Fall Weiss II - WIE 14.0 - (Ready for Download)

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crispy131313
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RE: Fall Weiss II Western Theatre 1.0

Post by crispy131313 »

David, again thanks for your input, I made some minor changes to Poland that should solve the issue and included in the latest build. I tested all of the new scripts successfully, I just need to make a few more tweaks to AI Research/Diplomacy to account for the changes before it's released, maybe mid-week.
Fall Weiss II - SC3 Mod
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crispy131313
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Fall Weiss II Western Theater 2.0

Post by crispy131313 »

Link to Dropbox for Fall Weiss II Western Theater 2.0

https://www.dropbox.com/s/sq0a02vt4jgy4 ... 0.zip?dl=0

Final list of changes for version 2.0 are below:

1. Amended the Decision event for German Naval Strategy (Tirpitz/U-boats)
2. Added Rockets to German Production Que August & September 1944
3. Reduced German Rocket Research cost to 150 MPP from 175 MPP
4. New USSR decision event; the Soviet Union will have the option to dissolve the 1925 Soviet-Turkish non-aggression pact in 1939 under prelude of resolving the Turkish straits territory issue. This will be a significant event which gives USSR access between the Black Sea and Mediterranean, and increased MPP.
5. New German decision event If USSR dissolves the pact with Turkey then Germany will have the option for Turkey to join the Axis via decision event after war breaks out at the beginning of Barbarossa
6. Each Axis turn Iraq holds as an Axis country Syria will lean 4-5% towards the Axis
7. New UK Decision event to invade Syria if the country is 50% or more Axis leaning provided Iraq is surrendered and Egypt/Palestine are still Allied and not surrendered
8. Maginot Line will begin with full entrenchment
9. New USA decision event to recognize Vichy France, if the UK does not
10. Lowered USSR National Morale Penalties for the loss of Leningrad and Moscow (which were much higher then vanilla)
11. Amend USSR Mechanized Divisions/Corps to begin production June 1, 1941 (was recently changed to July 1, 1941)
12. Amended Some AI Transport, Research and Guard Scripts.
13. USA (AI) to receive additional Light Cruiser and Destroyer in late 1942 to assist with AI Transports
14. Amended Crete's effect on Axis North African supply East of Tobruk to 20% Chance per turn (recently added and was 10%)
15. At end of 1941 German morale will be lowered if Moscow was not captured, likewise Soviet morale will improve.
16. USSR NM events related to Allied actions in France/Italy will now require Perm to be in Allied hands instead of Moscow
17. New UK decision event to transfer forces from Ethiopia to Middle East Command after Ethiopia is liberated
18. New UK decision event to permit Soviet Naval units to repair/refuel at Cyprus if certain conditions are met
19. Soviet Black Sea Navy will now deploy via production que in late 1940 to avoid undesired gameplay in relation to Soviet ability to occupy the Turkish Straits
20. Amended the Decision event for UK to support Greece to cause a temporary Supply disruption in Egypt
21. New Soviet Decision event to represent Modern Soviet Tanks during operation Barbarossa
22. Soviet Tanks begin with Advanced Tanks level 1
23. Removed Soviet Tank Research, and Armoured Warfare research
24. Increased German diplomacy to 6 chits
25. Increase German diplomacy in Spain to max 4 chits
26. Increased UK diplomacy to 6 chits
27. Germany will now begin with 1 chit in Tank Research
28. Only 50% Chance Spain will switch sides if all conditions are met
29. Amended location of Turkish Navy to adjacent Istanbul port
30. In PBEM first the Allied and secondly if necessary the German player, will be presented in late 1944 with the option to extend the game until May 1947. If chosen Decisive Victories are still in play, otherwise Germany will win if Berlin, Munich or Rome is in Axis hands on this new end date.
31. Significantly updated AI diplomacy scripts
32. Amended the UK/Greek Trade Agreement Decision event to swing the country 25-30% towards Allies (was 20-30%)
33. Slightly strengthened Poland's forces on map
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Titan
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RE: Fall Weiss II Western Theater 2.0

Post by Titan »

is there aanother link?
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crispy131313
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RE: Fall Weiss II Western Theater 2.0

Post by crispy131313 »

Is that.link not working?
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Titan
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RE: Fall Weiss II Western Theater 2.0

Post by Titan »

Its ok, got it
dhucul2011
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RE: Fall Weiss II Western Theater 2.0

Post by dhucul2011 »

Hi again Crispy:

2.0 looks good. A few more observations:

1. Poland is quite tough now. I think the increased entrenchment levels could be dialed back a bit as it took me now until turn 5!
2. Soviet morale is still too high in 1941 and early 1942. January 1942 and its at 104% even though I'm at the gates of Leningrad, Rostov and surrounded Kiev and Smolensk. I think that the initial Axis attack should have more of an impact, probably bringing morale down 20-25%. Then the recovery can bring it back into the 80s? Thoughts.
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Taxman66
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RE: Fall Weiss II Western Theater 2.0

Post by Taxman66 »

I'm trying this out as well.
Took Poland comfortably on Axis turn 3.
Not sure how or even if possible to get it on Axis turn 2.
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
SaulGoodman
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RE: Fall Weiss II Western Theater 2.0

Post by SaulGoodman »

The mod crashed because of the summary of AI turn. Any idea to solve this ?

There is also a lot of error message that spawn during loading.
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crispy131313
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RE: Fall Weiss II Western Theater 2.0

Post by crispy131313 »

I think three turns to defeat Poland is desirable and this is my experience too, the week turns don’t exactly match the Polish campaign either way and should probably be 2.5, given a number of German forces begin marching to France on this 3rd turn anyways it’s a good compromise. Plus the Germans should have to use the entire invasion force with the current set up, rather then march immediately to France with half the army, which is why they are toughened up.

For the Soviets I want to avoid crippling their morale, against the AI for example I have no problem reaching historic gains in 1941 and the AI loses an extraordinary amount of units and therefore morale along the way. In PBEM morale plays an even bigger factor, the Soviets are behind in research and when they are far behind in Morale the situation becomes even tougher. However I haven’t played a full PBEM match under these changes so I could be wrong. In the grand scheme of things I would like to see Axis decisive victories rarer and rather let Germany also play to win through the custom victory conditions, which will require the Axis also playing a defensive game.

I’ll admit morale still might not be optimal though, it’s tough to gauge, and could be adjusted again in the future. Lowering it a bit more for the initial stages of Barbarossa before rebounding does sound like a good idea.
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crispy131313
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RE: Fall Weiss II Western Theater 2.0

Post by crispy131313 »

ORIGINAL: SaulGoodman

The mod crashed because of the summary of AI turn. Any idea to solve this ?

There is also a lot of error message that spawn during loading.

I’ve never heard of any report of errors on any version, are you playing on the most recent patched game? Maybe you need to re-download the campaign? I don’t really know what it could be.
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crispy131313
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RE: Fall Weiss II Western Theater 2.0

Post by crispy131313 »

Also David, if sounds like you haven’t taken any of the national morale objectives yet but are about to, which should still swing morale in your favour soon.
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SaulGoodman
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RE: Fall Weiss II Western Theater 2.0

Post by SaulGoodman »

Yes I'm on the most recent patch game and FW 2.0. I play nearly all your versions (your job is amazing !). I try to uninstall the mod and re-install thx
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Taxman66
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RE: Fall Weiss II Western Theater 2.0

Post by Taxman66 »

Did you perhaps put the mod in the programs folder path instead of the My Documents/My Games path?
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
Titan
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RE: Fall Weiss II Western Theater 2.0

Post by Titan »

Im playing Mulitplayer, I think this is a big improvment, Germany was far to powerful in last version and my oppoent would always launch Barbarossa in April 41, and has Moscow around September, Soviets just never had enough men he would go stight to moscow with 7-8 Armour plus Mech and 3-4Tac and kill everything in its path..hopefully the Russians my have more fight
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crispy131313
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RE: Fall Weiss II Western Theater 2.0

Post by crispy131313 »

Hi David and Titan, again thank you both for your feedback. Working on 3.0 and I think both of you will find some improvements, many new National Morale scripts for the Eastern Front which should benefit Axis early and Soviets later, as well as new significant DE string for USSR. Still doing some tweaks to make sure the balance is right after making these changes, also reviewing the Allied AI in North Africa (so hard to get right). These new decisions are going to pop up turn 1 and turn 2 of Barbarossa.

Ignore the bad grammar, it'll get tweaked.




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roy64
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RE: Fall Weiss II Western Theater 2.0

Post by roy64 »

ORIGINAL: SaulGoodman

The mod crashed because of the summary of AI turn. Any idea to solve this ?

There is also a lot of error message that spawn during loading.

It sounds like you created an additional folder which will causes you problems.

Is your path is like this?
C:\Users\Documents\My Games\Strategic Command WWII - War In Europe\Campaigns\_Fall Weiss II - Western Theater 2.0\_Fall Weiss II - Western Theater 2.0


Your path should be
C:\Users\Documents\My Games\Strategic Command WWII - War In Europe\Campaigns\_Fall Weiss II - Western Theater 2.0


dhucul2011
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RE: Fall Weiss II Western Theater 2.0

Post by dhucul2011 »

Looking forward to it Crispy. I’ll be on it as soon as it is ready.

The extra AI units for UK in Egypt still seem a tad excessive. Maybe a slight reduction here?

Still enjoying the MOD immensely.



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RE: Fall Weiss II Western Theater 2.0

Post by Titan »

Out of interest..Im playing your version 2.0 just released a mirror. In my game as German for some reason we are July 1940, im next to Paris and yet Italy has not entered the war she is at 86% and yet in the other game she entered soon after my oponent entered France? I got no idea what happened is it bad luck or a bug perhaps?
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crispy131313
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RE: Fall Weiss II Western Theater 2.0

Post by crispy131313 »

Just bad luck, the random mobilization triggers for having units adjacent to Brussels and Paris are 50% and 75% per turn. Italian entry is variable in this way.
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Titan
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RE: Fall Weiss II Western Theater 2.0

Post by Titan »

Ok, No worries i can live with that. So most likely they will enter very soon.. just saves me from spending Diplomacy chits

Cheers
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