Directive 21 1941-1945 V4.6

Post new mods and scenarios here
User avatar
sPzAbt653
Posts: 10091
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Directive 21 1941-1945 V4.6

Post by sPzAbt653 »

ORIGINAL: sPzAbt653
Yes that is the latest ... but we are working on something ...
Ok, I see this is being taken the wrong way, so I'll clarify it. We are working on a Soviet Human vs. Axis PO version, and I didn't want to be too specific about it because it will take some time and it may not work out. But I don't want folks to continue thinking that some sort of 'update' is coming soon.
User avatar
Zovs
Posts: 9237
Joined: Sun Feb 22, 2009 11:02 pm
Location: United States

RE: Directive 21 1941-1945 V4.6

Post by Zovs »

Thanks for the clarification Steve
Image
Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
User avatar
fulcrum28
Posts: 763
Joined: Sun Feb 28, 2010 1:28 pm

RE: Directive 21 1941-1945 V4.6

Post by fulcrum28 »

I am playing D21 4.6, if I split in different colors the German armies 16th and 18th from AGN, will that affect the reinforcements schedule?
User avatar
sPzAbt653
Posts: 10091
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Directive 21 1941-1945 V4.6

Post by sPzAbt653 »

Why would Unit Color have an affect on reinforcements?
User avatar
fulcrum28
Posts: 763
Joined: Sun Feb 28, 2010 1:28 pm

RE: Directive 21 1941-1945 V4.6

Post by fulcrum28 »

I think the game uses the inner counter color to manage the reinforcements or withdrawal units, so i wonder how to split AGN, AGS, AGC in different colors for each army
User avatar
sPzAbt653
Posts: 10091
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Directive 21 1941-1945 V4.6

Post by sPzAbt653 »

I see, thanks. IF there is a 'Withdraw Army' Event, THEN all units with the same exact color scheme as the unit named in the event will withdraw [when such an event is triggered]. You would need to run a Scenario Dump and scan it for Withdraw Army events and if any are found you would need to check the color scheme of the named unit compared to all other color schemes in the scenario. This is true of any scenario in which you want to change any colors. You can change colors without running this check, but then you are taking a chance.

Reinforcements are never influenced by Unit Colors.
User avatar
tigercub
Posts: 2026
Joined: Mon Feb 03, 2003 12:25 pm
Location: brisbane oz

RE: Directive 21 1941-1945 V4.6

Post by tigercub »

can only be played single player?
Image
You have enemies? Good. That means you've stood up for something, sometime in your life
User avatar
Lobster
Posts: 5495
Joined: Thu Aug 08, 2013 2:12 pm
Location: Third rock from the Sun.

RE: Directive 21 1941-1945 V4.6

Post by Lobster »

From the Scenario Briefing.

Directive 21: Version 4.2

'The German Armed Forces must be prepared to crush Soviet Russia in a quick campaign.'
Adolph Hitler


Eastern Front - June 22nd 1941 to May 1945
Axis Human only, Soviet PO only (do not start in hotseat mode)
Time Scale: Half-week turns
Map Scale: 10km per hex
Unit Scale: Reg/Bde/Div levels
Turns: 405
Maximum Rounds per Battle: 3
Attrition Divider: 6
Overextended Supply rules are in effect.
TOAW IV required
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
User avatar
Lobster
Posts: 5495
Joined: Thu Aug 08, 2013 2:12 pm
Location: Third rock from the Sun.

RE: Directive 21 1941-1945 V4.6

Post by Lobster »

This thread has a list of scenarios. They are color coded so you can see which ones can be played head to head.

tm.asp?m=4394277

Sorry, I was wrong. It does not tell which ones are one player only. An oversight I'm sure.
ne nothi tere te deorsum (don't let the bastards grind you down)

If duct tape doesn't fix it then you are not using enough duct tape.

Two things are infinite: the universe and human stupidity and I’m not sure about the universe-Einstein.
User avatar
larryfulkerson
Posts: 42785
Joined: Sat Apr 16, 2005 9:06 pm
Location: Tucson, AZ,usa,sol, milkyway
Contact:

RE: Directive 21 1941-1945 V4.6

Post by larryfulkerson »

ORIGINAL: Lobster
This thread has a list of scenarios. They are color coded so you can see which ones can be played head to head.

tm.asp?m=4394277

Sorry, I was wrong. It does not tell which ones are one player only. An oversight I'm sure.
The scenarios in Red text are without a PO. The others have at least a PO for one side ( D21, etc. ) but most of them have a PO for both sides.
Russia’s 41st Army COLLAPSED in Pokrovsk — 25,000 Soldiers KILLED After a RIDICULOUS Russian Assault
https://www.youtube.com/watch?v=T_CtW3GqPQg
User avatar
tigercub
Posts: 2026
Joined: Mon Feb 03, 2003 12:25 pm
Location: brisbane oz

RE: Directive 21 1941-1945 V4.6

Post by tigercub »

ok i give up what does PO mean!
Image
You have enemies? Good. That means you've stood up for something, sometime in your life
User avatar
Zovs
Posts: 9237
Joined: Sun Feb 22, 2009 11:02 pm
Location: United States

RE: Directive 21 1941-1945 V4.6

Post by Zovs »

Programmed Opponent

There is no real AI in any war games, TOAW uses the PO. This is done by the scenario designer setting objectives and other things for the PO.

Image
Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
User avatar
Zovs
Posts: 9237
Joined: Sun Feb 22, 2009 11:02 pm
Location: United States

RE: Directive 21 1941-1945 V4.6

Post by Zovs »

In a technical sense creating an AI is no small task, generally many machines are connected to create an AI system which learns, it can cost millions of dollars and consume massive resources to creat an AI.

Wargames use scripts or the programmer to code basic logic to create a PO opponent .
Image
Beta Tester for: War in the East 1 & 2, WarPlan & WarPlan Pacific, Valor & Victory, Flashpoint Campaigns: Sudden Storm, Computer War In Europe 2
SPWW2 & SPMBT scenario creator
Tester for WDS games
User avatar
Shadrach
Posts: 767
Joined: Tue Oct 16, 2001 8:00 am
Location: Oslo, Norway
Contact:

RE: Directive 21 1941-1945 V4.6

Post by Shadrach »

I get how a scenario without a PO can only be played PBEM/H2H.

What I don't get is why D21 says it can only be played solo as Germans. What would it matter if another person takes the role of the Soviets? Unless the scenario is heavily biased toward one side.
OUW (Order of the Upgrade Wars)
Image
There are folks out there with way too much time on their hands.
- Norm Koger
User avatar
tigercub
Posts: 2026
Joined: Mon Feb 03, 2003 12:25 pm
Location: brisbane oz

RE: Directive 21 1941-1945 V4.6

Post by tigercub »

+1
Image
You have enemies? Good. That means you've stood up for something, sometime in your life
User avatar
sPzAbt653
Posts: 10091
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Directive 21 1941-1945 V4.6

Post by sPzAbt653 »

Unless the scenario is heavily biased toward one side.
That's a statement that some will use in any situation, so I won't debate it. The point is that - when D21 was created there was a very similar two player scenario called Fire in the East. That scenario had no PO. So D21 became a very similar scenario to that one but with a Soviet PO. Therefore, D21 offered solitaire play vs. the Soviet computer. Now in order to get the best possible out of the computer, the Soviet side had to be set up differently, so much so that if we said that a human could take control of the Soviets, then the Axis player might cry foul on the 'balance' card. Therefore, D21 doesn't like humans playing the Soviet side [:-]

The sad thing is that for some reason FitE was not carried over to TOAW IV. FitE2 is in IV, but it is entirely different and at a different scale, so it's not the same [:(]
User avatar
tigercub
Posts: 2026
Joined: Mon Feb 03, 2003 12:25 pm
Location: brisbane oz

RE: Directive 21 1941-1945 V4.6

Post by tigercub »

for me this is better than FITE2 because less stuff to move when if was younger i would have jumped at the chance to play FITE2 its just to big now.
Image
You have enemies? Good. That means you've stood up for something, sometime in your life
User avatar
sPzAbt653
Posts: 10091
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Directive 21 1941-1945 V4.6

Post by sPzAbt653 »

So why not play against the Soviet computer [D21]. Why play against an annoying human ?
User avatar
tigercub
Posts: 2026
Joined: Mon Feb 03, 2003 12:25 pm
Location: brisbane oz

RE: Directive 21 1941-1945 V4.6

Post by tigercub »

mainly i will beat any PO. i am playing D21 now as you said to understand AOWIV more i very much love this game!
Thanks
Tigercub
Image
You have enemies? Good. That means you've stood up for something, sometime in your life
User avatar
sPzAbt653
Posts: 10091
Joined: Thu May 03, 2007 7:11 am
Location: east coast, usa

RE: Directive 21 1941-1945 V4.6

Post by sPzAbt653 »

mainly i will beat any PO.
I guess that's fair, but you don't really want to lose, do you ?

Don't forget to use 'J' and '.', they are some real nice hotkeys !

And if the units look a little too small, try 'Y' to see if it helps [Shift + Y to undo].
Post Reply

Return to “Mods and Scenarios”