Long Campaign

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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jaro
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Long Campaign

Post by jaro »

Sorry i must tell that long campaign in SPWaW
isnt very good.In theese days im playing SPWW2 and i find that their long campaign is much more better.
Maps are wonderfull,i cant understand that computer could generate so nice maps.Their system with difficuilty is a very good idea.
Changing a front is good idea too.(but can be improved - i have idea about that you could not change front around 5 or 6 battles to dont allow change front after each battle.).Setting how many battles you can play a long campaign is plus too.
One of things that i miss in SPWaW are spotting aircrafts.
OOB files has much more place for new units.
(what about making long campaign from look of battalion in war.Your forces will fight a battle in location .these battle wil be divided to 4-5 engagments where you will have limited sources to repair and reinforce.
I know that you have Megacampaign but for some people like me is megacampaign too away becouse im not from USA or West Europe and This game will never come to Slovakia.Buing from internet is very risky thing.)

I dont think that your game is worse, SPWaW has a big potencial to be best WW2 tactical game.
Jaro Jakubov
Mai Thai
Posts: 95
Joined: Sat Apr 21, 2001 8:00 am
Location: Switzerland
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Post by Mai Thai »

Hello and welcome.

About OOB files provided with the game they are at their limit, and, as staded from Matrix crew, to rewrite them is a long and diffucult job. This means to rewrite the entire game code and this is not scheduled for the immediate future for spwaw.

About spotting aircrafts you can set up a bombing mission during deploy and set entry and exit points at the opposite corners of the map and if you are lucky enough, i.e. your plane is not shot down by AA fire, the enmy positions will be revealed (i have version 5.01).

I hope this will help you.
--

occupy it, administer it, exploit it
pops
Posts: 189
Joined: Tue May 09, 2000 8:00 am
Location: Ontario Canada

Post by pops »

Unfortunately I must agree that the long campaigns are much better in SPWW2...I particularily love the WW2 campaigns as they have a Canadian campaign...yes the maps generated in SPWAW are often quite silly...especially the city grids with fifty or so houses crammed together with no space between them....oh well....
ruxius
Posts: 714
Joined: Fri May 05, 2000 8:00 am
Location: ITALY

Post by ruxius »

Sorry do you know a place where SPWW2 can be entirely downloaded ?
Will you please put here the URL ? Is it Dos-based ?
Too many people talking about that..I have to understand why....

About the SPWAW long campaign ..
I played a Long Campaign one time in my life just for trying it..the ending after a lot of battles (sometimes with repetition )was this phrase : "The war is over"...
it was in SP1 ..since then I promised to myself to never try it again..!!

Anyway I am happy becuase SPWAW has designers who deserve full respect !! Their designed Campaigns are what the best we can expect from SPWAW ...so I simply do not care any more about the Long Campaign..also the campaign generator is a good improvement...

As regards the shifting of fronts..
I too would like to see a campaign system that let the player shift his core forces from one front to another..it would require a new concept of scenario's node-type within the battle's tree system that compounds a campaign..something that could be parametrized in the design phase..
through it the designer could ask the player to which front to be assigned when he arrives to that node..he offer a list of other destinations from that one..(which are obviously new scenario's numbers )..this way the player may be free to decide it ..
Actually the player is forced to change next destination battle only depending on its past results

I really think this is a natural evolution for the campaign editor...I do not know WHEN but I am sure this will be at least provided for the future SPWAW's rewritten versions if ever they will see the light..

In the meanwhile enjoy what you have..

[ June 06, 2001: Message edited by: ruxius ]
Italian Soldier,German Discipline!
Massimo
Posts: 17
Joined: Fri Apr 20, 2001 8:00 am
Location: Florence - Italy

Post by Massimo »

Ciao Ruxius, puoi trovare Spww2 ver. 4 al seguente indirizzo http://www.wargamer.com/spcammo esiste anche un forum, se ti iscrivi riceverai quotidianamente i vari messaggi. Personalmente penso che sia spwaw che spww2 siano ottimi giochi soprattutto perchè in entrambi i casi vi sono persone veramente eccezionali che ci lavorano, poi ognuno può trovare aspetti preferiti, spww2 ha un oob molto più capiente e un livello di zoom maggiore (si possono gustare meglio i particolari e riposare gli occhi) inoltre permette di avere campagne storiche anche con gli italiani. Spwaw ha dal suo canto un motore migliore e il metodo con cui si calcolano l'efficacia dei colpi l'angolazione delle corazze e così via più realistico. Scusa se scrivo in italiano, ma a quest'ora non mi sento di tradurre.
"Nei secoli fedele"(Loyal in the centuries)Carabinieri motto
ruxius
Posts: 714
Joined: Fri May 05, 2000 8:00 am
Location: ITALY

Post by ruxius »

Ooooh GRAZIE Massimo...HOw do you do ? you are back again !
Now it's early so I can easily write to you in English but I hope you do not come here too late..then I will probably be unread :)
Anyway thank you very much I start on dowloading as soon as possible..
your brief comparison is for me all to be discovered...maybe this summer..
still a lot of things to do now..as for instance the DESERT MEGACD !
Italian Soldier,German Discipline!
jaro
Posts: 30
Joined: Thu Oct 05, 2000 8:00 am
Location: Slovakia
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Post by jaro »

About those spotting aircrafts. They are modeled in SPWW2 very good.Spotter aircraft make three circuits over yone you mark on map.
Jaro Jakubov
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