[ADDED] Locating my units?

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goldfinger35
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[ADDED] Locating my units?

Post by goldfinger35 »

Is there an easy way of locating my specific unit? I have hundreds of units (planes) all over map and I get a message on message log that plane STRIKER ONE is doing something. I want to locate that plane on the map to manage it manually but it is not an easy task. Order of battle helps slightly but since there is no filter option, I still have to go through huge list of planes to locate STRIKER ONE.
Is there an easier way?
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stilesw
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RE: Locating my units?

Post by stilesw »

goldfinger35,

You can press "O" to open the Order of Battle window. Then find the unit you are looking for and select it with the left mouse key. The unit will then be selected and centered on the map. You still have to search for the unit in the OOB screen but at least it is sorted alphabetically.

-Wayne
“There is no limit to what a man can do so long as he does not care a straw who gets the credit for it.”

Charles Edward Montague, English novelist and essayist
~Disenchantment, ch. 15 (1922)
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goldfinger35
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RE: Locating my units?

Post by goldfinger35 »

Wayne, thanks but I know about Order of battle and it still takes a LOT of time to locate the unit because planes are sorted by
1.home base
2.unit name.
magi
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RE: Locating my units?

Post by magi »

i know..... life is hard.... that is why i want voice activated commands.......
magi
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RE: Locating my units?

Post by magi »

i think we should have a secretary.... and they could do these things for us.... and make us coffee....
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goldfinger35
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RE: Locating my units?

Post by goldfinger35 »

That. Or a simple search function in order of battle.
spike2071
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RE: Locating my units?

Post by spike2071 »

I would love a Jump To Location ability from the message log directly. Similar to the pop up, but without the actual pop up.
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stilesw
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RE: Locating my units?

Post by stilesw »

WTF Dennis....

You must have purchased a corrupted version of CMANO!!! Mine came with an administrative assistant AND the built in mental control option much Clint Eastwood demonstrated in the movie Firefox.

Unfortunately, you have to think the commands in Klingon as Clint had to think in Russian to get it to work. But for a small additional cost you can get the Klingon translation interface.

qaStaHvIS yIn 'ej jagh jey. (https://www.translator.eu/english/klingon/translation/).



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“There is no limit to what a man can do so long as he does not care a straw who gets the credit for it.”

Charles Edward Montague, English novelist and essayist
~Disenchantment, ch. 15 (1922)
gregb41352
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RE: Locating my units?

Post by gregb41352 »

You can select a group and CTL+a number.
Then when you select that number, it will center on that group.
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stilesw
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RE: Locating my units?

Post by stilesw »

You can select a group and CTL+a number.
Then when you select that number, it will center on that group.

Greg,

I did not know that. Many thanks for the tip.

-Wayne Stiles
“There is no limit to what a man can do so long as he does not care a straw who gets the credit for it.”

Charles Edward Montague, English novelist and essayist
~Disenchantment, ch. 15 (1922)
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Gunner98
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RE: Locating my units?

Post by Gunner98 »

You can select a group and CTL+a number

A very handy feature, you can save up to 9 slots, they show up in the menu bar as well but just hitting the # is faster.

B
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Dimitris
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RE: Locating my units?

Post by Dimitris »

ORIGINAL: spike2071
I would love a Jump To Location ability from the message log directly. Similar to the pop up, but without the actual pop up.

Stick around.
nudn1k
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RE: Locating my units?

Post by nudn1k »

This is when things get interesting.

Nud.
Dimitris
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RE: Locating my units?

Post by Dimitris »

ORIGINAL: goldfinger35
That. Or a simple search function in order of battle.

How do you envision the use case for this?

Asking because we had considered a filter in the Orbat window at one point, but it proved quite tricky to make the flow work.
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goldfinger35
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RE: Locating my units?

Post by goldfinger35 »

ORIGINAL: Dimitris

ORIGINAL: goldfinger35
That. Or a simple search function in order of battle.

How do you envision the use case for this?

Asking because we had considered a filter in the Orbat window at one point, but it proved quite tricky to make the flow work.

It would be used when you neeed to locate unit(s) in large scenarios with many units (mostly planes).
Maybe add a filed on bottom of order of battle menu (below side proficiency) which would work similar to "Filter by class" option in editor when adding a new unit, but this would filter by callsign or type of unit.
But if you are working on the above mentioned option to "Jump To Location ability from the message log directly" that would be even better.
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kevinkins
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RE: Locating my units?

Post by kevinkins »

Hire a former Google summer intern for a week. Case closed. If they can code and grab all our personal data and locate where we are at any given second, then finding my F-16 named Saturn5 on the map should not be too difficult.[8D] [:D]

Honestly, I don't think the OOB tree is that bad.

Kevin
“The study of history lies at the foundation of all sound military conclusions and practice.”
Alfred Thayer Mahan
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lumiere
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RE: Locating my units?

Post by lumiere »

Simple location finder Lua (player side-only now)

Code: Select all

local name = ScenEdit_InputBox('Enter the unit name\nyou want to find its location.')
 
 local unit = ScenEdit_GetUnit({side=ScenEdit_PlayerSide(), name=name})
 
 ScenEdit_SpecialMessage(ScenEdit_PlayerSide(),"" .. name .. ' is here. (Click "Jump to Location" button below) ', {lat=unit.latitude,lon=unit.longitude} )
 
"How Do You Stay Calm With A 7,000 Ton Nuclear Predator Listening For Your Heartbeat?"
LMychajluk
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RE: Locating my units?

Post by LMychajluk »

ORIGINAL: lumiere

Simple location finder Lua (player side-only now)

Code: Select all

local name = ScenEdit_InputBox('Enter the unit name\nyou want to find its location.')
 
 local unit = ScenEdit_GetUnit({side=ScenEdit_PlayerSide(), name=name})
 
 ScenEdit_SpecialMessage(ScenEdit_PlayerSide(),"" .. name .. ' is here. (Click "Jump to Location" button below) ', {lat=unit.latitude,lon=unit.longitude} )
 
Simple location finder Lua (player side-only now)

local name = ScenEdit_InputBox('Enter the unit name\nyou want to find its location.')

local unit = ScenEdit_GetUnit({side=ScenEdit_PlayerSide(), name=name})

ScenEdit_SpecialMessage(ScenEdit_PlayerSide(),"" .. name .. ' is here. (Click "Jump to Location" button below) ', {lat=unit.latitude,lon=unit.longitude} )

So while I'm playing a scenario and need to find a unit, how would I use this?
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lumiere
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RE: Locating my units?

Post by lumiere »

OK.
(1) Play in Scenario Editor (sorry but Lua Console is Scenario Editor mode only) and Open Lua Console (Ctrl + Shift + C).
(2) Copy & Paste the script to console and click "RUN" button.
(3) Input box will shown, enter unit name you want to know the location.
(4) If unit name really exists, special message will shown and you can jump by "Jump to Location" button.
else "Cannot find the unit" message box.
"How Do You Stay Calm With A 7,000 Ton Nuclear Predator Listening For Your Heartbeat?"
Rory Noonan
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RE: Locating my units?

Post by Rory Noonan »

ORIGINAL: lumiere

Simple location finder Lua (player side-only now)

Code: Select all

local name = ScenEdit_InputBox('Enter the unit name\nyou want to find its location.')
 
 local unit = ScenEdit_GetUnit({side=ScenEdit_PlayerSide(), name=name})
 
 ScenEdit_SpecialMessage(ScenEdit_PlayerSide(),"" .. name .. ' is here. (Click "Jump to Location" button below) ', {lat=unit.latitude,lon=unit.longitude} )
 

Nice one!
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