What's next

This new stand alone release based on the legendary War in the Pacific from 2 by 3 Games adds significant improvements and changes to enhance game play, improve realism, and increase historical accuracy. With dozens of new features, new art, and engine improvements, War in the Pacific: Admiral's Edition brings you the most realistic and immersive WWII Pacific Theater wargame ever!

Moderators: wdolson, MOD_War-in-the-Pacific-Admirals-Edition

Zorch
Posts: 7087
Joined: Sun Mar 07, 2010 4:21 pm

RE: What's next

Post by Zorch »

ORIGINAL: geofflambert

ORIGINAL: Alfred

ORIGINAL: USSAmerica




More than a decade old for the engine. 11 days from now will be the 10 year anniversary of AE's release. I bought it that day. WitP was 2004, and was based on the engine developed for Uncommon Valor around 2002. She's a solid antique in the realm of computer games. [&o][&o][&o]

You are forgetting the old DOS Pacwar which is the "Lucy" of this family.[:)]

Alfred

Alfred used a smiley. I wasn't aware that that was even possible. Has anyone notified his general MD?
This is proof that user 'Alfred' is not a bot.
On the other hand, a really sophisticated bot might use a smiley just to make people think it's real. [&:]
Dili
Posts: 4742
Joined: Fri Sep 10, 2004 4:33 pm

RE: What's next

Post by Dili »

ORIGINAL: Moltrey

What's next?

Nothing.
(...)

Plus the killer issue, which I always point out and is always disregarded, the sine qua non for a new game, viz a viable AI for solo play. Ten years of AE has seen many mods developed but not a single new AI script from the modders. They can't produce a single script for their own developed scenario. In part this is the result of all the modders being only data manipulators using the game database editor, none of them being actual coders; even their knowledge of the existing publicly documented game rules application to their mod being deficient. What makes anyone believe there is someone out there waiting to step forward to develop a new script, let alone a new AI module not so heavily dependent on scripts.

Alfred
My real work is in 3D area, a couple years ago there was an application called Softimage XSI(bought by Microsoft then Avid then Autodesk) it had a nodal system for simulation, behavior, etc with math nodes, conditional nodes, IF, AND statemants etc. and more advanced stuff like dynamics.

Here is an example for crowds: https://www.youtube.com/watch?v=V2Mzwz6OYwg

I wonder if a nodal system like that for the propose of building AI for games could be developed and then the game developers would be responsible for linking to it to get the input. Being visual might be easier for non coders.

Or maybe just use phython... The issue is that wargames appear to be closed idiosyncratic things. Maybe a common AI interface with nodes to develop AI systems or input/output might be helpful. Another is that games are not maximized, i mean, books, databases could also have been sold at a game release.
One of the things that i felt is missing in AE Editor besides being sluggish is that we can't make it a proper database with notes, links to, etc.
The huge historical knowledge that developers had to acquire about war in pacific is lost except what is inside the game which is obviously too much optimized for historical research. They can't sell it to anyone because there aren't tools to present that information. I think AE editor should have been able to build an AE Database that could be sold.
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ncc1701e
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RE: What's next

Post by ncc1701e »

ORIGINAL: warspite1

ORIGINAL: ncc1701e

I agree that there has been less naval battle, but I am still looking for a good naval game on the Battle of the Atlantic and the Mediterranean Sea. Abstraction has its own limits. I would like a more detailed simulation.
warspite1

This is not true. There was was more naval engagements in the Mediterranean than the Pacific. The only thing the Med lacks that the Pacific had was carrier vs carrier warfare. Everything else is there in abundance. And if you add in the Atlantic theatre, the Baltic, the English Channel, the Arctic Ocean and the North Sea/Norwegian Sea then there's a good deal more.

Look at the biased vision I have. I have played too much eastfront game. But, there is still no detailed naval game to send the HMS Upholder on patrol sinking those Italian transports. Another biased vision, only Germans were having subs in ETO.
Chancellor Gorkon to Captain James T. Kirk:
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oaltinyay
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Joined: Thu Dec 20, 2012 4:52 pm

RE: What's next

Post by oaltinyay »

ORIGINAL: Rusty1961

This system could work for a Med campaign, '40 to '43. If you want other than that you have WitW and WitE2.

Why not a mod with a bigger World Map and RN and KM thrown in with the US Atlantic Fleet...No Land war but some built in , time tirggered things like French ports and Norwegian bases appearing ...disappearing etc.

Dili
Posts: 4742
Joined: Fri Sep 10, 2004 4:33 pm

RE: What's next

Post by Dili »

One more game without the three services represented?
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Moltrey
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Location: Virginia

RE: What's next

Post by Moltrey »

I am inclined to agree with Dili; Grognard Wargamers are a notoriously fickle and tough crowd to please. I think a company has to be prepared to do a subject full justice or not do it at all. Anything less would have to be targeted up front to less hardcore gamers. I am not saying games like proposed would not be good, quite the contrary in some cases. But since the proverbial Wargaming Cat is most definitely out of the bag, you have to be smart enough to know how to (mostly) please or mollify the Grognards out there.

Otherwise it's pitchfork and torch time!
"Chew, if only you could see what I've seen with your eyes." - Roy Batty
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ElvisDaKing
Posts: 130
Joined: Tue Sep 07, 2004 2:28 pm
Location: Kuala Lumpur, Malaysia

RE: What's next

Post by ElvisDaKing »

I won t like to see a WitPAE 2 (A WitpAE 2 would be a weird idea like willing to do a new movie about Battle of Midway after the one made by J Smight in 1976...)

But I d like to play one day WitA : War in the Atlantic
It can't be a transfer of WitP on the atlantic map as the naval warfare was completly different , but a different game, still usine most of the exisiting mecanisms, to simulate the battle of the atlantic where German player has to interdict the ocean to allied convoys, when allied player is to send ships to UK / Russia and deliver monthly minimum ressources/supply/war material ...

'To my point, in war, there s just one attractive thing : the victory Parade... What sucks, it s all the things before.... We should get the enlist payroll and do the parade right away, before that it get totally screwed up'
Un Taxi pour Tobrouk
Dali
Posts: 223
Joined: Thu Apr 19, 2007 1:43 pm

RE: What's next

Post by Dali »

Hey Alex. I admire you working here …
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geofflambert
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RE: What's next

Post by geofflambert »

The basic problem with the AI as I see it is the potential length of the game. The AI cheats to begin with, just to be competitive, but over time it deteriorates to a state like 'poke it with a stick to make sure it's alive'. Human players, when dealt setbacks, can come up with new plans and repair the damage.

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