Depth Buffer and Reshade

3D version of Close Combat
Post Reply
Rivanking16
Posts: 1
Joined: Mon Jul 22, 2019 4:34 am

Depth Buffer and Reshade

Post by Rivanking16 »

Hello, i was wondering if there will be a depth buffer in this game? It would allow the reshade post processing tool to use some cool cinematic after effects beyond initial graphics requirements, including Ray Tracing(this would make for epic night battles aye?) In any case, looking forward to the release whenever it be and to see the artistic impression from the game! To community for question thread, have you tried using Reshade on any other Slitherine games and examples?
User avatar
SteveMcClaire
Posts: 4341
Joined: Mon Nov 19, 2007 9:31 pm

RE: Depth Buffer and Reshade

Post by SteveMcClaire »

Yes, there is a z-buffer involved in rendering. I haven't used Reshade and have no idea if it will work with TBF but it seems like it should in theory. :)

Steve
Post Reply

Return to “Close Combat – The Bloody First”