Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.
Just because you can do it doesn't mean you should do it. Players won't do it because a small port can't repair and is incredibly vulnerable to being attacked. If the US wanted they could park their fleet around any port, though unwise. There is no need to implement a feature players have to think about when naturally they aren't going to be foolish enough to do it.
Large ports repair and protect against sub/surface attack. Small ports do not.
What kind of stacking is allowed at sea? I have played games in the past that allowed unlimited stacking at sea. All I had to do was stack the German Fleet in one hex, the AI would attack it piecemeal, and in a short period of time the Germans had complete sea supremacy.
9 naval groups per fleet with a maximum of 3 carrier groups.
I did some analysis on fleet combat and organization with these amounts sounding about correct with a little more room.
The A.I. will make intelligent decisions on whether to intercept or not based on the following criteria
The ratio of its side's total naval strength vs the strength of the side of the enemy.
The air cover of the area
The recon level of the area
They also will send a fleet of sufficient size not to go in 1 by 1 killing themselves.
1. The beta testers are not allowed to share the kind of information you are looking for, mainly on account of things still being worked at.
2. Michael T is perfectly entitled to be concerned about the game's features, even entitled to have largely negative feelings toward it. But the hostile posting style he has shown here is insulting to the whole Matrix community. As a result, I am locking this thread. Michael T, consider this a warning.
If any of you have other questions regarding the naval system or anything else, you are welcome to open new threads for them, but preferably not in Michael T's style.