Historical Allied/Axis losses/Turn

World in Flames is the computer version of Australian Design Group classic board game. World In Flames is a highly detailed game covering the both Europe and Pacific Theaters of Operations during World War II. If you want grand strategy this game is for you.

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peskpesk
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Historical Allied/Axis losses/Turn

Post by peskpesk »

Does any one have list of Historical Allied/Axis losses?

EX
Type Nation Name Location. Turn Cause
BB CW HMS Royal Oak Scapa Flow Sep/Oct 39 Sunk by U-4
CV CW HMS Courageous. coast of Ireland Sep/Oct 39 Sunk by U-2
CA GE Blücher Near Oslo Mar/Apr 40 Sunk by fort
"'Malta - The Thorn in Rommel's Side"
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warspite1
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RE: Historical Allied/Axis losses/Turn

Post by warspite1 »

I could compile something - it would be done over time, not all at once. Are you just looking for Major Powers? What is the purpose of the list?
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peskpesk
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RE: Historical Allied/Axis losses/Turn

Post by peskpesk »

ORIGINAL: warspite1

I could compile something - it would be done over time, not all at once. Are you just looking for Major Powers? What is the purpose of the list?

To campare a MWIF game with historical losses, are you doing better or worse? To help new players know that the losses took are okey.
"'Malta - The Thorn in Rommel's Side"
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warspite1
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RE: Historical Allied/Axis losses/Turn

Post by warspite1 »

I've made a start
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juntoalmar
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RE: Historical Allied/Axis losses/Turn

Post by juntoalmar »

I'm afraid I wouldn't be able to help much, but if you create the spreadsheet in GoogleDrive, it could be filled by several users (sharing the effort).

(my humble blog about wargames, in spanish) http://cabezadepuente.blogspot.com.es/
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warspite1
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RE: Historical Allied/Axis losses/Turn

Post by warspite1 »

ORIGINAL: juntoalmar

I'm afraid I wouldn't be able to help much, but if you create the spreadsheet in GoogleDrive, it could be filled by several users (sharing the effort).

warspite1

I wouldn't know google drive from a fairway drive [;)]. But that's fine, I'll just complete some as and when I can until completed. Thank-you.
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warspite1
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RE: Historical Allied/Axis losses/Turn

Post by warspite1 »

Update:
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Orm
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RE: Historical Allied/Axis losses/Turn

Post by Orm »

That looks awesome. Thank you. [&o] [:)]
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Orm
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RE: Historical Allied/Axis losses/Turn

Post by Orm »

Would it be possible to add number of submarines? Maybe tonnage of shipping? Perhaps even converted into SUBs, and CPs? Although I am not sure of how many submarines would make a SUB counter. I think I've seen a figure for that somewhere. And for CPs as well.

Maybe even the number of destroyers lost?

Or is that to much micromanagement?

Anyway. I appreciate the effort, and result, even without any extra bling.
Have a bit more patience with newbies. Of course some of them act dumb -- they're often students, for heaven's sake. - Terry Pratchett

A government is a body of people; usually, notably, ungoverned. - Quote from Firefly
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Courtenay
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RE: Historical Allied/Axis losses/Turn

Post by Courtenay »

Try duplicating what happened to Blucher in WiF! Not to mention Günther Prien's feat.
I thought I knew how to play this game....
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RE: Historical Allied/Axis losses/Turn

Post by warspite1 »

ORIGINAL: Courtenay

Try duplicating what happened to Blucher in WiF! Not to mention Günther Prien's feat.
warspite1

Well yes, except this is a strategic game and the naval war is suitably abstract. U-boats in the North Sea or German ships in the Baltic could be (with imagination [;)]) sailing up Oslofjord or entering Scapa Flow when they sink (or are sunk by) the enemy [8D]
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warspite1
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RE: Historical Allied/Axis losses/Turn

Post by warspite1 »

Okay here is a slightly revised version.

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Neilster
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RE: Historical Allied/Axis losses/Turn

Post by Neilster »

In about 2004 Steve was asking for suggestions and I proffered a replay function with DVD style controls on a map that could be scrolled etc (perhaps one of the game maps).

Then I thought it would be cool if someone simulated the actual war as closely as possible and you could watch it on such a display. You would have to fudge things a bit but over six years the approximations would, I think, mostly even out. The ebb and flow of the Eastern Front, Japan's lightning advance etc.

People have started posting similar animations on YouTube. Here are a couple...

https://www.youtube.com/channel/UCElybF ... 2sg/videos

https://www.youtube.com/channel/UCX7kat ... 4D7LSvqbVQ

Cheers, Neilster
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warspite1
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RE: Historical Allied/Axis losses/Turn

Post by warspite1 »

The first two MWIF turns:
Image

I need to amend the CW destroyers in the summary to 3 as I am including ships lost to accident.

I am just wondering how to cover off minor powers (in MWIF they could be aligned/controlled by powers other than real life).
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Orm
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RE: Historical Allied/Axis losses/Turn

Post by Orm »

Nice looking ship.

Sad fate. [:(]

And if she trusted her luck, then one could say that the luck failed her.

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RE: Historical Allied/Axis losses/Turn

Post by Neilster »

ORIGINAL: Orm

Nice looking ship.

Sad fate. [:(]

And if she trusted her luck, then one could say that the luck failed her.

Image
You're not allowed to call it "Gipsy" anymore. It's HMS Traveller...still probably full of stolen horses though [:'(]

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warspite1
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RE: Historical Allied/Axis losses/Turn

Post by warspite1 »

I think this will be the final form

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RE: Historical Allied/Axis losses/Turn

Post by composer99 »

I daresay it'd be good to also note aircraft & army losses, ideally both the raw numbers and then converting them into MWiF counter equivalents.
~ Composer99
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peskpesk
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RE: Historical Allied/Axis losses/Turn

Post by peskpesk »

ORIGINAL: warspite1

I think this will be the final form

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Looks great![&o]
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RE: Historical Allied/Axis losses/Turn

Post by Numdydar »

ORIGINAL: composer99

I daresay it'd be good to also note aircraft & army losses, ideally both the raw numbers and then converting them into MWiF counter equivalents.

This sounds like a lot of the people I have worked for.

"This looks great. Can you add X and Y to it and still do everything else I need you to do? And do it by tomorrow."

[:D]
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