Hello
Larry:
On paradrops. According to my books the Brandenburger’s didn’t fly at the same time. Only detachments of each regiments, leaving equipment behind. The calculations are correct.
About interdiction. It’s a game killer simple as that. Try it yourself, its simply too overpowered. I have asked for an adjustment, or the possibility to scaler it. Ralph and Bob haven’t responded. I would love to have interdiction in the game.
If you read the short manual you will get the answer to bridge bombing. Supply is calculated at the start of your sides turn. As bridge bombing is and the other players turn, you will always be out of supply, as the bridge is always down 😉. Its optional, Kristian and me have just decided not to play with it cause Kristian is too good in using it.
Gliz2.
The Soviets don’t have operational freedom the first 3 turns, as shock is 80, some formations are locked, and you are getting killed resulting in reorg. How bad its going to be is up to the Axis.
I am sorry you don’t like the scenario, we truly believe we are following the historical path, when not confronted with anything game technical like interdiction, and supply calculation. We will have to work around it.
If you have historical documents to back up a beefed up para capability for the Axis by all means lets have a look, you can send it to me at
sg@medflex.dk
In your post 28/7 you write some good options; however, they are somewhat unhistorical. We would prefer to make it better from the start. Not sure if you have studied Kristian’s first 2 moves. None of the starting soviet border forces survive. He is much more efficient than historically.
Lobster.
The activation of minors is explained in the short briefing.
Not all soviet partisans are in the game, so not all sec units are. Not all NKVD are in the game, either. It’s always a balance and we are trying not to make it a partisan game within a war game. But still having some effect.
Blaus was delayed and then moved up at bit. It is as it was historically.
Bigduke66
Nope all the old files should be good still.
sorry I haven’t seen the new post, been working

To answer the old questions:
Hope I get them all, else rewrite them and ill promise to be more online 😉
As to why the Tank divisions doesn’t get tanks as historical. They were disbanded and the logistic system broke down. Individual units got some, but most did not. If you have specific correct historical data ill implement them, just write me.
The starting point in Norway we will try to change. However, the way its build means that formations must be moved around and that screws up all events on the Axis side. And that Is a huge job to do once again. But we will have to anyway at some point so we will do it then. (Can’t say when but probably when adding more axis formations)
Ill check the recon lobster. Sorry for the confusion.
The Trappenjagd and Størfang is there to represent German planning and minor operations. Its also there to soften up the Soviet defense, and if it’s a sane soviet player, dug in in depth.
The new version will see a nerfed Soviet side, still trying to balance it, but is quite close now.
By all means keep the questions coming. Improvement is a team effort

Thanks
Have a nice day
Regards
The Doc (aka Søren)