Upgrade and realism

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Gilber
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Upgrade and realism

Post by Gilber »

In reality, technological innovations were gradually arriving on the battlefield, while in SC3 a player who has enough MPPs can, for example, can change all these armored units with the latest innovation in one turn.

I think the game would be more realistic if the number of possible upgrades per turn were limited (for example according to the production parameter) to 1 or 2 units per turn.

The game would also gain in interest because it would require making wise choices and more time in advance.

What do you think of that?


Gilles
MVokt
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RE: Upgrade and realism

Post by MVokt »

I think that it is a good suggestion.
Sugar
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RE: Upgrade and realism

Post by Sugar »

... not only if he's got the necessary MPPs, but if they aren't adjacent to enemy units, at supply 5 at min. or don't have more important things to do, like reinforcing, overstrength or attacking. There are so many restrictions already, I don´t feel the need to extend them. It's still a game using abstraction, so imagine the research containing RnD including and implementing necessary changes of production; and don`t forget 1 "turn" lasting more then a month during winter.

PvtBenjamin
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RE: Upgrade and realism

Post by PvtBenjamin »

Although there where gradual improvements in tank/ anti tank/ air design there were also multiple brand new prototypes introduced (Panther/Tiger/ PzV, etc etc). So your idea has some merit but is marginal, the game has bigger fish to fry like naval.
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Taxman66
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RE: Upgrade and realism

Post by Taxman66 »

I agree with PvtBenjamin.
Additionally improvements would be made via reinforcements/replacements being sent up with newer equipment replacing the older lost equipment.
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
seydlitz22513
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RE: Upgrade and realism

Post by seydlitz22513 »

Maybe if the AI Upgraded units that were at at least strength 8 before they get upgraded, because at the present time it does not matter what a units strength is the AI upgrades it, I have seen units sitting at strength 3 getting upgraded surely the AI should reinforce units first before it decides to do any upgrades? [&:]
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Taxman66
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RE: Upgrade and realism

Post by Taxman66 »

Not always.
A unit can reinforce when in contact with eenemy unots, but can't upgrade. So sometimes it's better to upgrade first.
"Part of the $10 million I spent on gambling, part on booze and part on women. The rest I spent foolishly." - George Raft
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