Modding work is closed

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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Uxbridge
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RE: Modding work has began !

Post by Uxbridge »

By the way, I liked the triangle you made. No critisism on that.
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Uxbridge
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RE: Modding work has began !

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ORIGINAL: welk

If attachement symbol war "permanently displayed (without click on HQ or on unit, depending of the case), it would need a special color for each HQ : impossible to do in a PC wargame without having bad visual effect on screen. And to distinguish colors with small symbols will not very easy

Yes, I realise you can't mod it. But Grigsby's War in the East/West got it after a while. Major improvement of the game.
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welk
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RE: Modding work has began !

Post by welk »

ORIGINAL: Uxbridge



Yes, I realise you can't mod it. But Grigsby's War in the East/West got it after a while. Major improvement of the game.

WIE/WIW are real "monster games", Warplan is not. It's one of the interest of this game => In real "monster game", you have great precision, but also some real constraints (heavy gestion, time to play, etc). With Warplan, you have the sensation to play a "monster" with a real strategic depth, but lot of things are automatized and you have just the pleasure to play. Warplan is a made for those who want to have the sensation to play a "World in flame" without having the constraints of a "world in flame (real "monster game").It is the great quality of this game, and his specificity
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Uxbridge
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RE: Modding work has began !

Post by Uxbridge »

Yes, it sounds very promising. Can't wait to try it.
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ncc1701e
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RE: Modding work has began !

Post by ncc1701e »

ORIGINAL: welk

Image

Few little problems in the vanilla game I assume:

The city of Lyon is not at all at the border of Switzerland... [:D]
And Nantes, Toulouse are actually too North of their real location.
Nantes is on the Loire river.
Toulouse is on the Garonne river.

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welk
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RE: Modding work has began !

Post by welk »

Yes, little heographical problems, I saw also it[:D]. It will be very easy to modify that in editor : just a few clicks. At this time I do not because the game is in beta and I will not work on a complete scenario, I just do work for exploration = some functions of game/editor may change and it would have no utility to begin this kind of work yet
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RE: Modding work has began !

Post by ncc1701e »

ORIGINAL: welk

Yes, little heographical problems, I saw also it. It will be very easy to modify that in editor : just a few clicks.

Well, I hope that between now and release the few clicks can be done to correct the vanilla game. Geography is important to me in a wargame.

Also, if the game can improve coastline a little bit. Never never will we have in a game a Cotentin Peninsula just right??
https://en.wikipedia.org/wiki/Cotentin_Peninsula

It is the D-Day map...
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AlvaroSousa
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RE: Modding work has began !

Post by AlvaroSousa »

Thanks for making those map notes. I haven't worked on the tiles for probably a year. So I will make some changes.
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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Simulacra53
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RE: Modding work has began !

Post by Simulacra53 »

Looking great Welk!
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welk
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RE: Modding work has began !

Post by welk »

I made a alternate minimap : colors is less agressive (mini map does not nedd any details except land and sea : player needs just to see where he goes with mouse (vanilla jum map has "psychadelic" colors I do not love, I prefer a more clear boardgame look)

When the final release will come, you will have just to copy the above lines in the miniMapColors txt file in place of vanilla content, and to place a copy of the file in the directory of the scenario you want to play (each scenario may be modded in his own way : you may choice to play a scenario with vanilla look, and choice to play another scenario with a special mod)
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welk
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RE: Modding work is closed

Post by welk »

I erased all posted images : Matrix asked to me to not diffuse images of the game, except (bad and horrible[8|]) official screenshots. Will keep my warplan mods as private, it will save time for me to not post any comment about the game : Matrix said that "disclosure" are dangerous for a game. Silence is too.
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Simulacra53
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RE: Modding work is closed

Post by Simulacra53 »

It was all enthusiasm for the game!
Looking forward to seeing your work after the official release.
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