Soviets) are the occupiers.
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RE: Event that triggers a supply depot?

Post by Lobster »

Ah. I thought you had tested it both ways.
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RE: Event that triggers a supply depot?

Post by sPzAbt653 »

When I play tested this, the supply depot ceased to function.
Maybe it isn't seen in that screen shot, but I don't see an event that activates ev536.
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RE: Event that triggers a supply depot?

Post by Lobster »

I think 535 was supposed to active 536 but that got left out. 536 says it's activated by 536 so that might be a problem eh?
ne nothi tere te deorsum (don't let the bastards grind you down)

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RE: Event that triggers a supply depot?

Post by mussey »

Your both correct, 535 it is.

I am almost there. Two of the three steps worked, but the last that completes the repeat from 540 back to 535 is not working:
1) force 1 naval occupies the sea lane -> the land hex supply is activated (this works)
2) force 2 naval occupies the sea lane -> the land hex supply reverts to zero (this works)
3) force 1 naval reoccupies the sea lane -> the land hex is still at zero, (should be 40)

I feel I'm on the verge of a breakthrough but unable to complete the loop.


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RE: Event that triggers a supply depot?

Post by 76mm »

In 540, I am no expert but I thought that "Enable Event" just allows an event to be activated, and does not actually activate it? Should the effect be "Activate Event" rather than "Enable Event"? But I'm sure Steve or Andy could tell you better than me...
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RE: Event that triggers a supply depot?

Post by mussey »

ORIGINAL: 76mm

In 540, I am no expert but I thought that "Enable Event" just allows an event to be activated, and does not actually activate it? Should the effect be "Activate Event" rather than "Enable Event"? But I'm sure Steve or Andy could tell you better than me...

I tried that but didn't work either. I'm stumbling along with Events, but getting a little better. Not sure what to think. The Enable event worked for the 2nd step making the transition from #536 to #538, so I thought it would do the same for the 3rd step from #538 back to the beginning #535.

Hopefully, one of the guys with better insight can clue me in.
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RE: Event that triggers a supply depot?

Post by Lobster »

§§ Enable Event: All other Events can only be
activated once. You can use this effect to set a
previously activated or triggered Event to be
eligible for another occurrence.
ne nothi tere te deorsum (don't let the bastards grind you down)

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RE: Event that triggers a supply depot?

Post by mussey »

Yes, I'm quite sure it is the Enable event that allows the repeat. I inserted Enable in between all these events and it works, until it hits the supposed repeat 'Activate Heddinge Supply depot'. I can see through the Briefing that all these events activate until it reaches #536 the initial supply depot. Something about that event that doesn't want to cooperate with the Enable...

Does anyone know if another scenario uses a repeat/enable event for supply? If so I can look it up and see how its being used.



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RE: Event that triggers a supply depot?

Post by larryfulkerson »

IIRC D21 has a suppy point near Odessa in the water that may have some kind of event associated. Come to think of it, the scenario might be FITE2.
Does the CIA still do wet work, from time to time, depending on the National Security threat say......?
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RE: Event that triggers a supply depot?

Post by sPzAbt653 »

I Occupies > Enables 2 Occupies; 2 Occupies should Enable 1 Occupies but that's not what you show in post #25.
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RE: Event that triggers a supply depot?

Post by mussey »

ORIGINAL: sPzAbt653

I Occupies > Enables 2 Occupies; 2 Occupies should Enable 1 Occupies but that's not what you show in post #25.
Sorry about that, here's the new set-up that I used. Several more Enable events were inserted, but still hung up:



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RE: Event that triggers a supply depot?

Post by mussey »

... and this was the ensuing result:



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RE: Event that triggers a supply depot?

Post by sPzAbt653 »

Looks like the Supply Points also need to be Enabled, like this:

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RE: Event that triggers a supply depot?

Post by mussey »

ORIGINAL: sPzAbt653

Looks like the Supply Points also need to be Enabled, like this:

Image

That does not work either. The two Supply Point events refer to each other on the same turn, thus turning the supply to zero:



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