A What if Option (maybe for MWIF house rules...)
[Designer’s Note and background. Germanies war industry had a problem, insufficient domestic supply of iron ore (used in the production of steel). In peace time, large quantities of iron ore were imported from French (mines in in Lorraine province) but when WW2 broke out, this supply was no longer available. Sweden was one of the larger supplier to Germany and the iron ore was essential for the production of panzers, submarines, ships, rail cars, engins, artillery, trucks and other implements of war.
The Iron ore from Sweden came by ship from the Swedish port of Luleå in the northern part of the Baltic Sea, the Gulf of Bothnia. But it was frozen in winter, so during that period each year sweden shipped most of their iron ore by rail through the ice-free port of Narvik, in the far north of Norway. On avrage 80% of the iron ore was exported through Narvik during the winter.

The Iron ore shipping from Narvik traveled inside Norwegian territorial waters and was just of reach for the British navy. While Norway remained neutral, there was very little the British could do to stop this trade without violating that neutrality. To the Allies, stopping the shipping and thus starving German industry was critical.
The last 20% of the iron ore was sent on a long rail journey to Oxelösund on the Baltic Sea, south of Stockholm, which was ice free. Calcualtion by both Commonwealth and Germany suggested that Oxelösund could ship only one fifth of the weight Germany required. But they had partly calculated wrong, missing the important action of stockpiling. During the Narvik campaign the Narvik port and shipping capabilites was badly damged and it was for a very long time not possible to sent Ore over Narvik. Instead Sweden compensated Germany and tried to honor the trade agremment by combination of actions; more ore from the southerns parts, the use of stockpaling and sending even largre quantites during the sommer months. But since both sides made the same misstake the both fought hard for Narvik.]
5.1 Trade agreements
Whichever major power controls Narvik receives one resource each turn [the 4th Swedish resource, removed from the printed map for game balance, traded to other nations?!].
US entry options
39. Mining Norwegian coast (Ge/It -1) – Once per game, provided the USA and Norway are both neutral and Paris is Allied controlled, then at the start of any Commonwealth naval action (see 10.1) the CW may turn face-down any face-up CW SCS in the 0 section of the Norwegian Sea sea and announce that they are mining the Norwegian Coast. The Norwegian coast is mined. From now on if the last impulse of the two following turn is blizzard or snow in the Arctic weather zone, Germany may only ship the resource trough the Norwegian Sea and the North Sea else the resources are lost. After the period has passed the cost are cleared of mines by the Norwegians. This US Entry action can be taken multiple times, after the effect clears.
[Designer’s Note: Winston Churchill. examined the idea of laying a minefield in the Norwegian coast. The minefield was designed to force cargo ships out of Norwegian territorial waters and into international waters, where the Royal Navy could seize ships heading to Germany. The actual operation was carried out successfully in the early morning of 8 April the mines were laid, but the action stop due to the German invasion of Norway.
The Scandinavians was first warned by then the British Foreign Secretary, that the minefield was about to be laid. Unsurprisingly both Norway and Sweden protested strongly. And had the the mining of the leads continued the likly senarios its that both Sweden and Norway would have fought hard to keep the appearance of neutrality and removed the unvanted mining of the leads].
40 Commonwealth Occupy Narvik (Ge/It -2) - In any future turn after which USSR and Finland are at war the Commonwealth may declare control of the Narvik during any Debark land units at sea step provided Norway is neutral. Instead of declaring war, you do this by simply a debark a land unit into Narvik. From now on if the last impulse of any turn is blizzard or snow in the Arctic weather zone, Germany may not ship the Swedish resources (see 5.1).
Germany may align a Norway during any Axis declaration of war step after CW has occiped Narvik. No more than 1 Norway unit may ever be outside Norway from now on (immediately place any excess (owner’s choice) on the production spiral to arrive as reinforcements in 2 turns). Any Commonwealth units in Narvik remains in the hex even if Norway is aligned to either side.
[Designer’s Note: this represents the first part of Plan R 4 in which the Allies had devised a plan to use the USSR 1939 attack on Finland as a cover for seizing both the Swedish ore fields in the north, and the Narvik harbout. The plan was to get Norwegian and Swedish permission to send an expeditionary force to Finland across by rail to help the Finns. Once in place they were to proceed to take control of Swedish harbours and mines, occupying Luleå and shutting down German access to Swedish ore.
The Scandinavian reluctance to allow Allied troops on their territory halted the original Allied plan for using aid to Finland as a pretext for moving in troops, but on 12 March the Allies decided to try a "semi-peaceful" invasion nevertheless. Troops were to be landed in Norway, and proceed into Sweden to capture the Swedish mines. However, if serious military resistance was encountered they were not to press the issue. The first ship with Allied troops were to start the journey when the plan had to be abandomed because the German Operation Weserübung had beat them to it with a just few hours.]
41 Occupy Swedish iron ore mining districts (Ge/It -6) - In any future impulse after which Commonwealth has Occupied Narvik and USSR and Finland are at war, the Commonwealth may declare control of the Swedish iron ore mining district if Sweden is neutral. Instead of declaring war, you do this by simply a move land unit into any Swedish railway hexes from Narvik to Luelå or by depark a land unit into Luelå. From now all Swedish railway hexes from Narvik to Luelå now become CW controlled. From now on Sweden can’t send any resource to Germany until they are Swedish controlled again.
Germany may align a Sweden during any Axis declaration of war step after Commonwealth has Occupied Swedish iron ore mining districts.
No more than 1 Swedish unit may ever be outside Sweden from now on (immediately place any excess (owner’s choice) on the production spiral to arrive as reinforcements in 2 turns);
Any Commonwealth units in the Swedish iron ore mining district remains in the hex even if Sweden is aligned to either side.
[Designer’s Note: this represents the second part of Plan R 4 in which the Allies had devised a plan to use the USSR 1939 attack on Finland as a cover for seizing both the Swedish ore fields in the north, and the Narvik harbour. Se 40]
42 Germany demands fulfilment of Iron Ore trade agreement (Ge/It 1) - In any turn after Narvik is occupied by the Western Allies and Sweden is still Neutral, Germany may demand that Sweden fulfil its Iron ore trade agreement with Germany. If the rout over Narvik is blocked from now on, Sweden compensate each occurrence by sending 2 extra resources to Germany during May\Jun turns and if necessary, also Jun\Jul turns. Germany needs to have 2 extra convoy points out to transport them. By Jan/Feb 1943 the effect is cancelled and Sweden does not compensate any lost resources.
[Designer’s Note: this represents the Swedish willing to try honor trade agreements with both the Western allies and Germany, to fullfill the appearance of neutrality.]
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[Designer’s Goal. In many MWIF (WIF) games, Norway sees only a little action. Mostly because of the fact that the military profit is small and / or that the opponent risks winning more. Histrorically, during WW II, the Iron Ore in Sweden was one of the reasons that Norway was drawn into the war.
With "The Iron Ore" I want to change so that Norway in MWIF becomes more interesting.]






