Intel

Warplan is a World War 2 simulation engine. It is a balance of realism and playability incorporating the best from 50 years of World War 2 board wargaming.

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Meteor2
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Intel

Post by Meteor2 »

I am not sure, whether that has been discussed.
What is the mechanism to detect (position / strength) enemy formations?
It should not be possible to "see" all enemy formations in the Hinterland, I think.
Examples:
1. Fremde Heere Ost was unaware of the real number of russian formations when Barbarossa began (at least by 50%).
2. The allies very totally surprised, when "Wacht am Rhein" was launched. They had no idea about Wehrmacht formations of this
size in front of them.
So intel was very important in most areas of the war.

How is Intel managed in the game? Can it be improved by special measures?

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AlvaroSousa
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RE: Intel

Post by AlvaroSousa »

Everything is based on detection levels. All units appear on the map but the enemy has a vague idea of what they are.

Land/Air Recon High - Next to unit you get a rough estimate of their firepower.
Land/Air Recon Medium - You know the name and the relative number of soliders
Land/Air Recon Low - You know if it's a land or airfield

Naval - Each level of recon gives a chance to ID the naval unit. Otherwise you have to attempt to engage it to increase it's identification level.

This all allows for deception in the game.


So let's take the above.
Barbarossa - There are Soviet reserve units not on the map that get deployed over time after the USSR goes to war.

Wachy am Rhein - This is a mechanized corps behind the lines that the Allies have no idea of it's capacity or what it is. They just know its a land unit.

We all have hindsight due to history and non-appearing units in a wargame in my lifetime of playing computer games has made no significant impact to the game. But consider this.


Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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juntoalmar
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RE: Intel

Post by juntoalmar »

This game seems more and more interesting to me the more I read. We just need to see how all the rules sum up together, if they get a good balance in abstraction/micromanagement and if it's properly balanced so that the Axis have a chance to win.
(my humble blog about wargames, in spanish) http://cabezadepuente.blogspot.com.es/
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AlvaroSousa
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RE: Intel

Post by AlvaroSousa »

There is a lot copied from other games as any game does. It tries to improve what has been. But there is a lot of new ideas I put in based on what other players experience and my experience. So I am crossing my fingers.

WarPlan is like poker. A game of incomplete information which position is a and force manipulation is a large component. Learning the game is relatively easy, mastering it is hard. But you don't have to shuffle the cards, setup the table, and count the chips [:)]
Creator Kraken Studios
- WarPlan
- WarPlan Pacific

Designer Strategic Command
- Brute Force (mod) SC2
- Assault on Communism SC2
- Assault on Democracy SC2
- Map Image Importer SC3
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scout1
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Location: South Bend, In

RE: Intel

Post by scout1 »

ORIGINAL: fuzzypup

There is a lot copied from other games as any game does. It tries to improve what has been. But there is a lot of new ideas I put in based on what other players experience and my experience. So I am crossing my fingers.

WarPlan is like poker. A game of incomplete information which position is a and force manipulation is a large component. Learning the game is relatively easy, mastering it is hard. But you don't have to shuffle the cards, setup the table, and count the chips [:)]

Sweet … looking forward to this ….
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