Good AARs Scenario 1

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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AleRonin
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Good AARs Scenario 1

Post by AleRonin »

In the meantine that I'm playing small scenarios I'd like to read some good AARs about scenario 1 (any side) because it will be my next step.

I already checked the "Useful Info for Beginner" topic but the AAR list is quite old.

Do you have any suggestions?

As always, thanks for the support!
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BillBrown
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RE: Good AARs Scenario 1

Post by BillBrown »

disregard
mind_messing
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RE: Good AARs Scenario 1

Post by mind_messing »

tm.asp?m=2324055

Old, hard to read but good insights on engine workings from someone in the Dev team.
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BillBrown
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RE: Good AARs Scenario 1

Post by BillBrown »

disregard
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AleRonin
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RE: Good AARs Scenario 1

Post by AleRonin »

460 pages to read, I will be busy for a while [:D]

The last AAR is a scenario 2, can be fine to read anyway even if I will play the first one?
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Anachro
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RE: Good AARs Scenario 1

Post by Anachro »

All AARs are learning opportunities in their own way, regardless of Scenario.
"Now excuse me while I go polish my balls ..." - BBfanboy
mind_messing
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RE: Good AARs Scenario 1

Post by mind_messing »

ORIGINAL: BillBrown

This is the Japanese side of the AAR for the above.
tm.asp?m=2324032

Note that PzB was considered one of top players.

Yeah, one of the "top players" that ran his economy in to the ground...
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BillBrown
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RE: Good AARs Scenario 1

Post by BillBrown »

disregard
mind_messing
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RE: Good AARs Scenario 1

Post by mind_messing »

ORIGINAL: BillBrown

Scenario 2 is not that different from scenario 1. And you have an AAR between a developer and one of the best players there was.

PzB was a tactically sound player, but he ran the IJN all over the map and spent supplies like it didn't matter a whit.

Plot twist - it did matter, and then he complained that it was a flaw in the scenario design...

PzB was good, "one of the best" is something I'd dispute.
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BillBrown
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RE: Good AARs Scenario 1

Post by BillBrown »

I think the only games I played against him were Uncommon Valour, so maybe he was not so good at WitP / WitP:AE
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AleRonin
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RE: Good AARs Scenario 1

Post by AleRonin »

I will read all then [:)]
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BBfanboy
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RE: Good AARs Scenario 1

Post by BBfanboy »

ORIGINAL: mind_messing

ORIGINAL: BillBrown

Scenario 2 is not that different from scenario 1. And you have an AAR between a developer and one of the best players there was.

PzB was a tactically sound player, but he ran the IJN all over the map and spent supplies like it didn't matter a whit.

Plot twist - it did matter, and then he complained that it was a flaw in the scenario design...

PzB was good, "one of the best" is something I'd dispute.
IIRC, PzB was playing way back when the game was quite new and the Japanese economy was still a murky subject. Few had documented how to handle it and what the pitfalls were, so most IJ players got a surprise or three. Since then there were very useful charts and advice from other players that made the IJ economy into a powerhouse that can out-produce Allied aircraft manufacture if PDU is on. IOW, don't judge PzB's economic choices by today's standards.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Chickenboy
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RE: Good AARs Scenario 1

Post by Chickenboy »

ORIGINAL: BBfanboy

ORIGINAL: mind_messing

ORIGINAL: BillBrown

Scenario 2 is not that different from scenario 1. And you have an AAR between a developer and one of the best players there was.

PzB was a tactically sound player, but he ran the IJN all over the map and spent supplies like it didn't matter a whit.

Plot twist - it did matter, and then he complained that it was a flaw in the scenario design...

PzB was good, "one of the best" is something I'd dispute.
IIRC, PzB was playing way back when the game was quite new and the Japanese economy was still a murky subject. Few had documented how to handle it and what the pitfalls were, so most IJ players got a surprise or three. Since then there were very useful charts and advice from other players that made the IJ economy into a powerhouse that can out-produce Allied aircraft manufacture if PDU is on. IOW, don't judge PzB's economic choices by today's standards.

Well, to be fair, if he crippled half the game to focus on the other half of the game, then we must restrict accolades for that if we're to overlook the benefits of crippling the economy whilst running about. It may not be a failing grade, but it's an 'incomplete' or 'unable to assess' in that case.
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BillBrown
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RE: Good AARs Scenario 1

Post by BillBrown »

disregard.
mind_messing
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RE: Good AARs Scenario 1

Post by mind_messing »

ORIGINAL: BillBrown

If I remember right he was surprised by the supply usage when he got a number of late war LCU reinforcements. As stated by BBFanboy, the Japanese economy was not well understood early on.


It was fuel expenditure that killed him, as he was unable to fuel his heavy industry as he'd ran the KB from ocean to ocean wiping out Allied carrier fleets.

To be honest, a great deal of that game is rose-tinted glasses. Andy Mac did not have as much interest in the naval or air games as he did the ground war, and his game suffered for it as a result.

It's well worth reading, but be careful what conclusions you draw from it.
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BillBrown
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RE: Good AARs Scenario 1

Post by BillBrown »

And remember that this game started in middle December 2009, just about 4-1/2 months after it came out.
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jdsrae
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RE: Good AARs Scenario 1

Post by jdsrae »

ORIGINAL: mind_messing

tm.asp?m=2324055

Old, hard to read but good insights on engine workings from someone in the Dev team.

Thanks for the link to an Andy Mac AAR.
Alfred mentions it in his Log 101 post but I hadn’t found it from a quick forum search. Did he ever do one from the Japan side?

I’m tempted to start an AAR with an industry/ logistics focus from Japan side against the AI, partly to get feedback myself but also to record some stuff here as insurance if my wife’s old computer dies. It might help players new to the Japan side learn from my mistakes and also give the “olds and bolds” a laugh at my expense.
Currently playing my first PBEM, no house rules Scenario 1 as IJ.
AAR link (no SolInvictus): https://www.matrixgames.com/forums/tm.asp?m=4684655
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Miller
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RE: Good AARs Scenario 1

Post by Miller »

Could I humbly suggest mine?[:)] Completely stock scenario 1 with no mods of any kind. I don't go into too much detail as I don't have time but you get the gist of whats going on.

tm.asp?m=4460116
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BillBrown
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RE: Good AARs Scenario 1

Post by BillBrown »

Yep, forgot that Millers is a scenario 1. Very good AAR.
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AleRonin
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RE: Good AARs Scenario 1

Post by AleRonin »

ORIGINAL: Miller

Could I humbly suggest mine?[:)] Completely stock scenario 1 with no mods of any kind. I don't go into too much detail as I don't have time but you get the gist of whats going on.

tm.asp?m=4460116

Thanks!
You are very fast players[X(]
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