How About An Undo key

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canuckgamer
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How About An Undo key

Post by canuckgamer »

When a move does not result in revealing or bumping in to an enemy unit how about an undo key? Where this would be really useful is for naval moves.
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Taxman66
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RE: How About An Undo key

Post by Taxman66 »

Not going to happen.
Think about it, it would enable way, way too much free scouting.
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Mithrilotter
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RE: How About An Undo key

Post by Mithrilotter »

Against the AI, one can save the game before making a risky move. If the move turns out badly, one can load the save. It is not the same as an undo feature, but it will accomplish the same purpose.
canuckgamer
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RE: How About An Undo key

Post by canuckgamer »

Taxman, free scouting? You obviously did not read my post before replying. I wrote:

When a move does not result in revealing or bumping in to an enemy unit how about an undo key?

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crispy131313
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RE: How About An Undo key

Post by crispy131313 »

Unlimited searches by lets say a destroyer until a sub is finally “bumped” is effectively unlimited scouting. Even worse that amphibious transport would easily be discovered crossing ocean with this feature by a single unit.
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BillRunacre
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RE: How About An Undo key

Post by BillRunacre »

We did consider this for naval units but decided for the reason crispy131313 has stated that it would be too open to abuse, therefore we restricted it to just land units.
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canuckgamer
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RE: How About An Undo key

Post by canuckgamer »

Ok, guys thanks for the replies and it makes sense about why there isn't a undo key in regards to naval moves. I am currently playing my first PBEM game so don't know all the play mechanics. How do you undo a land move?
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Taxman66
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RE: How About An Undo key

Post by Taxman66 »

There is a button with a curved arrow pointing to the left.

Note you can't undo a land move if the unit uncovers FOW territory or spots an enemy unit. I don't think air units can undo moves
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crispy131313
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RE: How About An Undo key

Post by crispy131313 »

Undo moves is a game option, in PBEM it is set so it cannot be changed except upon setup. Personally I turn it off especially against AI, moving and checking for attack outcomes is just another way to win more against the AI.
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Taxman66
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RE: How About An Undo key

Post by Taxman66 »

It's good for newbies to learn when it is good (tactically) to be aggresive and when it is not.
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PvtBenjamin
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RE: How About An Undo key

Post by PvtBenjamin »

I think it was Panzer Corps that had an undo function

In PBEM it was a joke and made a mockery of the gam

I do agree that bumping naval units and losing 80% of your strength should change, I just ran a BC into a sub via naval cruise. BC went from 10 to 2, common man.

LiquidAgua_Matrix
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RE: How About An Undo key

Post by LiquidAgua_Matrix »

hmmm... you could do you move an unit to anywhere, and once you are fine with it (or you deselect the unit) disable the undo, reposition the unit if need, and show the enemy units that stopped the movement.
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Hubert Cater
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RE: How About An Undo key

Post by Hubert Cater »

As Bill mentioned, using an Undo unit move is only available for land units, and as others have mentioned above as well, only if you haven't revealed another unit, partially or fully under fog of war.

There are two ways to do this, one is by clicking on the undo unit move button on the lower interface panel (after a unit has moved) or by using Ctrl-Z on the keyboard.

For Subs inflicting high damage on a naval unit and especially under Naval Cruise, we would be wary to adjust this as Naval Cruise is the most vulnerable method to move your naval units, and Subs are only generally effective in an ambush situation like this as they are not really effective at all in a move and then attack scenario, as they shouldn't be. It also encourages the use of Destroyers to screen your naval movements as well.
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