BUG : Production Time stops to work

Moderator: Hubert Cater

Post Reply
FlashXAron_slith
Posts: 190
Joined: Mon May 14, 2012 6:18 am

BUG : Production Time stops to work

Post by FlashXAron_slith »

When you play the 1939 campaign without end time .

It seems , when you are beyond the normal ending time, ALL UNITS are INSTANT produced :-(

Already checked that "check box" in the options
and turned it on and off and on again, didn't help !

That hurts, when you could produce your lost carrier just in a second [:-]

Please have a look ...

as I have to stop to play, because need new troops but that feels cheating ,
here my game, maybe you see faster what the problem is ...

https://drive.google.com/file/d/1-VHdzq ... sp=sharing
User avatar
Hubert Cater
Posts: 6101
Joined: Mon Jul 22, 2013 11:42 am
Contact:

RE: BUG : Production Time stops to work

Post by Hubert Cater »

Thanks for the saved turn and I'll investigate for the next update.
FlashXAron_slith
Posts: 190
Joined: Mon May 14, 2012 6:18 am

RE: BUG : Production Time stops to work

Post by FlashXAron_slith »

... had to continue ...
conquered Stalingrad and suddenly London has been moved to Canada, but after that, in the same turn back to London ???

Ah damn that AI is cheating :-)

NOW GB HAS FULL NM again , what as... LOL
User avatar
Hubert Cater
Posts: 6101
Joined: Mon Jul 22, 2013 11:42 am
Contact:

RE: BUG : Production Time stops to work

Post by Hubert Cater »

That sounds like a possible scripting error, but I'd have to see the saved turn to be sure. If you happen to have one from just before the back and forth from London that would be great.

For example, the game will have the UK capital move to Canada, and under the right circumstances it could then move back to London if it is liberated etc., but this is not AI specific and would possibly occur under a Multiplayer game as well.
FlashXAron_slith
Posts: 190
Joined: Mon May 14, 2012 6:18 am

RE: BUG : Production Time stops to work

Post by FlashXAron_slith »

Sorry .. only have always one save, to prevent myself to cheat [:D]

Also that AI has some tendency to ignore support and even is able to refresh his troops ...

Or does Russia after their Annexation still count as Allies territory , because I had to build that HQ line or being unsupported ...
was close to be crushed terrible there and had to withdraw until this defenseline.

That Engineers really should be able to build train tracks , so that it is possible to counter that ...
__________________________________________________________________________________________________________________________
ANYWAY GREAT GAME, best round based strategy game ever AND I played a lot, if not all of them , since Apple II+ times , as Avalon Hill, SSI and SSG have been the reason, why I bought an Apple in 1983 :-)
____________________________

Also would be great if you incorporate more other tasks , like deeper Diplomacy, Research, Politics and Economy ...
CIV VII with your war routines and such large or even larger maps, would be the dream game of my live ... maybe even combined with Distant Worlds LOL
Fear will not live that long [:D]

____________________________
needed support line or I would terrible lose ...
now I am able to hold the line [8D]
Image
User avatar
Hubert Cater
Posts: 6101
Joined: Mon Jul 22, 2013 11:42 am
Contact:

RE: BUG : Production Time stops to work

Post by Hubert Cater »

Also that AI has some tendency to ignore support and even is able to refresh his troops ...

Again I'd have to see a saved turn where this is repeatable as it could be a bug, or perhaps a possible misunderstanding on supply and the ability to reinforce. I just mention this as some have misunderstood in the past and then thought either the AI or their opponents were cheating.
User avatar
Hubert Cater
Posts: 6101
Joined: Mon Jul 22, 2013 11:42 am
Contact:

RE: BUG : Production Time stops to work

Post by Hubert Cater »

Or does Russia after their Annexation still count as Allies territory , because I had to build that HQ line or being unsupported ...

After Annexation it is no longer considered Allied territory.
User avatar
Hubert Cater
Posts: 6101
Joined: Mon Jul 22, 2013 11:42 am
Contact:

RE: BUG : Production Time stops to work

Post by Hubert Cater »

ANYWAY GREAT GAME, best round based strategy game ever AND I played a lot, if not all of them , since Apple II+ times , as Avalon Hill, SSI and SSG have been the reason, why I bought an Apple in 1983 :-)

Thanks! Very glad to hear it [8D]
FlashXAron_slith
Posts: 190
Joined: Mon May 14, 2012 6:18 am

RE: BUG : Production Time stops to work

Post by FlashXAron_slith »

ORIGINAL: Hubert Cater

Thanks! Very glad to hear it [8D]

You are welcome

_______________________________________________________________________________________________
The only thing what makes me sad is, that I am not really able to play MP with my brother ...
that system , which is now supported , didn't fit us ...

please , when you ever consider to do a follow up game ...

HAVE A LOOK at the MP system from the now new game , "Age of Wonder : Planetfall"
that is the MP system , we have waited since 40 years :-)
and I always have wondered , why nobody has done it that way ...

Now it has be done !
Post Reply

Return to “Strategic Command WWII: World at War”