Port Damage

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Telemecus
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RE: Port Damage

Post by Telemecus »

ORIGINAL: xhoel
Tele can give you more tips on the bombing of ports. I personally would advise you against it.

Unfortunately the experience I have is before the latest patches which enhanced flak so much and also made night bombing effectively worthless. This might be reversed partially in v1.12 or after. And I feel that with more research it could still be a viable strategy. Also an appraisal of the benefits might still make this worthwhile anyway - for example if cutting off Leningrad by the ports would make the difference to capturing the city, which would make the difference to winning the war, then any cost in lost bombers no matter how high would make it worthwhile?

However some tips if useful are
i) Choose lower level ports if possible as they need less damage to stop working, and the same number of bombers in a mission create higher damage levels each time.
ii) Avoid ports with flak (e.g cities), and use recon to find flight paths that minimise flak
iii) Use fighters sweeps (or as Axis even recon spam) to degrade the performance of fighters and flak in the area, or even leave the area without fighter cover at all. Consider attacks on the enemy air or using up their air force in escorting ground suppport before attacking their ports. Do this first and then afterwards when you bomb the ports fewer of your bombers will be disrupted from delivering their payload.
iv) Manually optimise the bomber force for each attack - you can chose a maximum of 14 bomber groups which should be the ones with the most ready aircraft, with the largest payloads, the least fatigue and most morale/experience. You should be able to get about 300 bombers to actually conduct the mission with this approach as Axis. A good air leader can even mean regularly more than 300.
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Seminole
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RE: Port Damage

Post by Seminole »

There is a big difference between being a realist and a defeatist. Unless you have a magic trick up your sleeve, you can forget about that. And while we are on the matter, what are you hoping to achieve with this move? You won't isolate the Germans, unless they have no other rail lines in the vicinity and their railhead is way further south.

Once you see how little damage strat. bombing inflicts on a target the defeatism will set in [;)]

Image


I don’t have magic, but I do have paratroopers.
The Germans in the Leningrad salient would already be isolated if not for this port working as a supply source while iced in, but I’ll go over that in detail in the AAR.
I noticed the supply situation because I had severed the rail before the Narva river and noticed the Germans besieging Leningrad where still showing only a few hexes distant from railhead (the port). This altered my plans.
Having damaged the port to 99 I want to keep it unusable so that in time the Leningrad salient is isolated.
My window however is closing fast.
Since the port in question is level 5 and we’ve confirmed repairs are only 3% per turn my Red Air Force question is moot to my situation.
"War is never a technical problem only, and if in pursuing technical solutions you neglect the psychological and the political, then the best technical solutions will be worthless." - Hermann Balck
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xhoel
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RE: Port Damage

Post by xhoel »

ORIGINAL: Seminole

I don’t have magic, but I do have paratroopers.

Well that makes a lot more sense. I'd like to see paratroopers be used more. It is a shame that they are almost never used in coordinated offensives.
ORIGINAL: Seminole
The Germans in the Leningrad salient would already be isolated if not for this port working as a supply source while iced in, but I’ll go over that in detail in the AAR.
I noticed the supply situation because I had severed the rail before the Narva river and noticed the Germans besieging Leningrad where still showing only a few hexes distant from railhead (the port). This altered my plans.
Having damaged the port to 99 I want to keep it unusable so that in time the Leningrad salient is isolated.
My window however is closing fast.

Ahh ok now I see. I thought the Germans had use the Pskov rail to send supply to the north. But this isn't the case apparently. Well I hope you figure it out and lift the siege.
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Fanstar1
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RE: Port Damage

Post by Fanstar1 »

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It seems to me that Osinovets has only a level 3 port.
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Telemecus
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RE: Port Damage

Post by Telemecus »

I know I have been guilty in the past of saying it is a level 4 port - and having to correct myself a few times that it is a level 3 port. I do not know why I keep thinking of it as a level 4 port - perhaps it was so in an earlier version. But yes indeed Osinovets is a level 3 port and so only needs 67% to shut down! The ports on the east coast of Ladoga are level 2 and so only need 51% damage to shut down.
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Crackaces
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RE: Port Damage

Post by Crackaces »

ORIGINAL: Telemecus

I know I have been guilty in the past of saying it is a level 4 port - and having to correct myself a few times that it is a level 3 port. I do not know why I keep thinking of it as a level 4 port - perhaps it was so in an earlier version. But yes indeed Osinovets is a level 3 port and so only needs 67% to shut down! The ports on the east coast of Ladoga are level 2 and so only need 51% damage to shut down.

and remember ... a level 3 port (Osinovets) takes 70% at the end of the German turn, that will repair to 67% during the Soviet logistics phase .. 67% at the end of the German turn will be 64% during the Soviet turn .. not quite enough to exceed the threshold ..
"What gets us into trouble is not what we don't know. It's what we know for sure that just ain't so"
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