Random Map Generation

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GaryChildress
Posts: 6933
Joined: Sun Jul 17, 2005 3:41 pm
Location: The Divided Nations of Earth

Random Map Generation

Post by GaryChildress »

I notice there is an "Event" in the list of events which places raw and oil on the map when a random map is generated (event #2 in ANewDawn3 random scenario). The raw and oil seem to get placed wherever there is a slot numbered 1 and 2 respectively. The rest of the slots on the map are numbered 0. I would like to add a third location type to the map and use the number 3 for it but I'm not sure how the numbers get placed on a random map. Right now I only see 0, 1 and 2 and I don't see an event in the editor which generates those numbers.

Would someone be able to explain to me how to add a number 3 to a random map so I can place a third location type on it?

Thanks.
GaryChildress
Posts: 6933
Joined: Sun Jul 17, 2005 3:41 pm
Location: The Divided Nations of Earth

RE: Random Map Generation

Post by GaryChildress »

Never mind I think I found the answer to my question. The numbers appear to be generated through string list ID#27
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