In this tutorial I will create a new resource called "Manpower". Each regime in a random game will start out with a certain amount of "Manpower" according to how many victory points it possesses and each turn "Manpower" will increase incrementally according to how many victory points each regime possesses. This way, the more victory points (via cities) a player controls, the more manpower they will generate each turn. And, since the starting manpower is also based on VPs, your starting manpower will fluctuate per game you start according to how many cities get placed on the map for each regime. The number of victory points (cities) a regime possesses at the start generally depends upon the map size you choose in setting up a random game and the number of other regimes you choose to inhabit your world.
STEP 1: Creating the resource "Manpower".
First click "Load Scenario" in the main menu and choose the anewdawn3.at2 file in the editor. (IMPORTANT NOTE: When you save your work, save it under a different name so you don't overwrite the standard anewdawn3.at2 file.)
In the editor click the "Setng" button.
1. Choose "RegimeSlotNames 0-499".
2. Choose an empty slot (in this case slot number 10 for me).
3. Click the "Change String" button and type the name of your new resource (in this case, "Manpower") in the little popup window that comes up.
4. Click the button next to "Show" to toggle the value to "True". "True" means the new Regime slot value (the total quantity that your regime possesses) will be shown on the menu bar at the top of the screen during the game just like "Political Points", "Raw", and "Oil" are. That way you can keep track of when you are running low on your new resource.

















