Modding work is closed

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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welk
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Modding work is closed

Post by welk »

Welk invades ![:D]

A first little mod with the beta version, that erase the dark hexagones when player selects units : the dark effect is replaced by special hexagones, and the game keeps his "pastel boardgame look" (without dark effect)


The mod avoids also the geometric effect that occurs in vanilla game when a unit is selected near coastal hexagones (see the official screenshoots)

First time I mod beta version of a game. At this rate, soon, I will modd games that are not yet imagined

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Uxbridge
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RE: Modding work has began !

Post by Uxbridge »

I know you will attend to the map, but how is it with the markers. Are each division, corps, army of the same type and nationality one image to be fiddled with, or do they all derive from the same original? I would like to make colour differences on them, so that, as an example, corps units have red markings, divisions blue and so on.
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AlvaroSousa
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RE: Modding work has began !

Post by AlvaroSousa »

I will provide a couple base model images for modders to work with
Creator Kraken Studios
- WarPlan
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Designer Strategic Command
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gwgardner
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RE: Modding work has began !

Post by gwgardner »

That's an elegant map. Pleasing to the eye, everything clear, no colors overbearing. Just another reason this will be a first day purchase for me.

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welk
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RE: Modding work has began !

Post by welk »

Little mod that changes the trade convoys of the vanilla game (this mod avoids the dark effect whent trade convoys are displayed and keeps the boardgame look permanently

Little other mod that adds red circles on the land main supply aeras and on ports supply, to better see them in far unzoon view
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welk
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RE: Modding work has began !

Post by welk »

Other little mod that erase trains and replace them by the level of supply on rails hex (trrain symbols do not add anything usefull due to the fact there is already a rail symbol in concerned hex : in this way, map is more clear). I also reduced the dark effect on map : the player keeps now permanently the boardgame look during game, whatever display option is choiced in screen

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welk
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RE: Modding work has began !

Post by welk »

Adolf, Goering and Goebbels, the three good fairies ^^, are pleased to announce the birth of Czechoslovakia and Austria as independent [:D]

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Uxbridge
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RE: Modding work has began !

Post by Uxbridge »

Great progress.

Maybe I find the German crosses sligthly too large on the Trade screenie. They seem to be at odds with the red stars.

Nice to see land trade in a game.
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welk
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RE: Modding work has began !

Post by welk »

ORIGINAL: Uxbridge


Maybe I find the German crosses sligthly too large on the Trade screenie. They seem to be at odds with the red stars.


Yes, but the problem is that convoys have to be also seen from unzoom views : red stars have good visibility, black crosses no. I will reduce a little them if needed
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Uxbridge
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RE: Modding work has began !

Post by Uxbridge »

I see. Well, it's a minor thing. Functionality is best in this case. Maybe make the stars sligthly bigger? It just look as they are in different scales.
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welk
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RE: Modding work has began !

Post by welk »

I reduced black crosses to 75%

Added colors on some counters (HQ, mech, armors) + "L" symbol on large corps counters


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welk
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RE: Modding work has began !

Post by welk »

In a new version, I set green and red hex more transparent
With it, all "dark effects" of the game are definitvely erased and game shows always at the same time boardgame look and all usefull informations

But player keeps choice to not display all informations (he does what he want, and has always the boardgame look)


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Zovs
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RE: Modding work has began !

Post by Zovs »

What is the diamond for?

I don’t care for the ‘L’ on the counter, I can already tell it’s a corps so the extra character adds nothing but clutter. Counters should be clean and convey only necessary info.
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Uxbridge
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RE: Modding work has began !

Post by Uxbridge »

Yes, what is the triangle for? Hope it is to do with upgrades and the colour changes.

What is a large corps, technically?
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welk
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RE: Modding work has began !

Post by welk »

For infantry, there are in game divisions, small corps and large corps (or armies for URSS). It seems that large corps have possibility to detach a division

In graphs files, there are 3 slots : one for inf division, one for small corps, one for large

In the vanilla game, nothing distinguish small corps and large corps graphs counters : so, I wanted to do and I added the white "L" on large corps counters

The yellow "triangle" is the HQ Attachment symbol : the selected unit under mouse (in the screen) is a HQ : so, symbols display units that are attached to this HQ at this moment

Concernig advancement of units : Warplan has a very realistic and funny conception (very "military" : your units are not at level 1,2,3 etc : they are from year 39,40,41, etc

Sample : If we are in 1944 and if I have "39" armors, I am sure that my panzer will be weak on the battlefield if ennemy has "44 armors" (each "year" has several levels for severals capacities : it's very detailled, not just "level 1", "level 2", "level 3", etc )

Each type of units works with this system : Sample = in 1944, you may have "44" armors, "43" infantry, "42" bombers, etc : very funy, but also very simple to manage (no any fastidious micro gestion)
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Uxbridge
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RE: Modding work has began !

Post by Uxbridge »

But there's no way to see which units belong to what HQ without marking the HQ?
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welk
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RE: Modding work has began !

Post by welk »

ORIGINAL: Uxbridge

But there's no way to see which units belong to what HQ without marking the HQ?

If you select a unit that is in range of HQ, the triangle appears also on the unit
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Uxbridge
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RE: Modding work has began !

Post by Uxbridge »

Thougth so. Bit sad. If HQ's do something important, it would be good to see what units belongs where, without having to click all the time. But most other games have the same problem. Like living in a dark house were you can't turn the lights on and off, only see whats in the room as long as you hold the light button pressed.

But considering the many good features this game promises, it's of course minor.
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Uxbridge
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RE: Modding work has began !

Post by Uxbridge »

Regarding differentiation on small and large corps, I think I will add colour instead of the letter. Red, blue and green, for instance. That way you can let your mind absorb the whole battlearea easily.
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welk
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RE: Modding work has began !

Post by welk »

If attachement symbol war "permanently displayed (without click on HQ or on unit, depending of the case), it would need a special color for each HQ : impossible to do in a PC wargame without having bad visual effect on screen. And to distinguish colors with small symbols will not very easy
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