ORIGINAL: Gilber
Hi,
I discover PBEM games, until now I had only played the axis against the AI.
I find that the arrival of the unit generated by event scripts can be a problem.
For example, when the Barbarossa operation was launched, the Russian fleet arrived in front of Leningrad. The problem is that an experienced player knows exactly when and where these units appear, so in positioning German naval units in the right place the Russian fleet is massacred in 1 turn.
I think that the positioning of units should not be predictable for the opposing player, and in general I find that events give too much of an advantage to an experienced player who ends up knowing them very well and can therefore anticipate and manage them.
What does the community think about it?
otherwise I find the game really interesting.
Started a new thread so not to burden the tourney one.
I agree and have often argued for more randomness in the placement of the Soviet "reinforcements".
If your newer your experience may be worse because under v.1.16 they start at 0 supply and are destroyed very easily, they are changing this.
The irony of the SU "reinforcements" is that against a skilled player they are a net negative for the SU, none survive and all they do is provide high experience points to the Axis. Attacking Axis troops destroy all troops that can be operated on turn one surround and destroy the rest turn two. The ships are going to be wiped out anyway but them starting in a port might be nice. When I was new to the game I found it very debilitating to get wiped out in Poland, France, etc and then have all SU reinforcement killed so easily. Just from a psychological perspective for the newer player it would be nice if a couple could survive.
One Allied counter is if your Axis opponent commits a large portion of his Navy to Barbarossa the GB convoy lane is open or its raiders vulnerable. Gives you the chance to take the convoy up to 40% and help the SU out for a while. Also can ramp up US=> GB convoy.
enjoy

