What's next

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

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ncc1701e
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What's next

Post by ncc1701e »

I am wondering something since a while. Would it be possible to extend the WITP:AE engine to European theater? I would like a good naval game for the battle of Atlantic and for the Mediterranean sea.

Is the devs still around? Is there no license problem to do this?

Thanks
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btd64
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RE: What's next

Post by btd64 »

Dali has a war in the west mod. You will find it in the modding part of this forum, in a sticky thread called scenarios for AE or something like that....GP
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geofflambert
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RE: What's next

Post by geofflambert »

The modelling for land combat in this game is adequate for much of the island warfare going on, but it would not transfer favorably to the ETO. The naval modelling for this game is way, way, way too good for an ETO game. The air war modelling might translate well, but I haven't thought about it much. In this game I consider attacking land targets to be perilous with little gain to show for it. At times, attacking airfields and ports is well worth it, and some strategic bombing may be called for. But the kind of air interdiction going on in the ETO is not modelled here at all. How many squadrons does it take to shut down n number of miles of railroad track? This game has no answer for that. How many squadrons of P-47s does it take to prevent armor movement during daylight? This game doesn't handle that.

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geofflambert
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RE: What's next

Post by geofflambert »

If you look at the rail nets in Europe that existed at the time, there is nothing remotely similar to that anywhere in the PTO, not Australia or Japan or anywhere else. So how rail traffic is handled in this game would necessarily be inadequate for an ETO game. You can say the same for major and minor road nets. This game didn't need to handle anything remotely like what was in Europe, so it didn't.

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geofflambert
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RE: What's next

Post by geofflambert »

A reason land warfare works ok in WitP-AE in part is the Chinese don't have any tanks and not many trucks, and hardly any fuel if they did have any. When you get into warfare in the Burma/Bangladesh area things get a bit dicier, but if only Commonwealth troops are involved on one side, their replacements will be totally inadequate and they never have enough engineers.

spence
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RE: What's next

Post by spence »

The naval modelling for this game is way, way, way too good for an ETO game.

Except for the U-boat arm of the Kriegsmarine the substitution of the Germans for the Japanese is way off-base. Although many German ships (surface) were quite good technically the command structure of the Kriegsmarine was rather hesitant to engage the British and uninspired (except perhaps in Operation Weserubung where they lost many ships anyways). Thus their experience and commanders would not have the advantages afforded the Japanese in the game - they'd start off as the same as the British (or even worse). The same would apply to the Italians and their ships were not as technically good AND they suffered from a severe shortage of fuel which kept much of their fleet tied up to the pier through much of the war.



Alpha77
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RE: What's next

Post by Alpha77 »

I agree, mostly the land warfare part would be not the best for European theater...also there was not much naval action going on after 43 as the Germans lost most of their ships or hid them in Norwegian fjords. For the Italians it would be the same it seems only their subs and fast torpedo boats did some real action...and they surrendered quite early (or changed sides) and then their navy was not much a factor. SO the naval part would be quite boring with the Allies having total supremacy (even more then in the pacific) only small craft and u-boats warfare would be mainly left for a naval part of the game...

There are also enough games for this theater which modell the land warfare quite good... esp. TOAW as well some more Matrix and Tiller etc. games. FOr more bread and butter even HOI 3 or 4.

For tactical combat in Europe also lots of games, of course I will name the old but golden Steel Panthers firstly cause I played that "quite a bit" (at least 10 long campaigns and ca. 80-90 PBMs)
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geofflambert
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RE: What's next

Post by geofflambert »

The Germans were better than anyone in airlaunched guided bombs that could sink ships.

GetAssista
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RE: What's next

Post by GetAssista »

Naval warfare would be nigh absent in European theatre, dominated by LBA. Naval routes themselves are very restricted, and ASW battle in the Atlantic is not what you would call an interesting game. So what's the point of WITP model, when you can have WITE
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ncc1701e
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RE: What's next

Post by ncc1701e »

I agree that there has been less naval battle, but I am still looking for a good naval game on the Battle of the Atlantic and the Mediterranean Sea. Abstraction has its own limits. I would like a more detailed simulation.
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RE: What's next

Post by Dili »

The naval modelling for this game is way, way, way too good for an ETO game.

Most of naval combat in AE would be repeated in Mediterranean, so no it is not too good , in fact it is limiting.

We don't have proper surface combat fleet action in AE, with destroyers given torpedo attack orders and moving as a destroyer divisions. Punta Stilo and other naval battles show how things operated at fleet level.
In AE you don't have sea states preventing PT's from waging war. You can also unrealistic bombard every coastal hex and repeat it ad eternum, but battleships gun tube should have only last 2-3 bombardments at most, then back to base to replace the liner... not even talking about Yamato which needed new gun tubes apparently. While midgets can simulate Italian chariots and frogmen , the Italian submarines took 3 or 4 chariots not only one. Alsois impossible with AE to simulate the attack in HMS York with explosive motorboats. Or HMS Eridge attack, you have to send 10000 supply to "produce" a PT.
Magnetic mines are also not reproduced in AE, but they were important in Mediterranean. Italians had to get several aux ships dedicated solely to magnetic mine neutralization. Germans had Ju-52 and the British Wellingtons for the same propose.
And btw aerial naval mining started in 1940 in Mediterranean by Swordfish. Never understood why the game has hardcodedthat - an apparent waste of resources - when device properties can restrict it.


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Rusty1961
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RE: What's next

Post by Rusty1961 »

This system could work for a Med campaign, '40 to '43. If you want other than that you have WitW and WitE2.
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Dili
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RE: What's next

Post by Dili »

The biggest problems for Med are the AI , the Calendar or instead triggers, and implement an allied ship "trade-losses" arrival

Calendar from my unfinished Mod:
25 June 1940 France Armistice (most French units retire)
27 Oct 1940 Most Greek Units arrive
28 Oct 1940 Italian Attack against Greece can start, British can send troops to Greece.
01 April 1941 Pro Axis Iraq coup. Axis can send aircraft/troops via Vichy Levant, to Iraq.
05 April 1941 German, Hungarian, Bulgarian, Yugoslav Units arrive
06 April 1941 German invasion of Yugoslavia and Greece can start
08 June 1941 Allied Invasion of Vichy Levant can start
08 Nov 1942 Allied Invasion of Vichy North Africa (Operation Torch), Axis can occupy Corsica, Tunisia, Argelia.

For Allies just for example CVE Argus arrives to Mediterranean 10 times. If it gets sunk or damaged this need to be taken in account, likewise for several cruisers and major ships.


Besides there are a lot of what if's, reluctant participants that may or not may act, to not talk about technical issues, for example can the player send a horse/mule based Italian Divisions to the desert? or a German mountain one? If there isn't a "physical" barrier Greek forces(Activated October 40) take the supply from Royal Yugoslav forces(activated April 41) since there is a contiguous border.
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RE: What's next

Post by warspite1 »

ORIGINAL: ncc1701e

I agree that there has been less naval battle, but I am still looking for a good naval game on the Battle of the Atlantic and the Mediterranean Sea. Abstraction has its own limits. I would like a more detailed simulation.
warspite1

This is not true. There was was more naval engagements in the Mediterranean than the Pacific. The only thing the Med lacks that the Pacific had was carrier vs carrier warfare. Everything else is there in abundance. And if you add in the Atlantic theatre, the Baltic, the English Channel, the Arctic Ocean and the North Sea/Norwegian Sea then there's a good deal more.
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Alfred
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RE: What's next

Post by Alfred »

ORIGINAL: Rusty1961

This system could work for a Med campaign, '40 to '43. If you want other than that you have WitW and WitE2.

The AE engine can not be used to create a commercially viable Mediterranean/North Atlantic game.

Alfred
Dili
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RE: What's next

Post by Dili »

I don't know the inner guts of the engine and what expense to modify it, but a lot of countries = a lot of potential market can appear in a Med game. From Spain to Turkey as options, from Hungary to Greece, Yugoslavia to Bulgaria and the usual suspects plus troops from South Africa, India, NZ, Australia, Poland, even Dutch, Polish and Canadians appear.
Dili
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RE: What's next

Post by Dili »

ORIGINAL: warspite1

ORIGINAL: ncc1701e

I agree that there has been less naval battle, but I am still looking for a good naval game on the Battle of the Atlantic and the Mediterranean Sea. Abstraction has its own limits. I would like a more detailed simulation.
warspite1

This is not true. There was was more naval engagements in the Mediterranean than the Pacific. The only thing the Med lacks that the Pacific had was carrier vs carrier warfare. Everything else is there in abundance. And if you add in the Atlantic theatre, the Baltic, the English Channel, the Arctic Ocean and the North Sea/Norwegian Sea then there's a good deal more.

You can give the option to build Sparviero and Aquila faster and drop Roma and whatever they have done in Impero...
Alfred
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RE: What's next

Post by Alfred »

ORIGINAL: Dili

I don't know the inner guts of the engine and what expense to modify it, but a lot of countries = a lot of potential market can appear in a Med game. From Spain to Turkey as options, from Hungary to Greece, Yugoslavia to Bulgaria and the usual suspects plus troops from South Africa, India, NZ, Australia, Poland, even Dutch, Polish and Canadians appear.

The potential size of the market is not the problem, although you do underestimate the commercial importance of a product appealing to the US market. Sales to the American market are much harder to make if historically American forces did not play a dominant role. As to a 1940-43 product, the major markets would be the UK, Germany and Italy. You would need several hypothetical scenarios to excite much interest in most of the other countries you nominated.

The real problem lies in the unsuitability of the AE engine itself. The current:
  • combat algorithms (for sea, air and land combat)
  • logistics
  • intel
  • economic production

to name only the four most affected areas, would need to be completely rewritten from scratch. Failure to do so would bring to market a product which would be severely criticised by potential buyers for not producing realistic outcomes. That would kill sales.

Alfred
Dili
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RE: What's next

Post by Dili »

Thanks Alfred.
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geofflambert
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RE: What's next

Post by geofflambert »

The core naval portion of the game would have to be about sub interactions with surface ASW and with CVE ASW and with land based ASW. I wouldn't say WitP-AE is particularly good in that area, but adequate. CVEs will be interacting with U-boats and nothing else. You might have some air battles in the Med between Axis land based aircraft on Sicily and UK CVs, but I don't think it's enough reason to use WitP-AE as a model game engine. Either the game engine can simulate what happens on a European battlefield (between land forces) or it isn't worth spit.

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