mind_messing's (J) Marianas Mastery - vs XTRG (A)

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BBfanboy
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RE: mind_messing's (J) Marianas Mastery - vs XTRG (A)

Post by BBfanboy »

ORIGINAL: mind_messing

ORIGINAL: PaxMondo

ORIGINAL: mind_messing

...The Oi would have hurt more, but the ship had underwent it's late 1944 refits. These slow it down to 21 knots, but give it Kaiten human torpedos. In theory this gives it one of the most powerful naval weapons in the game. In practice, it's a slow, lightly armoured ship with destroyer armament. ...
In all the time I have played this game, mostly as the IJ, I have never yet been able to see a Kaiten hit …

Just saying …

[8D]

Ditto. Google turns up no results as well. For science, I think I'll see if I can sandbox some Kaiten firing.
A Kaiten got into Ulithi anchorage and hit AO Mississinawa. It was supposed to go for a CV, but they figure from underwater the big AO hull looked like it could be a CV.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: mind_messing's (J) Marianas Mastery - vs XTRG (A)

Post by mind_messing »

So I sandboxed the poor Oi fighting some Allied riff-raff. Kaiten's fired, but pretty dismal accuracy.


Looking at it in tracker, the Kaiten is about the worst Japanese torpedo in the game. Dud rate of 50%, 30 accuracy (norm is 40-50 range). Explains why they're so dismal!

Note to all, if you want Oi for surface combat, keep it in the early war 20 torp configuration.
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RE: mind_messing's (J) Marianas Mastery - vs XTRG (A)

Post by BBfanboy »

I'm not sure that the Naval HQ is needed in Saipan. They will eat groceries and will never assist much with ship repair or reloading ship magazines. If any AA can be flown out of Truk that might be useful. Looks like you are abandoning Truk anyway.
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RE: mind_messing's (J) Marianas Mastery - vs XTRG (A)

Post by BBfanboy »

ORIGINAL: mind_messing

So I sandboxed the poor Oi fighting some Allied riff-raff. Kaiten's fired, but pretty dismal accuracy.


Looking at it in tracker, the Kaiten is about the worst Japanese torpedo in the game. Dud rate of 50%, 30 accuracy (norm is 40-50 range). Explains why they're so dismal!

Note to all, if you want Oi for surface combat, keep it in the early war 20 torp configuration.
I agree on the Kaitens. I expect the speed of the weapon was lower than a normal torp because of the rider "cockpit" so hitting a moving warship would be pretty tough. But the Allies have to use Eniwetok as a staging base and if a sub can deliver Kaitens or mini-subs to sneak into the base that might have a chance to hit static ships.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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RE: mind_messing's (J) Marianas Mastery - vs XTRG (A)

Post by mind_messing »

ORIGINAL: BBfanboy

I'm not sure that the Naval HQ is needed in Saipan. They will eat groceries and will never assist much with ship repair or reloading ship magazines. If any AA can be flown out of Truk that might be useful. Looks like you are abandoning Truk anyway.

It's a Command HQ as well as a Naval HQ.

I want it for TOE upgrades to a base force (for CD guns) and a division (to add tanks instead of Cav squads). I also want it at Saipan for the bonus to ground combat assault value and to help bring down disruption when the Allies land.

Every little helps.
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RE: mind_messing's (J) Marianas Mastery - vs XTRG (A)

Post by mind_messing »

1st June to 6th June, 1944

Not much happens over these turns.

At sea, the USN CV force appears to the east off the Marianas. It's a waiting game here, as I've withdrawn almost all my air and naval assets westward to Babeldoab. This leaves the Allies faced with empty ports and airbases.

They do sink the ARD that was trying to escape from Truk, which is unfortunate.

The airlift of the 52nd Division from Truk continues.

IJN subs stalk the USN CV fleet, but we've had no contact so far, and the Allied air assets have been very successful in putting bombs in to a couple of IJN subs and taking them off the frontline.

The KB arrives just north of Babeldoab, along with a big surface combat task force. Both task forces are headed to Pelileu to top up fuel and undergo some reorganization before being thrown in to combat.

I'll detail more on that once they arrive.

A mixed surface combat force of four destroyers and a IJN heavy crusier is detached to immediately move to Truk - I'm considering using them as fast raiders in the Gilberts and Marshalls, just as an effort to divert Allied attention away from the main theatre.

Now that I've got a CV force on the board, the real games can begin!
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RE: mind_messing's (J) Marianas Mastery - vs XTRG (A)

Post by Bif1961 »

Sounds like the action is about to heat up, looking forward to reading the combat dispatches from the front.
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