ORIGINAL: Dinglir
These "blitz" games where you do three turns pr day really intrigue me
ORIGINAL: Bear1888
I can only speak for my part but my turns clearly take at least 2 or more hours to get done.
I find this interesting because I have experience of both types.
When I first started the game I could easily do a turn in a couple of hours. Yes I was a noob and had only read not studied the manual. But it would be a disservice to call it a lesser game. I was an experienced wargamer before hand and it was a thrilling game just as strategically interesting as any I have played since.
If I was to do a turn 1 of the game now, even though scripted and pre-studied, it would take me the best part of a week now. But even normal turns take me longer. To give one example before each and every combat (ground and air) I have to first do a pre-flight checklist of airbases to see that airgroups can still fly from them (e.g. they did not just run out of ammo). Anyone who has seen several hundred bombers fly without any fighters will know why - the game provides no warning that fighters will not fly, you will only find out after the disaster. So I now have a pre-flight checklist of things to check before clicking to make sure - and this can take up to half an hour each time. Study all the other details of the manual and incorporate how to optimise them into your game-play and you can see how time to take a turn mushrooms.
I had the pleasure of playing with Stelteck in the 8MP team game and he took a ruthless approach to cutting out micromanagement. He would only do the 20% of things that would get 80% of results. No kabuki dancing of airbases or manually setting upgrade and replacement settings for airgroups etc.Famously one of his turns took him under a minute to do! And he did very well. Crackaces here has suggested the opposite that the one who does more micromanagement inevitably has an advantage that only a much better player can overcome.
So long as you are enjoying the game and it is of interest both are valid. But if spending more time micromanaging a side does give you an advantage and you do not want to do that then you might have to fix some house rules, or agree a general approach, to avoid it being a competition of who can endure a longer time of boring click fests.