Cappaigns and scenarios?
Moderator: AlvaroSousa
Cappaigns and scenarios?
I hope there will be scenarios, campaigns and a grand campaign?
Nobody will have the time to play only the grand campaign.
Nobody will have the time to play only the grand campaign.
- AlvaroSousa
- Posts: 12102
- Joined: Mon Jul 29, 2013 7:13 pm
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RE: Cappaigns and scenarios?
You can play 1939-1945 in one day. That is how the game is deigned. Fast play.
Right now there are 1939---1944 scenarios of Europe.
I am hoping to do some smaller ones later.
Right now there are 1939---1944 scenarios of Europe.
I am hoping to do some smaller ones later.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RE: Cappaigns and scenarios?
How many turns are in the Grand Campaign Game?
RE: Cappaigns and scenarios?
ORIGINAL: fuzzypup
You can play 1939-1945 in one day. That is how the game is deigned. Fast play.
1939-1945 in one day?! I never managed to do so in SC3 Europe.
Apparently both games do have roughly the same map scale. So why is Warplan supposed to be played so much faster than SC3? Is it b/c WP has fewer counters (like extra arty, AT, AA)? Faster turn resolution?
wosung
RE: Cappaigns and scenarios?
This is one of the reasons for what I love Warplan : I loved Strategic Command 1 because I could do a entire campaign in a short time. The problem was that Strategic Command was a very good game, but alsol simple and not very detailled
I would have the advantages of SC1, but with more details to conduct war : in this way, Warplan is perfect : the game is not "simple", you have to very take care with wat and economy management. But it's more fast than SC3, because all has been made to place the player in this situation : "think and do" (there is no any "dispersion" of the player in a multitude of actions, he has just to definite his great options for the conduct of war. It's a real pleasure to play Warplan with this conception of "grand strategique" scale
I have set all delays for AI as "ultra short", and AI goes in 15/20 seconds.
And yes, fewer counters : a great number of counters on map is not needed in "grand strategic scale" : you have just to use them with "art of war", and warplan allows that (with multiples use of same units in a turn : great function to conduct efficient Blitzgrieg).
I would have the advantages of SC1, but with more details to conduct war : in this way, Warplan is perfect : the game is not "simple", you have to very take care with wat and economy management. But it's more fast than SC3, because all has been made to place the player in this situation : "think and do" (there is no any "dispersion" of the player in a multitude of actions, he has just to definite his great options for the conduct of war. It's a real pleasure to play Warplan with this conception of "grand strategique" scale
I have set all delays for AI as "ultra short", and AI goes in 15/20 seconds.
And yes, fewer counters : a great number of counters on map is not needed in "grand strategic scale" : you have just to use them with "art of war", and warplan allows that (with multiples use of same units in a turn : great function to conduct efficient Blitzgrieg).
RE: Cappaigns and scenarios?
The statement above that the '39 campaign scenario could be played in one day (150+ turns) is the first thing I've heard about the game that gives me pause. For that to be true, the game has to VERY shallow.
- AlvaroSousa
- Posts: 12102
- Joined: Mon Jul 29, 2013 7:13 pm
- Contact:
RE: Cappaigns and scenarios?
So tonight I decided to debug and look for errors in the 1941 scenario starting at Barbarossa. So I played it for several turns. I ended my turn at the end of August and this is the result compared to a historical map of the same time comparison June 22nd to August 31st. Took me about 30m to play this out vs the A.I. and these are long turns of the game with me thinking. Until Barbarossa turns are very quick. The game slows down after the USA gets in the war and the Germans are at war with the USSR. Playing in a day can be done by someone who is familiar with the game and you are playing vs the A.I. WarPlan has a lot of automatic and quick functions if a player wants to use them.


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- barbarossa.jpg (105.06 KiB) Viewed 889 times
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RE: Cappaigns and scenarios?
ORIGINAL: gwgardner
For that to be true, the game has to VERY shallow.
But it is not[:'(]
That is the "warplan miracle" : it should be impossible, but the miracle is here = you have a game that is full of "grand strategique" subtilities, but very easely/fast to be played.
Warplan breaks definitively the classic equation : good wargame = high complexity + lenght
This game is fabulous : that is the reason for what I fight in the beta forum to be sure to have what I exactly want as interface functions and modding possibilities[:D]
RE: Cappaigns and scenarios?
ORIGINAL: gwgardner
The statement above that the '39 campaign scenario could be played in one day (150+ turns) is the first thing I've heard about the game that gives me pause. For that to be true, the game has to VERY shallow.
I collected all windows that may be opened in this VERY shallow game[:D]
It will allow players to create their own "help memory" (game help)

- AlvaroSousa
- Posts: 12102
- Joined: Mon Jul 29, 2013 7:13 pm
- Contact:
RE: Cappaigns and scenarios?
welk has been a tremendous help in improving the game interface and spotting small bugs.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
- WarPlan
- WarPlan Pacific
Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
RE: Cappaigns and scenarios?
ORIGINAL: fuzzypup
welk has been a tremendous help in improving the game interface and spotting small bugs.
And you can be certain that the Munich warplan beta conference will continue : I am a very hard negociator, when I want my Sudetenlands in graphs, modding, interface, I have my sudetenlands [:D]
RE: Cappaigns and scenarios?
In the above screenshot, "Morale = Endless" meaning that they will never surrender?
Chancellor Gorkon to Captain James T. Kirk:
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
You don't trust me, do you? I don't blame you. If there is to be a brave new world, our generation is going to have the hardest time living in it.
RE: Cappaigns and scenarios?
yesORIGINAL: ncc1701e
In the above screenshot, "Morale = Endless" meaning that they will never surrender?
RE: Cappaigns and scenarios?
So, what is the ending date for each of the scenarios?
RE: Cappaigns and scenarios?
Welk isn't doing a great job in getting people interested😉 His France statement and now play in a day post seemed to have back fired, having the reverse effect in what he was wanting. Feel sorry for him, bet developer is saying " please for God sake so nothing else" hehe. Now he mentions a Munich Conference!! Christ mate say no more!
ORIGINAL: gwgardner
The statement above that the '39 campaign scenario could be played in one day (150+ turns) is the first thing I've heard about the game that gives me pause. For that to be true, the game has to VERY shallow.
RE: Cappaigns and scenarios?
Stop whining and play, you'll see: it'll be better immediately[:'(]
RE: Cappaigns and scenarios?
Moral = Endless = They will never surrender.
That seems to be strange for me. The mechanics in SC3 with the Moral bar at the top, influenced by events and decisions, is possibly a better solution.
Maybe it should not be visible for the enemy faction, but the concept is reasonable.
And why should a country never surrender?
That seems to be strange for me. The mechanics in SC3 with the Moral bar at the top, influenced by events and decisions, is possibly a better solution.
Maybe it should not be visible for the enemy faction, but the concept is reasonable.
And why should a country never surrender?
RE: Cappaigns and scenarios?
ORIGINAL: Meteor2
Moral = Endless = They will never surrender.
That seems to be strange for me. The mechanics in SC3 with the Moral bar at the top, influenced by events and decisions, is possibly a better solution.
Maybe it should not be visible for the enemy faction, but the concept is reasonable.
And why should a country never surrender?
I have seen that it may be changed in editor
i.e : in vanilla 1929 scenario, France is not a "endless" country. But in editor, you may set France as "endless" country (and at the reverse, you may set a surrender level to the countries that are in vanilla "endless"
Editor is a very detailled tool, that allows players to customize the game as they want. Need to wait the final release to work with for complete works, because perhaps dev will do change before final release (+ some little bugs to erase), but I began to try it and it's a very powerfull tool

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RE: Cappaigns and scenarios?
So it was only a try in the Editor, which you showed?
In the "normal" settings I would expect a certain number for every country, of course.
In the "normal" settings I would expect a certain number for every country, of course.
RE: Cappaigns and scenarios?
ORIGINAL: Meteor2
So it was only a try in the Editor, which you showed?
In the "normal" settings I would expect a certain number for every country, of course.
You mean Czecoslovakia and Austria ?
Yed, just a training to see how things may be made. I will do a complete work only after final release, whent all things will be stabilized (during beta, some things may be changed in game and editor)
With editor, we will be able to set a great number of parameters, and settings are for each individual country : you may calibrate major and minors as you want for all matters (economy, military stats units, diplomacy, etc)





