New Patch Official OOBs, LBM's, Shp's ETA!

SPWaW is a tactical squad-level World War II game on single platoon or up to an entire battalion through Europe and the Pacific (1939 to 1945).

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Frank W.
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Post by Frank W. »

another sidenote about rumania:

i read in manstein book, that the rumanian had always met their goal in the war with the capture of the odessa area and they don´t wanted to march deeper into russia. but with pressure from hitler they had to. understandable the same as the italians in africa, that they had not THAT great fighting spirit sometimes...

despite that fact they performed very good in some placed and manstein said they were germans best allies, perhaps he forgot here the finnish soldier which proved itself in many places against the russians.
PzV im Einsatz!
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Post by PzV im Einsatz! »

Hi Frank,
i would say you can´t do much as some nations are intended to be "cannon food" if this excatly the performance they had in WW2 is questionable, how you will measure the performance btw ?
To tell you the truth, I don’t know how to measure their performance, but the important question here is how did the SP:WaW team measure the performance to arrive at what we have now. The last time I checked, romanian troops had the worst ratings among the Axis countries (behind Finland, Hungary, Italy, etc. ). I even read someone’s post 2 days ago (I think it’s tracer’s post) saying that the person made a test to see whether romanian troops are as poor as someone on the board claimed them to be in the game and guess what: the entrenched romanian troops fell already during the first wave of attacks by soviet partisans. Does this make sense to you? By 1943 (in SP:WaW) a romanian infantry squad is no longer a threat for a soviet infantry squad, yet during the Kuban campaign (again in 1943) the romanian fighting spirit proved to be at one of its best times, the best example is the elimination of the Soviet bridgehead at Eltingen (the romanian side lost 886 soldiers and the soviet side 2,770 along with 38 tanks and 25 AT guns). Don’t get me wrong Frank, I don’t want to glorify the romanian army, but I don’t think the one from SP:WaW is the same Manstein talks about in his book. There is more than one reason why Hitler asked for the hungarian and italian troops to be retired from the East in the spring of 1943, and for the romanian troops to remain in place (I'm not implying anything here).
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vahauser
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The Endless Struggle

Post by vahauser »

This has got to stop.

OOB fiddling and niggling and haggling must not be allowed to drag on forever.

Can anybody tell me if the OOB revision process for 8.0 (it is being called 8.0 these days isn't it?) has been frozen yet?

All of my campaigns are on hold waiting for 8.0 which I thought was due out 2 weeks ago.
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Nikademus
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Post by Nikademus »

I think its sad in general that everyone wants their favorite country to have "decent" stats in a game that allows an exp level ranging from recruit (Exp 10, all the way up to GI Joe (exp 140) Sad in that the result is that such a degree of variation goes largely un-tapped.

with 7.1, all stats pretty much center around 65-75 for the average (with some variation with the min and max figures represented above. Feels very political to me. Even well known extreme eras for some nations are watered down...such as post purge Soviet 39 for example.

Thank god for the preferences screen :D

It was interesting to see that Hungarian scenerio vs German (late war) go from exp 30's-40's all the way up to 60's and 70's with 7.1's debut

How does one judge preformance? Good question. perhaps one needs to go back to the basics which tends to translate back to the basic 0-99 exp level (applicable since one rarely sees 100+ units in the game)

back in War in Russia days (8 bit) new divisions started off with exp 10 (conscript), then gained exp weekly till they reached 50 (fully trained but unbloodied) 70 was considered "veteran" and 80 was the minimum requirement for promotion to "guards" units for Russian. 90+ was elite. An exception to this was the Germans got a short period where new divisions started at exp 70 to represent a large pool of trained or high quality recruits..after that they had to train up from exp 10

only diff in WAW case vs the above is 100+ is considered elite though few designers use it....as with the lower level exp ratings i think playability and balance issues rule here, 100+ is considered a game breaker, and <50 or even <60 is considered as such too (as well as offending the people who's favorite nation gets that rating)
PzV im Einsatz!
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Post by PzV im Einsatz! »

I think its sad in general that everyone wants their favorite country to have "decent" stats in a game that allows an exp level ranging from recruit (Exp 10, all the way up to GI Joe (exp 140) Sad in that the result is that such a degree of variation goes largely un-tapped.
Perhaps you don't see a large variation in the numbers but a 70 exp. unit in contrast with a 60 for example has a much higher chance to hit its target + an increased number of shots per turn from what I saw.

Anyway, unless my consciousness lies to me, there is no patriotic bias behind my case, and even if there is, anyone familiar with the Eastern Front would disagree with the idea that romania's troops should remain as underrated as they are now. I'm not asking to dramatically change the ratings, just slight alterations. This is not about giving decent stats to my favorite country, it's about giving an historically accurate portrait of the troops. Doesn't it puzzle you a bit hearing Manstein, Paulus & Speidel say their best allied troops were the romanians, yet in SP:WaW they resemble some sort of second line troops who aren't even capable of facing russian partisans (untrained civilians!) (esp. from 1943 onwards)? I won't suggest how the values should be increased (if!). All I want is some ratings that make sense, ratings that reflect the overall performance of romanian troops in the East, rather than judging them for what happened at Don river's bend (this is what the SP:WaW official replied to me!).
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Nikademus
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Post by Nikademus »

Originally posted by PzV im Einsatz!
Perhaps you don't see a large variation in the numbers but a 70 exp. unit in contrast with a 60 for example has a much higher chance to hit its target + an increased number of shots per turn from what I saw.

Anyway, unless my consciousness lies to me, there is no patriotic bias behind my case, and even if there is, anyone familiar with the Eastern Front would disagree with the idea that romania's troops should remain as underrated as they are now. I'm not asking to dramatically change the ratings, just slight alterations. This is not about giving decent stats to my favorite country, it's about giving an historically accurate portrait of the troops. Doesn't it puzzle you a bit hearing Manstein, Paulus & Speidel say their best allied troops were the romanians, yet in SP:WaW they resemble some sort of second line troops who aren't even capable of facing russian partisans (untrained civilians!) (esp. from 1943 onwards)? I won't suggest how the values should be increased (if!). All I want is some ratings that make sense, ratings that reflect the overall performance of romanian troops in the East, rather than judging them for what happened at Don river's bend (this is what the SP:WaW official replied to me!).


You are right there :D

I dont see alot of difference between an exp 60 unit and an exp 70 unit. Certainly not game breaking. That Hungarian scenerio i mentioned was a good example (sorry....cant recall it's title) but it stood out for me because i had just played it before 7.0/7.1 came out and noticed the drastic change.

When i first played it the Hungarian forces were much greener. Keep in mind this was a specific scenerio and not meant to be a blanket indicator of Hungarian proficiancy.....meerly for this scenerio, the "force" employed was not high quality, i.e. they were green as grass....a perfectly reasonable situation that can occur in wartime. The german force was much better though given the year certainly not "Elite", (60's mostly)

Despite the large exp gap, the Hungarians (thus the scenerio) still presented a challenge and it was an entertaining game. However after 7.0 i was shocked to suddenly see this "green" force sprouting 60's and some 70's in the exp column, close to the German mark.

The only indication for the change i'd seen was the smattering of complaints about such and such's favorite minor Axis/Allied country not getting a fair deal so the OOB's were modified accordingly. All these requests for "minor" adjustments to one's favorite OOB have now all added up to present a linear multinational force where 90% of everyone falls within the 65-75 exp bracket. Leader skill ratings vary a little more though i dont see them having as big an effect as is often stated.

Hence my comment. WAW is the only game i possess that has such a close cropped "official" OOB (when using "country training") where all the exp ratings are so close. It didn't start off that way but evolved from 1.0 to 7.1, from what i can tell, mainly due to complaints similar to those voiced here. I think it's sad because pitting forces with variable exp ratings is part of the fun and challnege of the game like when one is saddled with a green or worse, half trained force and is required to fight a more exp'd enemy. SP: WW2 doesnt do it thank god...though i much prefer WAW over that engine.

Now the only way to do that is to manually set the preferences...easy enough to do i suppose but it always feels a bit artificial my having to do it not to mention the suprise factor is lost.
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Post by AmmoSgt »

Uh, I am trying to get the Americans before June 1944 to just have a Experience rating of 65, maybe even a 60 in 42 and a 65 in 43 .. as it currently stands The US Army goes ashore in Tunsia in Nov '42 at exp 70 .. 5 points higher than the British who have been fighting in North Africa since day one ofthe War who only have a 65 in Nov 42 .. is that crazy or what?
"For Americans war is almost all of the time a nuisance, and military skill is a luxury like Mah-jongg. But when the issue is brought home to them, war becomes as important, for the necessary periods, as business or sport. And it is hard to decide which
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Nikademus
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Post by Nikademus »

I would actually suggest 50-55 as the average since that is the almost universally accepted value for "trained but unbloodied" and in WAW does represent the threshold between the "Green" and "regular" status bars.

Exceptions to that of course would be "elite" units that represent either pre-war established units (Regular army) or special forces.
Marine units are a quandry. They automatically get high ratings becaus they are considered "elite" but they too experienced their fill of drafts of raw recruits. They did have an excellent cadre though.....65 is reasonable. 70-80 for smaller established brigades not ballooned up to division size by drafts.

However after that initial period, US Exp would ramp up quickly till by June 44 it is very respectible (say a solid 70-75 avg). A major wishlist item i've had since before WAW was a seperate preference rating for Morale, which i think should be high for US right off the bat (cuz we r so gung ho with all those eager conscripts ready to kick butt and chew bubblegum ;) ) The more hard bitten Brit/UK units, i'd want to see morale sliding a bit as after 3 years of war, the thrill has definately worn off. Then again thats supposed to be part of the mysterious "national characteristics" too

Even in the early phase though it would still be challenging since the US is the best supported (logistically) nation in the game. Firepower R us :D

But like i said, everyone wants their favorite nation to start at no less than the 60's at an absolute minimum. Everyone's proficient right off the bat :rolleyes:

Yet we have a game engine that allows such a wide variety of exp levels ranging from green/hopeless to an enemy's worst nightmare. Thank god for user built scenerios which dont rely on the bland "country training"
Gavris Narcis
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The real truth about ro0manian army during ww2

Post by Gavris Narcis »

Hi !

I'm already on this forum from beggining and with this great game almost too. From since that, I always search everything which was related to this. And because my relates were from Basarabia, and many died in ww2 in romanian army I want HERE to set a definitive point about Romania role in ww2: as an army and as an ally of Grmany. I talked dozens of times with my family ex soldiers in ww2 and what I'm discovered is somehow different from how one or others know about us.
Because I'm forced to be brief (financial, oh, it's Romania again !) I resume all the truth in points. Now, to begin:


1. For the first days of war and far to the eliberation of Basarabia, the romanian army have fair/good morale and an extremely lack of experience. This with a very poor training and equipment make a relative poor enemy to soviets. This because 2 major causes:
- the wellknowed romanian lack of courage and initiative under centuries; unless the limit situation when well motivated the romanian have an incredible courage and heroism. Badly, because this happened only on a few rare situations and ONLY when the ''knife arrive to bones'' onto romanians. Yes, this it is the words who characterizing best the romanians (army as well) from centuries. But when this happened, they become heroes in mass. This contrasted for example best with the brits or germans,
who were diametral opposed with us. Maybe the latin roots. The italians performed almost the same in ww2 and theirs army suffers from the same ''simptoms''. From this, almost all ww2 the romanians were used as cannon fodder, by germans first and by soviets second. Not to mention the own staff (army and civil government) who many times used the army as a ''third time cannon fodder users''). For example, I talked onetime with a man who was into the personal guard of the king Mihai/Michael durind ww2 and he talk to me that when hundreds of romanian soldiers were killed each day onto eastern battles the king almost always deal with ......... sex, f.....g all he get into sights living in luxurious conditions when the majority of the romanians suffers at extreme from war and famine (my gradma had to be evacuated from basarabia in 1942 and leave 2 years only with 3 sacks of dehidrated piece of bread (300 kg) together with 6 other family members. Sorry for the language but i reproduce the old man words. That was the reality ! Not what one or other believe to be was ! Or books fantasy !
2. From eliberation to the end of the war the morale went down !!! Point. Other characteristichs were same. (Very) poor equipment and lack of experience.
3. The truth was that the romanians were for the long of the war a weak enemy for soviets. Almost same as italians, but compared to them I think we need to be see a little high because the italians have a more good equipment

4. But we were ''cuiul lui Pepelea'' in ww2 !!. This in brute translation means: ''Pepelea's nail/needle'' which means a minor thing but with major effects. Why ? Because that:
-if romanian didn't leave axis and join allies Hitler could gain 6 month to war. All historians are well acording with that.
-if Hitler could have 6 month to war he could have the atomic bomb ! This is well knowed too.
Conclusions: do yourselves !
This is ''cuiul lui Pepelea'' ! A minor country with a poor army could be the major factor into ww2.
Point.

Jenea.

P.S. But what bothering me is not that morale/experience /etc discusion but the innacurate OOB's for Romania in SPWAW and even in SPWW2 ! The most expresive is at the airplane section where is a big mess/error (for example, we had a real air match for many airplanes of the time -the IAR's and we had 6/7 different versions, very innacurate in OOB). Many times I wanted to encounter (by e-mail of course) someone which could modify that (after my parameters) but never happened. Too bad.


>i read in manstein book, that the rumanian had always met their goal in the war with the capture of the odessa area and they don´t wanted to march deeper into russia. but with pressure from hitler they had to. understandable the same as the italians in africa, that they had not THAT great fighting spirit sometimes...

despite that fact they performed very good in some placed and manstein said they were germans best allies, perhaps he forgot here the finnish soldier which proved itself in many places against the russians. [/B][/QUOTE]
o4r
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Re: Hungarian OOB

Post by o4r »

Originally posted by KG Erwin
In the latest pre-release OOB I have, there are now 07/12 MMGs incorporated into some Hungarian units. The 07/31 HMG is also configured into some elite units. Sztartur, if you have more information on the composition of Hungarian units, feel free to post them here. The OOB design team is wanting this final official release to be as complete as possible, and they're now approaching last call for suggested changes. To all concerned, get your wants and suggestions in here now. Marauder Mel has been a patient man--he has been the subject of my endless nitpickings on the USMC .:) However, for all of you with info on the lesser-known OOBs--please step forward. The time is near. ;)


So lucky :D , I was just about to hack the heading of the work ETA to ETL (Estimate Time of Late) :p :p
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KG Erwin
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Sorry, o4r...

Post by KG Erwin »

...but the reason I have the pre-release OOBs is because of my connection with the design of the new Mega Campaign. I'd love to be able to share them, but I'm not cleared to do that. I'm also not privy as to what the actual release date is, but there are new terrain features and whatnot that will be part of the package. I can tell you that the USMC is much more historically accurate than previously, with changes in squad armaments, availability dates, the Raider formations etc. I'm in the 7th battle of a test long campaign, and so far have four decisive and two marginal victories.
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Post by VikingNo2 »

Please tell me more please, the USMC in H2H is well a little whimpy
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KG Erwin
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OK, Viking...

Post by KG Erwin »

I posted suggested changes to the USMC in earlier threads, but here's a few that were adopted: the Raider units have several different configurations, with the 1st Bn (Edson's) and 2nd Bn (Carlson's) squads having distinctive weapons lists, plus a generic Raider squad to represent the 3rd and 4th Bns. In 1943 the Raiders were combined in a regiment, so there's a standardized organization possible for those squads. As for the infantry units, an MMG is now attached to each "D" platoon. Weapon 3 for the "E" and "F'' squads is the M1 Carbine. The shotguns were removed. The secondary weapon for the MMG and HMG units is now the Thompson SMG. Platoon and Company HQ units now have Garand M1s as primary weapons post-Jan 1943. These are just a few of the changes, but I think you'll find that the USMC is now more powerful than previously, especially after 1943. Some may disagree with doing this, but after consulting the available sources, it's more accurate. The Marines are not supermen, but by 1945 these guys were literally 13-man wrecking squads. I'm hoping at some point to rework some of the older existing scenarios to incorporate this OOB, most notably Peleliu and Iwo Jima.
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Post by VikingNo2 »

:cool: :D :cool:
o4r
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Post by o4r »

No matter what the changes might be I had a feeling that it will not be that much, you all must understand that they have to take care of the mega campaign created.
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vahauser
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Post by vahauser »

Does anybody know if work has stopped regarding the OOB patch?
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KG Erwin
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Post by KG Erwin »

vahauser wrote:Does anybody know if work has stopped regarding the OOB patch?
As a matter of fact, Bryan is still working on the OOBs. The fact of the matter is, he's doing this virtually single-handedly, and if there are specific changes anyone has researched and want to share, now is the time to do it. The last word on when the patch is to be released is up to David Heath. In the meantime, those of us with specific OOB interests are still giving Marauder Mel last-minute changes, which are being adopted. The point is, I've seen numerous generalized wishes and suggestions for tweaks, but what is needed are specifics, especially on the lesser-used minors, on weapons allocations and formations. The point is, this is going to the very last official Matrix patch to the SPWaW OOBs. Therefore, it won't be released to the general public until it can be as close to historical reality (within the limitations imposed by the SPWaW game engine) as it can reasonably be. Personally, I can only adnire Bryan for his patience and perserverance in taking on this huge project. I hope that the SPWaW community will also show their patience and perserverance in awaiting the patch.
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vahauser
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Post by vahauser »

I'm sorry to hear that, KG Erwin.

The simple fact is that the OOBs never will and never can be finished. To fiddle and niggle and twiddle tiny bits of the OOBs over and over again rapidly reaches (and in this case has almost certainly passed) the point of diminishing returns. I put all my campaigns on hold over 6 weeks ago because the new OOBs were to be released at the end of July. Now it is the end of August and per your post it is clear that suggestions for the new OOBs are still being taken! Geez. Enough already.

The whole idea behind SPWAW is (or at least was once) incremental improvement. If the new OOBs are a noticeable improvement over the 7.1 OOBs today (a month late) then I say publish them NOW and release further incremental improvements at some future point. I applaud Bryan's efforts as I have for years, but for one man to still be taking suggestions on the new OOBs at this point is worse than trying to clean the Augean Stables. At this rate it will never get done because the s**t being generated outstrips the abilities of one man to deal with. Please please please put a freeze on this project and get it out the door. We can improve on it later.
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chief
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Post by chief »

Vahauser:

Unless I'm completely mistaken this mod (ver8.0) is to be MATRIXGAMES last (official) improvement/modification/update to this game. It was stated by them many moons ago. They (MATRIX) want to proceed with other profit making projects. The SPWAW project has been a real time consumer for them, but a boon for us users/gamers.

As for me I say take all the time you need to get a good set of OOBs out to us because it will probably be the end of the "official" modifications. I put this in here because a lot of forum readers are not familiar with the "Ancient History" of Version 8.0/7.2/?? or whatever.

Matrix if I'm wrong please correct me, but I believe what is above is entirely correct.

Respectfully: Chief
"God Bless America and All the Young men and women who give their all to protect Her"....chief
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vahauser
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Post by vahauser »

Chief, version 5 was supposed to be the last version. Then version 6. Then version 7. Now version 8. Fact is there will ALWAYS be room for revision in SPWAW. It is the nature of the beast. There is no such thing as a complete or final OOB. Version 8 will not be perfect or complete. There can be no such thing because you are working with a game (yes, a game) that only has a limited number of OOB slots per nation and as such has to make compromises. Revision then depends on the judgment of who is doing the revising (in this case Bryan). But the point is that the game has had YEARS of revising under a variety of revisionists (it's Bryan's turn this time). Every revision reaches a point of diminishing returns where enough is enough. Enough was supposed to be enough last July. It is now nearly September. Like Michael Jordan retiring from basketball, I've been around SPWAW since the beginning and heard many claims that "This will be the final revision." Whether it really is the final revision this time is moot. We have waited long enough. I'd rather have 7.9 today than 8.0 for Christmas. Enough is enough.
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