Bill Brings Banzai 2

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BillBrown
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RE: Bill Brings Banzai 2

Post by BillBrown »

It is a PBEM thing, see section 2.7.1 of the manual. I believe that either in a patch, or just a small error in the manual, we are playing with no variable reinforcements and I still could not go to the ship reinforcement screen.
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jdsrae
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RE: Bill Brings Banzai 2

Post by jdsrae »

Cheers Bill, just demonstrating how many PBEM games I’ve played!
On a positive note, that will make my first turn quicker / less slow.
Currently playing my first PBEM, no house rules Scenario 1 as IJ.
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BBfanboy
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RE: Bill Brings Banzai 2

Post by BBfanboy »

ORIGINAL: jdsrae

Is that a quirk of the mod or the game settings selected?
Not that it matters now, it’s just that turn 1 of my Scen 1 game I could change shipbuilding.
The game does not populate the reinforcement queue for ships until turn 1 is run because it does not know what setting you will select for reinforcement. Some other things happen, like assignment of random captains to ships and leaders to LCUs and Air Units that do not have one already designated in the database.
No matter how bad a situation is, you can always make it worse. - Chris Hadfield : An Astronaut's Guide To Life On Earth
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Chickenboy
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RE: Bill Brings Banzai 2

Post by Chickenboy »

ORIGINAL: BBfanboy

ORIGINAL: jdsrae

Is that a quirk of the mod or the game settings selected?
Not that it matters now, it’s just that turn 1 of my Scen 1 game I could change shipbuilding.
The game does not populate the reinforcement queue for ships until turn 1 is run because it does not know what setting you will select for reinforcement. Some other things happen, like assignment of random captains to ships and leaders to LCUs and Air Units that do not have one already designated in the database.

+1. This has caused me some confusion in the past during turn 1 setup myself.
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BillBrown
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RE: Bill Brings Banzai 2

Post by BillBrown »

Dec 8, 1941

As expected a lot of Allied ships were sunk, mostly in the PI.
I did a second raid on Manila, and of course the fighter sweeps came
in after the bombers, but the first wave was well escorted, so I lost
a few bombers, but not too many.

I will be just sweeping Manila and Clark this turn, I am moving some of
the Netties to Babeldaob( I do have an air HQ there)

I took Kota Bharu, Guam, Makin and Mergui( para droop ) and
the island of Langkawi was occupied by the land base row boat
unit.

KB-1 is going to support Wake, and KB-2 is headed to the Solomon Island
area to support landings there.

KB-3 is currently just West of Panay and is moving South to both sink more ships
fleeing the PI and to support DEI landings. I made an error and apparantly clicked
on Ground Attack instead of Naval Attack for the Kates, so they made an afternoon
attack on the 71st PA Inf Div there. I am sure that will confuse Kris.
They have been reset to Naval attack.

KB-4 ( 3 x CVL ) are North of Singkawang escorting for the invasion fleet to arrive.
There is a BB support SCTF with them, not repeats of last game.
A bit behind them is an Amphib TF with an air HQ and a BF. Netties will move here
in a few turns and be torpedo equipped.

I now have 60 Netties at Babeldaob, torpedo equipped, and in invasion fleet ready for Ambon.

Ships sunk:



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BillBrown
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RE: Bill Brings Banzai 2

Post by BillBrown »

Dec 8, 1941 air losses
I am not happy with this, but it is what it is.

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John 3rd
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RE: Bill Brings Banzai 2

Post by John 3rd »

Looks like a solid Opening to this point.
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BillBrown
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RE: Bill Brings Banzai 2

Post by BillBrown »

I am sure I will falter somewhere down the line.
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BillBrown
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RE: Bill Brings Banzai 2

Post by BillBrown »

I just got this from my opponent, everyone with good wishes please.

I’m in the hospital. Hopefully, get back to you soon.
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btd64
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RE: Bill Brings Banzai 2

Post by btd64 »

I do hope that he gets well soon. For your sake as well as his....GP
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Bif1961
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RE: Bill Brings Banzai 2

Post by Bif1961 »

Well wishes for him and you.
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RangerJoe
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RE: Bill Brings Banzai 2

Post by RangerJoe »

Please send him my get well wishes also.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
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Chickenboy
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RE: Bill Brings Banzai 2

Post by Chickenboy »

ORIGINAL: BillBrown

I just got this from my opponent, everyone with good wishes please.

I’m in the hospital. Hopefully, get back to you soon.

Sorry to hear that, Bill. Hopefully he's on the mend soon. I'm also sorry that you've been seemingly snakebit in your PBEM games of late. Here's hoping that your luck improves on all counts-and soon!
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BillBrown
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RE: Bill Brings Banzai 2

Post by BillBrown »

Not looking good. 5 days and no word.
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BillBrown
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RE: Bill Brings Banzai 2

Post by BillBrown »

got an email, he is our of the hospital and will send a turn tomorrow.
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btd64
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RE: Bill Brings Banzai 2

Post by btd64 »

....GP
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WIS Manual Team Lead & Beta Support Team

"Do everything you ask of those you command" Gen. George S. Patton
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RangerJoe
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RE: Bill Brings Banzai 2

Post by RangerJoe »

Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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BillBrown
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RE: Bill Brings Banzai 2

Post by BillBrown »

Dec 9, 1941

CL Bosie is a tough cookie. I may have sunk her, but I am not sure.

First encounter:
Both hits are from 20CM guns.
Night combat
Japanese Ships
CA Myoko, Shell hits 1
CA Haguro
CA Nachi
CA Ashigara, Shell hits 1
DD Mutsuki
DD Kisaragi
DD Yayoi
DD Mochizuki
DD Kayobuki
DD Mazabuki

Allied Ships
CL Boise, Shell hits 2, on fire
DD John Barry
DD Mayrant
DD Trippe
DD Stockton
-------------------------------------------------
Second encounter:

Night combat
At least 5 of the hits are from 20CM guns.
Japanese Ships
CA Myoko, Shell hits 1
CA Haguro, Shell hits 1
CA Nachi, Shell hits 2
CA Ashigara, Shell hits 4
DD Mutsuki
DD Kisaragi, Shell hits 1, on fire
DD Yayoi
DD Mochizuki, Shell hits 3, heavy fires, heavy damage
DD Kayobuki
DD Mazabuki, Shell hits 1

Allied Ships
CL Boise, Shell hits 10, heavy fires, heavy damage
DD John Barry, Shell hits 2, on fire
DD Mayrant
DD Trippe
DD Stockton, Shell hits 1, on fire
----------------------------------------------------
A third encounter
Night Time Surface Combat, near Tandjoengselor at 69,95, Range 8,000 Yards

Japanese Ships
CA Myoko, Shell hits 1
CA Haguro
CA Nachi
CA Ashigara, Shell hits 1
DD Mutsuki, Shell hits 1
DD Kisaragi, Shell hits 1, on fire
DD Yayoi
DD Kayobuki

Allied Ships
DD Stockton, on fire
--------------------------------------------------------
In the daytime:
No CL Boise in this TF
Afternoon Air attack on TF, near Tandjoengselor at 68,93

Weather in hex: Moderate rain

Raid spotted at 4 NM, estimated altitude 18,000 feet.
Estimated time to target is 1 minutes

Japanese aircraft
A6M2 Zero x 10
D3A1 Val x 22

Japanese aircraft losses
D3A1 Val: 1 damaged

Allied Ships
DD John Barry, Bomb hits 2, heavy fires, heavy damage
DD Mayrant
DD Trippe
--------------------------------------------------------------
Maybe she went down.

Air losses were light on both sides

Again as expected I sank a number of ships
and lost the DD Mochizuki



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BillBrown
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RE: Bill Brings Banzai 2

Post by BillBrown »

One thing I have figured out is that I did not put enough Surface Combat TFs into the Sulu and Celebes sea areas.
My single 3 CA TF ran out of ammo it had so many fights. There were three other I did not show in the post above.
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RangerJoe
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RE: Bill Brings Banzai 2

Post by RangerJoe »

It looks like the Boise and the Stockton broke off from that SCTF.
Seek peace but keep your gun handy.

I'm not a complete idiot, some parts are missing! :o

“Illegitemus non carborundum est (“Don’t let the bastards grind you down”).”
:twisted: ; Julia Child


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