Warhammer 40k DW:U Mod

Please post here for questions and discussion about scenario, art and sound modding and the game editor for Distant Worlds.

Moderators: Icemania, elliotg

EliphasTheInheritor
Posts: 40
Joined: Sat Jul 23, 2016 6:33 pm

RE: Warhammer 40k DW:U Mod

Post by EliphasTheInheritor »

If you got the modding tool(which you can download from this forum) then yes. Or get into the game, look at the research tree till you find the Wonders, but that will take a little longer.
harshmyth
Posts: 18
Joined: Tue Jan 08, 2013 9:46 pm

RE: Warhammer 40k DW:U Mod

Post by harshmyth »

Thanks pal
"I’ve always worked very, very hard, and the harder I worked, the luckier I got"

Credentials:
-Space Shuttle Door Gunner
-Arm Chair Fleet Commander
EliphasTheInheritor
Posts: 40
Joined: Sat Jul 23, 2016 6:33 pm

RE: Warhammer 40k DW:U Mod

Post by EliphasTheInheritor »

Is anyone working on this mod?
User avatar
Hattori Hanzo
Posts: 757
Joined: Mon Mar 21, 2011 12:40 pm
Location: Okinawa
Contact:

RE: Warhammer 40k DW:U Mod

Post by Hattori Hanzo »

ORIGINAL: EliphasTheInheritor

Is anyone working on this mod?
Yes, Rjord1 !!!
User avatar
Retreat1970
Posts: 1127
Joined: Wed Nov 06, 2013 11:09 am
Location: Wisconsin

RE: Warhammer 40k DW:U Mod

Post by Retreat1970 »

Is he back? He's been away for awhile.
EliphasTheInheritor
Posts: 40
Joined: Sat Jul 23, 2016 6:33 pm

RE: Warhammer 40k DW:U Mod

Post by EliphasTheInheritor »

Exactly, that's why I asked, he's being quiet for a while. Well he wrote he was busy, but I hope he comes back.
User avatar
rjord2021
Posts: 2019
Joined: Fri Jun 14, 2013 2:47 am
Location: Sydney, Australia

Warhammer 40k DW:U Mod

Post by rjord2021 »

Hi all......

Yes I am still here. Apart from having an extra busy time with work I had an added complication of some issues with my computer which I didn't need. Now resolved.

Can I assume that the current update 14.1 is working for everyone before new updates are released?
Siphine
Posts: 1
Joined: Tue Jun 18, 2019 5:34 pm

RE: Warhammer 40k (V14.1 Patch now released for testing).1

Post by Siphine »

Hiya, revisiting DW:U and stumbled upon this mod. Congrats on 5 years of development! That's pretty impressive. Is there any plans for any additional races? Such as the Tau? No worries if not, just curious cause I used to build minis for Tau troops and it would be cool to see them in-game.

Edit: Damn, looked over the thread and saw that it's still a bit early for the Tau... No worries! Still planning on taking the mod out for a spin.
User avatar
Hattori Hanzo
Posts: 757
Joined: Mon Mar 21, 2011 12:40 pm
Location: Okinawa
Contact:

RE: Warhammer 40k DW:U Mod

Post by Hattori Hanzo »

ORIGINAL: rjord1

Hi all......

Yes I am still here. Apart from having an extra busy time with work I had an added complication of some issues with my computer which I didn't need. Now resolved.

Can I assume that the current update 14.1 is working for everyone before new updates are released?
played a whole game with no issue at all.
User avatar
rjord2021
Posts: 2019
Joined: Fri Jun 14, 2013 2:47 am
Location: Sydney, Australia

RE: Warhammer 40k DW:U Mod

Post by rjord2021 »

ORIGINAL: Hattori Hanzo

played a whole game with no issue at all.


Thanks for that...... will let you know when next update is pending.
EliphasTheInheritor
Posts: 40
Joined: Sat Jul 23, 2016 6:33 pm

RE: Warhammer 40k DW:U Mod

Post by EliphasTheInheritor »

ORIGINAL: rjord1

ORIGINAL: Hattori Hanzo

played a whole game with no issue at all.


Thanks for that...... will let you know when next update is pending.

Yes, the game is working fine.

I have a few suggestions, maybe some will like them, some will not:

-a TOTAL rework of troop images (since you got great photoshop skills), and their names, maybe even replace some troops. For example, Ancient Guardians having "Calixus assassins"? There is no such thing as "Calixus", maybe "Culexus" or "Callidus". There is a big need for a total rework regarding troops.
-increasing the cost of some things because it's way too easier for player and AI alike to build very very big fleets in a short amount of time, and I don't know about other players that play this mod, but some races expand way too fast, build too many ships too fast, and it shouldn't be that way in early game (just my opinion)
-maybe separate the Imperium of Man in two factions, Space Marines and Imperial Guard
-chaos space marines, period, they are essential to warhammer 40k but limiting them only to shakturi race is not a good idea, since chaos space marines legions launch raids from time to time, not only in black crusades
-separating chaos faction into 5 factions: 1.Chaos undivided 2.Followers of Nurgle 3. Followers of Slaanesh 4.Followers of Khorne 5.Followers of Tzeentch
-focusing more on the actual 40k races, not the ones like Laer which are gone or megarachnid or interex....maybe some should be removed
-Tau Empire
-getting rid of the Emperor and other characters alike that are old because it's 40k, not the period when the Emperor was leading the Great Crusade, otherwise the mod should be renamed Warhammer 31k or something.
User avatar
rjord2021
Posts: 2019
Joined: Fri Jun 14, 2013 2:47 am
Location: Sydney, Australia

RE: Warhammer 40k DW:U Mod

Post by rjord2021 »

ORIGINAL: EliphasTheInheritor
ORIGINAL: rjord1

ORIGINAL: Hattori Hanzo

played a whole game with no issue at all.


Thanks for that...... will let you know when next update is pending.

Yes, the game is working fine.

I have a few suggestions, maybe some will like them, some will not:

-a TOTAL rework of troop images (since you got great photoshop skills), and their names, maybe even replace some troops. For example, Ancient Guardians having "Calixus assassins"? There is no such thing as "Calixus", maybe "Culexus" or "Callidus". There is a big need for a total rework regarding troops.
-increasing the cost of some things because it's way too easier for player and AI alike to build very very big fleets in a short amount of time, and I don't know about other players that play this mod, but some races expand way too fast, build too many ships too fast, and it shouldn't be that way in early game (just my opinion)
-maybe separate the Imperium of Man in two factions, Space Marines and Imperial Guard
-chaos space marines, period, they are essential to warhammer 40k but limiting them only to shakturi race is not a good idea, since chaos space marines legions launch raids from time to time, not only in black crusades
-separating chaos faction into 5 factions: 1.Chaos undivided 2.Followers of Nurgle 3. Followers of Slaanesh 4.Followers of Khorne 5.Followers of Tzeentch
-focusing more on the actual 40k races, not the ones like Laer which are gone or megarachnid or interex....maybe some should be removed
-Tau Empire
-getting rid of the Emperor and other characters alike that are old because it's 40k, not the period when the Emperor was leading the Great Crusade, otherwise the mod should be renamed Warhammer 31k or something.


Thanks for the list you have added above......

- Troop images will be getting a facelift as well as characters and races

- I am looking at fixing how long it takes to build big fleets and this will be done with changes to research, components and resources.

- Space Marines and Imperial Guard will be on the list to be added in.

- I will look at your point re chaos space marines..... I will be removing the Shakturi completely as they are vanilla game not W40K.

-The banner graphics I saw for the mod seem to suggest the mod was being built for Warhammer 31k originally but was then changed to 40K. There is work to be done to fix this.

- Other points you mentioned will also be looked at.
EliphasTheInheritor
Posts: 40
Joined: Sat Jul 23, 2016 6:33 pm

RE: Warhammer 40k DW:U Mod

Post by EliphasTheInheritor »

Thank you Rjord!

Regarding ship and battles with the current mod, it's something like this:
-Oh boy, I got 100 capital ships, I lost 50 ships...hmmm, no problem, I can easily build 100 more and swarm and overwhelm my enemies by spamming ships!

This should not be the case, when you lose half of your fleet, or no matter how many ships, it should have BIG CONSEQUENCES, so you can FEEL IT, so you should attack more carefully and actually use strategy and make good decisions, because for now...strategy is totally useless, and the winner is decided by the one who spams the most ships.

I was at war with the Tyranids for like 5 years in game, I kept destroying hundreds of their ships and destroyed their space ports with my intelligence agents in order to stall their ability to make more ships and they even came in greater numbers, and I was rebuilding my fleet way too easily and it was a never ending battle, even their military strength kept going up. I agree that Tyranids and Orks should be able to get bigger fleets, but come on, you destroy 10 ships and there are 50 ready to take their place?

I felt the need to explain things a in a greater detail.
User avatar
rjord2021
Posts: 2019
Joined: Fri Jun 14, 2013 2:47 am
Location: Sydney, Australia

Warhammer 40k DW:U Mod

Post by rjord2021 »

ORIGINAL: EliphasTheInheritor

Thank you Rjord!

Regarding ship and battles with the current mod, it's something like this:
-Oh boy, I got 100 capital ships, I lost 50 ships...hmmm, no problem, I can easily build 100 more and swarm and overwhelm my enemies by spamming ships!

This should not be the case, when you lose half of your fleet, or no matter how many ships, it should have BIG CONSEQUENCES, so you can FEEL IT, so you should attack more carefully and actually use strategy and make good decisions, because for now...strategy is totally useless, and the winner is decided by the one who spams the most ships.

I was at war with the Tyranids for like 5 years in game, I kept destroying hundreds of their ships and destroyed their space ports with my intelligence agents in order to stall their ability to make more ships and they even came in greater numbers, and I was rebuilding my fleet way too easily and it was a never ending battle, even their military strength kept going up. I agree that Tyranids and Orks should be able to get bigger fleets, but come on, you destroy 10 ships and there are 50 ready to take their place?

I felt the need to explain things a in a greater detail.


This is something I am fixing in each of the mods I am working on. When you and the AI can build 10 ships in a short space of time , and then build another 10 ships and so on, this means you can have big fleets in no time. I believe in the idea that if any race loses a ship there should be a longer period of time before the lost ship can be replaced.... and not build a ship within a matter of minutes.

Not everyone may like that so it will be an optional version of the mod where resources and components required for ship building are tweaked. This would also apply to the Tyranids and Orks. If you destroy half their fleet they should not be able to simply rebuild their fleet quickly. Yes they can bring in ships from other star systems if they want but they still only have half a fleet and other systems will be without fleet protection when they bring remaining ships together in one system.

I am actually testing this with the Star Wars mod. When the Rebel Alliance takes out a Star Destroyer the Alliance may lose a number of ships which will hurt them.... but losing a Star Destroyer will also hurt the Empire because rebuilding a capital ship should take time and more resources.

While doing this I am making sure that gameplay is not halted because you run out of resources and get stuck for long periods of time.
a.u.l.d.
Posts: 1
Joined: Thu Jul 04, 2019 7:24 pm

RE: Warhammer 40k DW:U Mod

Post by a.u.l.d. »

Is there something wrong with the dropbox? I can't seem to access it.
User avatar
rjord2021
Posts: 2019
Joined: Fri Jun 14, 2013 2:47 am
Location: Sydney, Australia

RE: Warhammer 40k DW:U Mod

Post by rjord2021 »

Not sure what happened with the dropbox link....... have moved V14.0 to the following link.
Will upgrade that link to V14.1 soon.

Microsoft Onedrive link
https://1drv.ms/u/s!AgNg3YuwkZJPg_dI9Du ... A?e=gyOvkY
User avatar
rjord2021
Posts: 2019
Joined: Fri Jun 14, 2013 2:47 am
Location: Sydney, Australia

Warhammer 40k DW:U Mod

Post by rjord2021 »

I will be uploading Warhammer 40K V15.0 in the next 12 to 24 hours with some other fixes I have made and a completely updated soundtrack.......
This is the last mini update before this mod gets a big upgrade.
User avatar
rjord2021
Posts: 2019
Joined: Fri Jun 14, 2013 2:47 am
Location: Sydney, Australia

Warhammer 40k DW:U Mod

Post by rjord2021 »

Working on finishing the soundtrack which will be added to the mod.
User avatar
rjord2021
Posts: 2019
Joined: Fri Jun 14, 2013 2:47 am
Location: Sydney, Australia

Warhammer 40k DW:U Mod

Post by rjord2021 »

The New Logo for the mod......



Image
Attachments
about.jpg
about.jpg (285.06 KiB) Viewed 819 times
SparkleyTits
Posts: 904
Joined: Fri Oct 07, 2016 7:15 pm
Location: England

RE: Warhammer 40k DW:U Mod

Post by SparkleyTits »

Yippee!
Post Reply

Return to “Design and Modding”