ORIGINAL: Moltrey
What's next?
Nothing.
(...)
Plus the killer issue, which I always point out and is always disregarded, the sine qua non for a new game, viz a viable AI for solo play. Ten years of AE has seen many mods developed but not a single new AI script from the modders. They can't produce a single script for their own developed scenario. In part this is the result of all the modders being only data manipulators using the game database editor, none of them being actual coders; even their knowledge of the existing publicly documented game rules application to their mod being deficient. What makes anyone believe there is someone out there waiting to step forward to develop a new script, let alone a new AI module not so heavily dependent on scripts.
Alfred
My real work is in 3D area, a couple years ago there was an application called Softimage XSI(bought by Microsoft then Avid then Autodesk) it had a nodal system for simulation, behavior, etc with math nodes, conditional nodes, IF, AND statemants etc. and more advanced stuff like dynamics.
Here is an example for crowds:
https://www.youtube.com/watch?v=V2Mzwz6OYwg
I wonder if a nodal system like that for the propose of building AI for games could be developed and then the game developers would be responsible for linking to it to get the input. Being visual might be easier for non coders.
Or maybe just use phython... The issue is that wargames appear to be closed idiosyncratic things. Maybe a common AI interface with nodes to develop AI systems or input/output might be helpful. Another is that games are not maximized, i mean, books, databases could also have been sold at a game release.
One of the things that i felt is missing in AE Editor besides being sluggish is that we can't make it a proper database with notes, links to, etc.
The huge historical knowledge that developers had to acquire about war in pacific is lost except what is inside the game which is obviously too much optimized for historical research. They can't sell it to anyone because there aren't tools to present that information. I think AE editor should have been able to build an AE Database that could be sold.