WitE 2
Moderators: Joel Billings, Sabre21, elmo3
RE: WitE 2
This is going to sound really geeky, but I wish the game tracked NCO and Company Level Officer casualties. Losing experienced troops is one thing, but losing experienced NCOs and Officers is a whole different matter. In a nut shell, they are irreplaceable, and this is one of the key factors that leads to the decline of the effectiveness of the German Army. Granted, new NCO and Officers can be created, and were, but during wartime, they can never be trained to the level required, particularly if the supply can never meet the demand, which is what happens in the East.
How would this work?
1. A Division TO&E would show the percent of NCOs and Officers, and a number of eligible soldier who could be set back to German for NCO training.
2. Then the length of the training could be set to a number of weeks, then you would get an new NCO replacement, or Jr Officer replacement.
As the war went on the length of this training continued to decrease, and had an marked but unquantifiable effect on the effectiveness of the force. This would be an attempt to model that. Shorter training times, more NCO replacements, less capable, I think this would be very interesting, and kind of gives the German player a game within a game, like the Russian player has with Support Unit creation.
Good NCOs were the backbone of the German Army and all western Armies. Even a solider who has been on combat is not necessarily going to be a good NCO, so Combat experience is not the main criteria, rather leadership ability, and that is hard to find.
I don't think this would work with the Russians, as their doctrine was not to rely on NCOs as much, and their units effectiveness reflects that, rather the Russians get better on really hard won experience in Combat....IMO.
How would this work?
1. A Division TO&E would show the percent of NCOs and Officers, and a number of eligible soldier who could be set back to German for NCO training.
2. Then the length of the training could be set to a number of weeks, then you would get an new NCO replacement, or Jr Officer replacement.
As the war went on the length of this training continued to decrease, and had an marked but unquantifiable effect on the effectiveness of the force. This would be an attempt to model that. Shorter training times, more NCO replacements, less capable, I think this would be very interesting, and kind of gives the German player a game within a game, like the Russian player has with Support Unit creation.
Good NCOs were the backbone of the German Army and all western Armies. Even a solider who has been on combat is not necessarily going to be a good NCO, so Combat experience is not the main criteria, rather leadership ability, and that is hard to find.
I don't think this would work with the Russians, as their doctrine was not to rely on NCOs as much, and their units effectiveness reflects that, rather the Russians get better on really hard won experience in Combat....IMO.
"Actions Speak Louder than Words"
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RE: WitE 2
it would be cool if there were no scheduled arrivals/departures, just scheduled increases and decreases in what all other fronts need, so you still lose the same amount of troops at the same times, but you chose which ones you get rid of so you don't have a division holding an important position evaporate.
- thedoctorking
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RE: WitE 2
I've been using the Snipping Tool function from Windows 10 to take screen shots at whatever zoom level you like.ORIGINAL: Niedowidek_slith
Hi,
I think it would be great if WITE 2 had option to automatically generate situational maps. Something like a feature implemented in The Operational Art of War (excuse me for bringing up a competition). In its manual they describe it like this:
""Movies: This option creates two BMP files in the Saves directory at the end of each player’s Turn. One is of the entire map at the microview scale; the other is of the entire map zoomed out (small 2D mode) scale. This can be used for creating AARs and to keep track of your general campaign progress. You can link these images together using second-party graphics software and view your progress towards victory (or defeat) as a snapshot movie."
It wasn't hard to implement with WITE (I mean actual, first, WITE) using Commander's Report sheets and tga map images included in game. I heard that WITW (and I presume WITE2 too) has single hexagon images instead of large map TGA images, though.
Artur
The thing that's a pain in the tukus is not being able to put more than one image into a post in this forum without doing some sort of wardance and sacrifice to the secret gods of the computer.
RE: WitE 2
Any chance Joel or Red can throw us a bone with another screenshot?
Paradox Interactive Forum Refugee
RE: WitE 2
ORIGINAL: Bamilus
Any chance Joel or Red can throw us a bone with another screenshot?
Anything in particular? I'm working on a GUI refresh at the moment so my game version has lots of placeholders and looks like we've got Jackson Pollock as a consultant.
John
WitE2 Asst Producer
WitE & WitW Dev
WitE2 Asst Producer
WitE & WitW Dev
- thedoctorking
- Posts: 2911
- Joined: Sat Apr 29, 2017 12:00 am
RE: WitE 2
[:D]ORIGINAL: Red Lancer
ORIGINAL: Bamilus
Any chance Joel or Red can throw us a bone with another screenshot?
Anything in particular? I'm working on a GUI refresh at the moment so my game version has lots of placeholders and looks like we've got Jackson Pollock as a consultant.
RE: WitE 2
ORIGINAL: Red Lancer
ORIGINAL: Bamilus
Any chance Joel or Red can throw us a bone with another screenshot?
Anything in particular? I'm working on a GUI refresh at the moment so my game version has lots of placeholders and looks like we've got Jackson Pollock as a consultant.
LOL! Umm, I can't remember if you've shown off the edges of the new map or the new theater boxes. Other than that, has there been any changes to the detailed unit equipment screen?
Paradox Interactive Forum Refugee
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RE: WitE 2
is there going to be any control over what your factories produce, or will that still be scripted?
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RE: WitE 2
Oh Gawd no.. please no.. Not Jackson Pollock!ORIGINAL: Red Lancer
Anything in particular? I'm working on a GUI refresh at the moment so my game version has lots of placeholders and looks like we've got Jackson Pollock as a consultant.
RE: WitE 2
A bit yes to your first suggestion under "other ideas".
Would love that!
Would love that!
ORIGINAL: Generalfeldmarschall_Rommell
First of all, congratulate them on the game and the improvements they will introduce in wite2. Is the best game of the second world war I know[&o][&o][&o]
the graphics are a great improvement. thinking while I play I propose to exploit the large amount of information ascending. for example:
- Have aggregate information at the level of the army, army, etc. of the same variables that exist at the division level: supplies, fatigue, fuel, TOE, etc.
- To have information added at army level relative to active front troops, available, lost caused, lost received.
Other ideas:
-To allow the campaign mode to be played by choosing an army or group of the army or a general and the rest to manage the AI.
-WITW. The eastern front is no longer enough ... besides including the western front, this game deserves a War in the World![:D]
RE: WitE 2
Hi,
is my first post here in WitE; I apologize in advance if the question has already been asked.
In WitE2, there will still be the same asymmetry in the OOBs present in WitE1: the Germans with a fixed OOB and the Soviets with the possibility of recruiting the types of units at will?
thanks
regards
is my first post here in WitE; I apologize in advance if the question has already been asked.
In WitE2, there will still be the same asymmetry in the OOBs present in WitE1: the Germans with a fixed OOB and the Soviets with the possibility of recruiting the types of units at will?
thanks
regards
RE: WitE 2
ORIGINAL: rob89
Hi,
is my first post here in WitE; I apologize in advance if the question has already been asked.
In WitE2, there will still be the same asymmetry in the OOBs present in WitE1: the Germans with a fixed OOB and the Soviets with the possibility of recruiting the types of units at will?
thanks
regards
Broadly yes but the Soviets are more constrained on total numbers - however the Axis can pull units from other Theatres.
John
WitE2 Asst Producer
WitE & WitW Dev
WitE2 Asst Producer
WitE & WitW Dev
RE: WitE 2
Hii
It might be to late to add to wish list but it would be very nice to have tank crew like pilots for the air frames. And it would be nice to track individual tanks/crews for service record and kill list.
Regards
It might be to late to add to wish list but it would be very nice to have tank crew like pilots for the air frames. And it would be nice to track individual tanks/crews for service record and kill list.
Regards
"Unless a nation's life faces peril, war is murder."
"Sovereignty is not given, it is taken."
"After having lost their lives on this land they have become our sons as well."
Mustafa Kemal
"Sovereignty is not given, it is taken."
"After having lost their lives on this land they have become our sons as well."
Mustafa Kemal
RE: WitE 2
WitE2 wish list:
- being able to have the commanders report on screen and still being able to interact with the map. Specifically being able to interact dynamically between the two screens. Eg, I click on the XI Corps on the map while the Commander screen is displayed and it shows the XI Corps in the Commanders Screen along with all subordinate units and its higher HQ units. I click on a unit in the Commanders report and it automatically takes me to it on the map.
- In the Commanders Report Screen, the ability to filter battles by Army Group/Army/Corps. Likewise with air units.
- In the Commanders Report Screen, the ability to filter by country/regional location. Eg, I want see all the battles in Lithuania only or the Crimea only or I want to see the recon missions in Latvia and Estonia. I want see all units in Poland, etc.
- In the Commanders Report, filter by reinforcements, arrived, arrived last turn, arrived in the last month, etc.
- Likewise, the ability to filter losses/destroyed units by country/regional location on the losses screen. Also by year/month/season.
- With the Soft Factors toggle button or new button, it would be nice if this could also show %TOE and Fatigue. Also units in battle last turn, units that held, units that retreated, units that routed, etc.
- With the Toggle Command Links hot key, it would be good if we could toggle this to show all command links for units below the one selected (including subordinates), similar to HOI3. For some reason I really liked to look at the screen in that game while it was in that mode.
- With the game counters, it would be good if the Army Group, Army and Corps counters could be toggled to be larger sizes (three different sizes respectively, say with a shortcut key) so that they are bigger than divisional and regiment counters. This would be particularly nice when you zoom out.
- With the show Battle Sites button, similar to WitW but also split recon from air battles
- when reviewing combat results from the Battles Sites view, where there are multiple battles, it would be nice to have a Summary screen of all of the action in a hex and/or a toggle to display the individual battles, say 4 to 8 via a spread of the separate screens across/down the screen. Also the ability to toggle if you only want to see land combats, air combat and/or recon results.
- Split map on screen that can be separately zoomed in at different levels or you can click on the map at the bottom left and increase its size and then change the zoom level on that map. I see something like this on my 3440x1440 monitor at the highest zoom level and wish I could interact with both maps.
- A map mode where you can see ground lost since last turn with hexes shaded in a different colour (or better yet the last x number of turns). This would go well with the Battles Sites view.
- Colour coding of the battle icons in the Battles Sites view to show the result at a glance, ie, held, retreated, routed.
- For land battles, when you click on a battle results screen it would be nice to see visually on the map what hexes the attackers attacked from with arrows or lines showing the direction of the attack and then also the line of any retreat. This might also look ok on the Battles Sites view, giving a better overall view of the operational/strategic results of the battles.
- Likewise if support units were involved in a battle from HQs, it would be nice to see this visually shown on the map by arrows or lines.
- A map mode/toggle where you can see support units attached to units but they are visually represented on the map by smaller overlay icons. eg, Shovels for Pioneers, Guns for arty type units, etc
- I mentioned this in another thread, I would have liked to have seen a Barbarossa scenario where you were allowed a 'dynamic' setup, that is you can choose which hexes or zones the units start in. The Russian Campaign board game had a setup something like this. For example, its rules said "...Units with an “R” set up co-ordinate must start in Romania, “F” units must start in Finland, and other Axis units may be placed in Poland, Hungary and Romania...". This means you could choose how to weight your attack strength amongst the three Army Groups. Likewise, (although I cant remember for sure) you could do so if you were the Soviet player. This may have allowed for some more dynamic openings both for single and multi-player. Not sure if the AI could cope with this though.
- being able to have the commanders report on screen and still being able to interact with the map. Specifically being able to interact dynamically between the two screens. Eg, I click on the XI Corps on the map while the Commander screen is displayed and it shows the XI Corps in the Commanders Screen along with all subordinate units and its higher HQ units. I click on a unit in the Commanders report and it automatically takes me to it on the map.
- In the Commanders Report Screen, the ability to filter battles by Army Group/Army/Corps. Likewise with air units.
- In the Commanders Report Screen, the ability to filter by country/regional location. Eg, I want see all the battles in Lithuania only or the Crimea only or I want to see the recon missions in Latvia and Estonia. I want see all units in Poland, etc.
- In the Commanders Report, filter by reinforcements, arrived, arrived last turn, arrived in the last month, etc.
- Likewise, the ability to filter losses/destroyed units by country/regional location on the losses screen. Also by year/month/season.
- With the Soft Factors toggle button or new button, it would be nice if this could also show %TOE and Fatigue. Also units in battle last turn, units that held, units that retreated, units that routed, etc.
- With the Toggle Command Links hot key, it would be good if we could toggle this to show all command links for units below the one selected (including subordinates), similar to HOI3. For some reason I really liked to look at the screen in that game while it was in that mode.
- With the game counters, it would be good if the Army Group, Army and Corps counters could be toggled to be larger sizes (three different sizes respectively, say with a shortcut key) so that they are bigger than divisional and regiment counters. This would be particularly nice when you zoom out.
- With the show Battle Sites button, similar to WitW but also split recon from air battles
- when reviewing combat results from the Battles Sites view, where there are multiple battles, it would be nice to have a Summary screen of all of the action in a hex and/or a toggle to display the individual battles, say 4 to 8 via a spread of the separate screens across/down the screen. Also the ability to toggle if you only want to see land combats, air combat and/or recon results.
- Split map on screen that can be separately zoomed in at different levels or you can click on the map at the bottom left and increase its size and then change the zoom level on that map. I see something like this on my 3440x1440 monitor at the highest zoom level and wish I could interact with both maps.
- A map mode where you can see ground lost since last turn with hexes shaded in a different colour (or better yet the last x number of turns). This would go well with the Battles Sites view.
- Colour coding of the battle icons in the Battles Sites view to show the result at a glance, ie, held, retreated, routed.
- For land battles, when you click on a battle results screen it would be nice to see visually on the map what hexes the attackers attacked from with arrows or lines showing the direction of the attack and then also the line of any retreat. This might also look ok on the Battles Sites view, giving a better overall view of the operational/strategic results of the battles.
- Likewise if support units were involved in a battle from HQs, it would be nice to see this visually shown on the map by arrows or lines.
- A map mode/toggle where you can see support units attached to units but they are visually represented on the map by smaller overlay icons. eg, Shovels for Pioneers, Guns for arty type units, etc
- I mentioned this in another thread, I would have liked to have seen a Barbarossa scenario where you were allowed a 'dynamic' setup, that is you can choose which hexes or zones the units start in. The Russian Campaign board game had a setup something like this. For example, its rules said "...Units with an “R” set up co-ordinate must start in Romania, “F” units must start in Finland, and other Axis units may be placed in Poland, Hungary and Romania...". This means you could choose how to weight your attack strength amongst the three Army Groups. Likewise, (although I cant remember for sure) you could do so if you were the Soviet player. This may have allowed for some more dynamic openings both for single and multi-player. Not sure if the AI could cope with this though.
RE: WitE 2
Yes! All the above would be great. The current Commander's Report is pretty cumbersome when you are trying to drill down sometimes.
"Actions Speak Louder than Words"
RE: WitE 2
ORIGINAL: Zemke
Yes! All the above would be great. The current Commander's Report is pretty cumbersome when you are trying to drill down sometimes.
I suggest you look at the screenshot in Post #1597 - The report has been re-designed.
John
WitE2 Asst Producer
WitE & WitW Dev
WitE2 Asst Producer
WitE & WitW Dev
- thedoctorking
- Posts: 2911
- Joined: Sat Apr 29, 2017 12:00 am
RE: WitE 2
I heartily second the desire for a semi-free deployment option. Maybe only usable in pvp games.
Also a 25 June 1941 start date, i.e., the first German turn is already done as was historically. Like the 8 December 1941 start date option in WitP:AE
Also a 25 June 1941 start date, i.e., the first German turn is already done as was historically. Like the 8 December 1941 start date option in WitP:AE
RE: WitE 2
Does WiTE2 use the rivers as possible supply/ transportation system.?
Molotov : This we did not deserve.
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne
Foch : This is not peace. This is a 20 year armistice.
C'est la guerre aérienne